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Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Old 02-07-2011, 12:11 PM   #337
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The judging seems to work alright UNLESS there is a flash knockdown. If one person dominates the entire fight but the opponent happens to get a flash knock donw and does not taste the canvas themselves then the computer automatically gives the player achieveing the knockdown one of the rounds even if they clearly lost it because the demo does NOT give draws online. That really is my only major gripe. Most all of my losses have been because of this flaw, especially using Cotto against Pac cuase of his weak chin and pacs power. You can dominate the fight but still get caught with one puch that doesent seem spectacular and be dazed or go down.
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Old 02-07-2011, 10:53 PM   #338
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

I just noticed the message, Exclusive online functionality will be ending February 17th, 2011.

That would be next Thursday so they'll have it available a little more than two weeks.
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Old 02-08-2011, 04:05 AM   #339
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

game is good so far:

Straights have oomph.....stunned and KOed Tyson with a straight punch.
boxing strategy applies to the game

but just like many have said, the cpu AI is ridiculous with the overly high amount of punches, and I'm not so sure fixing stamina alone will alleviate this cpu over-aggressiveness.

Say the game fixed the stamina and made it twice as heavy.....will the CPU fighters adjust and pick their shots? or will they carry out the same gameplan (80-100 punches a round) but more penalty on their stamina rendering them useless by the 5th round? If it's the latter.....BIG BIG problem.

Not only does stamina need to be drastically changed....the cpu ai fighting TENDENCIES need to be drastically changed.

When I'm using Tyson, the cpu Ali is the aggressor from the get go and lets go 90 punches a round (accelerated clock no less). There is NO WAY that Ali would employ this strategy if he fought tyson. I heard Phobia mentioning tendencies being able to be edited in the retail....what kind of tendencies for fighters are editable?

I don't want to change Tyson from Slugger to counterpuncher to keep his punch numbers accurate....I want to change Tyson from a steroid abusing slugger with no fatigue to a more calculated slugger with deadly hands and good power shot setups to keep his punch numbers accurate.

will we be able to do this ??? docking stamina by a lot won't do anything offline if the cpu AI tendencies stay the same. Online will be fixed however, since fighters tendencies would then be governed by a realistic fatigue model. Can that same mechanism be applied offline....i damn hope so, because FNC could be great if that were the case.

PHOBIA.....any insights???

Last edited by phillyfan23; 02-08-2011 at 04:16 AM.
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Old 02-08-2011, 09:26 AM   #340
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Perfect block is still cheese online and stamina is way too high. This game has went from a 1st day purchase to a wait and see, even then it's only because of gyms with custom sliders.

Online hasn't changed one lick! Period. It's a freaking cheese fest and I don't buy Fight Night for offline only. I'll wait til Christmas if I have to and not worry about paying for an online pass. If the perfect block thing is adjusted I won't be doing sliders on day one, lol. Even vs. the CPU it's the same - Tyson committed a perfect block and BAM, counter jab, which is what the CPU always did on GOAT in FNR4. Most of the time the jab was coming out before the block was finished getting setup.

I'm not paying for a prettier version of the same game. I know there are more boxers with punch ratings and that's awesome, it really is, but it's frustrating to face the exact same BS. Well, weave spamming isn't as prevalent but its still there, only their weapon of choice at the moment is the perfect block spam.
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Old 02-08-2011, 03:29 PM   #341
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Knighttime24
There is definitely an issue with judging in the demo. I 2 out of 3 judges gave my opponent a round just because he landed about 5 punches more than I did. I had a higher connect percentage than he did , and I hit with more power punches.

Judging needs to be fixed. People are winning rounds just because they land more punches. That is not how professional boxing is supposed to work.
The issue is that, professional boxing does sort of work like that. There are literally judges out there that STRICTLY will count punches. Every judge is different. My issue is that I've always felt the judges in this game are ALWAYS the same three. I'd like to have some variety and more randomness to the judges. It would make legacy mode a lot better. And it seems like it's so easy to do that it's frustrating.
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Old 02-08-2011, 04:15 PM   #342
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

In order to make the jab more effective, why doesn't EA just do something like this:

When the fighter throwing the jab is moving forward (lunging jab) and the fighter taking the jab is moving back = Jab Power/Damage Rating is INCREASED BY 25%

When the fighter throwing the jab is moving forward (lunging jab) and the fighter taking the jab is stationary = Jab Power/Damage Rating is INCREASED BY 50%

When the fighter throwing the jab is moving forward (lunging jab) and the fighter taking the jab is moving forward = Jab Power/Damage is INCREASED BY 100%

When the fighter throwing the jab is stationary and the fighter taking the jab is moving back = Jab Power/Damage is NORMAL

When the fighter throwing the jab is stationary and the fighter taking the jab is stationary = Jab Power/Damage is INCREASED BY 25%

When the fighter throwing the jab is stationary and the fighter taking the jab is moving forward = Jab Power/Damage is INCREASED BY 75%

When the fighter throwing the jab is moving back and the fighter taking the jab is moving back = Jab Power/Damage is DECREASED BY 50%

When the fighter throwing the jab is moving back and the fighter taking the jab is stationary = Jab Power/Damage is NORMAL

When the fighter throwing the jab is moving back and the fighter taking the jab is moving forward = Jab Power/Damage is INCREASED BY 25%

JABS CAN NOT CAUSE A STUN STATE. ALL OTHER PUNCHES MAINTAIN THEIR CURRENT EFFECT. JAB POWER MODIFIERS WOULD GRADUALLY DECREASE WITH STAMINA.

Now...the jab is a better setup punch for the more powerful punches. Also, jabs will now cause cuts easier for someone coming in. And if someone already has a cut and they continue to not watch the jab and STILL charge in, their cut will worsen quicker. All the other punches can stay the same but the jab would now be a weapon. But the jab would never stun or knock someone out (which has happened in boxing but would safeguard against cheesing). Also, the jab power modifier multiplers would gradually decrease with stamina, so as you get tired, the power modifier would decrease as well. So your jab becomes less effective as you lose stamina. And this would also allow the jab to not be cheesed late in fights when you're health is low and your cuts are bad.

Last edited by albsur2003; 02-08-2011 at 04:18 PM.
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Old 02-08-2011, 04:37 PM   #343
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by BQ32
The judging seems to work alright UNLESS there is a flash knockdown. If one person dominates the entire fight but the opponent happens to get a flash knock donw and does not taste the canvas themselves then the computer automatically gives the player achieveing the knockdown one of the rounds even if they clearly lost it because the demo does NOT give draws online. That really is my only major gripe. Most all of my losses have been because of this flaw, especially using Cotto against Pac cuase of his weak chin and pacs power. You can dominate the fight but still get caught with one puch that doesent seem spectacular and be dazed or go down.
I have noticed that there are no draws online. Hopefully, there will be draws online in the full game , so that players will not be required to deal with judges who change their cards just to avoid draws.
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Old 02-08-2011, 05:15 PM   #344
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

In a few fights ive seen a knockdown 4 times, and each time its been the same one. A guy gets hit and flails back and tumbles over himself. Very Rocky, very cartoonish. Tell me there is a better variety than this and I just happened to have this same one over and over.
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