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Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

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Old 01-31-2011, 01:29 AM   #145
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

Quote:
Originally Posted by goalie
the save feature does worry me for online tourneys, tho...
It is only for offline career mode.
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Old 01-31-2011, 03:38 PM   #146
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

well that certainly makes more sense to me! sorry - i read incorrectly...
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Old 02-02-2011, 08:41 AM   #147
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

Quick question about the XP carrying over. Will it be whatever XP you haven't spent and have left over or will it be all the XP that you've earned throughout the game?

I'm level 10 with 500,000+ XP, but I have around 100,000 XP saved. What carries over?

Also, I haven't followed all the updates and features so I might have missed it. But, has there been any talk of adding more equipment and brands like Titleist? Being able to substitute a 2i for a 2h instead of it being a wood? And adding more realistic swings into the animations that you can buy? A few years back you could use Daly's swing and Tiger's swing, now they're all stupid. The game just feels more realistic when playing as Tiger just because of his swing.
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Old 02-09-2011, 04:30 PM   #148
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

Will you at last be able to play against a cpu player when playing on Pro. It's so lame to play in a tournament by yourself. Talk a boring, it a tournament and you're playing alone. How hard can it be when in all the other game modes you can play against 3 other cpu players and how about in game saves. My brother is a fire fighter and has never been able to play 18 holes.

Thanks
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Old 02-11-2011, 05:38 PM   #149
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

I just recently tried the TW 11 demo on PS3. Man, they'd have to bring a helluva a lot of changes to 12 to get my money. Arcade city.
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Old 02-14-2011, 11:36 AM   #150
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

Here's a new video interview/presentation, which was conducted by Nick McCandless, of The Gamer Access at Tiburon's Studios. Tiger Woods PGA Tour 12's lead designer, Mike DeVault does a great job of presenting the new game in this informal session. You get to see a good 30 to 40 minutes of the game in action.

Nick solicited questions for the interview a couple of weeks ago on TGA's website. I armed him with four, the leading of which was about the "First Person View". Nick hit Mike with that question and Mike responded by giving us the first look at "First Person View" (apparently that's what they're going to actually call it). I think Mike had planned to demonstrate it anyway, but since the question was asked about it, he got into showing it a little bit earlier.

I have mixed thoughts about what I saw. On one hand, it was nice to see the first person view being executed with Move in hand (and Mike had both hands on the Move!). The transition from shot, to the head turning to follow the shot was smooth. On the other hand, First Person View looks to be more restrictive than the Wii's "True View". It looks very much like Tiger Woods 11's "True Aim" camera following the shot, once the address view had fully transitioned. There might have been a little more zooming and following going on, but it was hard to gauge with the video camera distance from the monitor in the studio. What was missing was the True View camera's "cut to finish" view for which I was sorely hoping.

Another item I noticed was the First Person view being used in the demonstration was a horizontal orientation. IOW, Mike was swinging the Move directly toward the monitor, but the address on the monitor was showing the club swinging from right to left. I'm hoping they'll have a "Vertical First Person Swing" camera option so that the swingpath will be from bottom to top on the screen.

Mike did mention that a lot of camera work had been done with this year's game, but the questioning didn't lead to anything that told us specifically what. I'm thinking it had to do more with the previously mentioned "broadcast presentation", than the player perspective orientation I had in mind. Maybe there are some configuration tweaks that will address some of my desires in this area.

One other item of note to me, Mike seemed to be genuinely excited about the 1:1 aspect of this year's Move swing mechanic. I don't think the interviewer was familiar enough with the history behind this, nor the specific questions we hardcore types have about this, to explore this avenue as thoroughly as Mike was likely prepared to answer.

Here's a link to "Nick's Gaming View", at the Gamer Access.com: http://www.thegameraccess.com/shows/...iew-episode-37 It's in 3 parts and if you want to get to the two segments specifically on Tiger Woods 12, they're parts 2 and 3.
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Old 02-17-2011, 02:25 PM   #151
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

The hosts of the show make this unwatchable.
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Old 02-27-2011, 06:50 AM   #152
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

Just to soothe some earlier fears, I would just about guarantee the Career mode won't end after winning The Masters because one of the trophies available is for winning the Masters a record 7 times in career mode.
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