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Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Old 02-06-2011, 11:40 AM   #329
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by TheCreep
I've stunned and knocked down Ali a few times man.
I've beaten Ali several times and I suck. A lot of times I'll throw a left hook right hook two punch combo mixing up the location, but going to the body more to avoid being countered by a head move. After the combo I'll back off and try to set up a power modified right cross.

It doesn't work all the time, because Ali is a qualified slugger in this game too.
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Old 02-06-2011, 12:24 PM   #330
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

A lot of complaints are legitimate, but a lot of them are based on trying to win a 3 round fight. If I get knocked down in round 2, but I have remained competitive so far, I'm thinking to myself that I can regroup and pull the fight deep into later rounds.

If I can do that, I very much so believe the fight will turn in my favor. One of the temptations of this demo is to try and win, where what we should be doing is setting ourselves up to win.

(unless I face a spammer and I HAVE to expose him..lol)
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Old 02-06-2011, 01:01 PM   #331
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by DaveDQ
A lot of complaints are legitimate, but a lot of them are based on trying to win a 3 round fight. If I get knocked down in round 2, but I have remained competitive so far, I'm thinking to myself that I can regroup and pull the fight deep into later rounds.

If I can do that, I very much so believe the fight will turn in my favor. One of the temptations of this demo is to try and win, where what we should be doing is setting ourselves up to win.

(unless I face a spammer and I HAVE to expose him..lol)
My fear is stamina will not be fixed. The jab is still less than effective. I mean this is the complaint most of us had 2 years ago. I have to wait until the patch and see evidence of stamina and a jab that will discourage body spammers.
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Old 02-06-2011, 03:47 PM   #332
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by BlueNGold
What? I didn't say that. I said a 10 punch combo, not 10 punches in an entire round. I've gone against guys who throw 400-500+ punches in 3 rounds and barely show fatigue. I don't think that's what we want.
I know... a pro boxer can throw a 10 punch combo in round one and not be tired. that's my point. it's called a flurry. we should be able to do that.

Boxers more or less have a punch bank. People don't get tired super fast and recover super fast, it's an accumulation. If you want to throw 3 10 punch combo's a round, then you'll get tired in the 3rd round, but to say you shouldn't be able to just unload in a flurry isn't right imo.
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Old 02-06-2011, 04:08 PM   #333
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

I've been reading about the various complaints and I have a couple of thoughts. First, I've knocked out Ali about four times over the last two days. After modifying my style from FNR4, I've had great success using Ali or Tyson. Using a combination of bobbing and weaving w/ the block, I've been able to be effective w/ both fighters.

I've also had great success using an effective jab when it is needed. The jab is meant to keep the other fighter off-balance so I use it as a timing punch once I figure out my opponents rhythm. What I've noticed about this game is that timing is everything.... At least for me.
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Old 02-06-2011, 05:04 PM   #334
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

I'm in no way a FNR4 expert but so far I'm having a blast with FNC. I like the new control scheme, like the graphics, like the new tasty cuts and bruises.

Commentary is boring as hell, but I don't really pay attention when I'm trying to give some brain damage to my virtual adversary.

As far as the online goes, I play on the PS3 and it's been very smooth for me. I try to fight as smart as possible and have yet to lose to spammers. I lost twice so far, both times to really good counter punchers, both Tyson users by the way.

Spammers really aren't a problem in my mind right now. I go to work on their body, they slow down to a crawl and then it's just a walk in the park.

I usually pick Cotto and Tyson and I have to admit that Ali is a bitch to take down. You have to pay the price to get in range, his reach is very overpowering. I usually end up knocking him out, but it's always a tough fight.

I found that a lot of Pacman users are just your usual spammers with no defense and I have yet to lose to Pacman.

Anyway, I like how fighting smart actually makes a difference. I do agree that the punch count can get a little high, but I'm sure it'll change in the full version.
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Old 02-06-2011, 06:13 PM   #335
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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I'm ok with the blocking, and I'm even ok with the footwork (kinda), but they have to make a fighter pay for throwing 400+ punches in a three round period. I don't care if you are landing them or not, you can not allow that insane amount of punches, over an accelerated 3 minute period without the fighter being exhausted.

Right now that's my biggest issue with the demo.
I agree with this 100%, one of my only grips.
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Old 02-06-2011, 10:38 PM   #336
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There is definitely an issue with judging in the demo. 2 out of 3 judges gave my opponent a round just because he landed about 5 punches more than I did. I had a higher connect percentage than he did , and I hit with more power punches.

Judging needs to be fixed. People are winning rounds just because they land more punches. That is not how professional boxing is supposed to work.

Last edited by Knighttime24; 02-08-2011 at 04:38 PM.
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