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Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Old 02-04-2011, 02:17 PM   #289
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by [Icy]
...I'm still having some problems with the stick as i'm too used to FN4 and in fact i still think i had more control in FN4 and i throw punches that i don't want to in FNC, with having all the punches that close with little movement differences in the stick....
This right here! I just haven't been able to mentally unwrap myself from the FNR4 controls. In FNC I'm throwing jabs and/or hooks when I try to block because I'm trying to cover my head still. I think once I can get past the simplicity of the new controls I will begin to enjoy this much more.
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Old 02-04-2011, 02:20 PM   #290
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by 65South
This right here! I just haven't been able to mentally unwrap myself from the FNR4 controls. In FNC I'm throwing jabs and/or hooks when I try to block because I'm trying to cover my head still. I think once I can get past the simplicity of the new controls I will begin to enjoy this much more.
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Old 02-04-2011, 02:24 PM   #291
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by JayBee74
The right cross (right straight) will turn into a right hook if you're not far enough away to fully extend the arm. It's not your input, it's your spacing.
I'm glad you brought that up. Last night I threw a left-jab to the body and it turned into a hook. I eventually figured out why and I loved it. Great stuff!

Now will they please release more info on Legacy mode??? I want to hear some of the fixes they've done in the past 2 years.
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Old 02-04-2011, 02:31 PM   #292
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Money99
I'm glad you brought that up. Last night I threw a left-jab to the body and it turned into a hook. I eventually figured out why and I loved it. Great stuff!

Now will they please release more info on Legacy mode??? I want to hear some of the fixes they've done in the past 2 years.
With the way the demo is now. I can honestly say I am SOOOOO pumped for Legacy mode. I will enjoy each and every fighter I face through my career. Lets just hope each fighter has his own style and makes fighting each one feel unique
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Old 02-04-2011, 03:10 PM   #293
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Since i know i like it and will be purchasing; the demo will be deleted so I can still have a 'newness' to the game when I get it.
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Old 02-04-2011, 05:29 PM   #294
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by bill2451
I got stunned (and eventually knocked down) as Aluminum Mike w/ a normal jab in the first round by Ali online. No counter, no power (I know this because he didn't throw a single power shot all match, and did not land a counter either).

I then proceeded to counter him 14 times over the remaining 2.5 rounds, land 40 power shots, land 65% of my punches to 40%, and not win a single judge (neither player was stunned after the initial one).

I can live with me being stunned and not stunning Ali (even though I landed FAR more big clean shots. That annoys me, but it happens). However, the fact that I still couldn't win even a single judge in the remaining 2 rounds was atrocious. Online needs draws
I've had at least 2 draws online soo the feature is definitely in the demo.
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Old 02-04-2011, 07:15 PM   #295
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

I haven't read all the way through the thread so can i just ask how the online is on PS3? Smooth i hope.
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Old 02-04-2011, 07:43 PM   #296
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Okay, I'm in the middle of a strange relationship with this game.

A few nights ago when I encountered that 500+ punch guy, I totally soured on the game. Since then though, I've gotten better and taken on the idea to just box. I was already doing that before, but at times I allowed myself to get caught up in a slugfest. Even though the footwork isn't where it should be, I've noticed the game really rewards you for playing sim, picking your spots, and not using bad fundamentals (not moving your head, not getting in and out, etc).

Last night I played 4 fights online. I got dropped twice in one fight using Cotto against Pacquiao and actually enjoyed it. I wish we could save replays because the second knockdown was a left hand square on the middle of Cotto's face and it was hilarious.

*Side note on that fight: The guy's GT was Eman (there were also some numbers) and I swear we have an Eman on OS. If you're out there, I want a rematch.

Also, I picked apart an Ali user with Tyson and made him whiff on a ton of punches because I kept getting inside, doing work, then getting out quickly. I eventually wore him out and took advantage when he was fatigued and dropped him with a nice jab, right body hook, left hook to the temple combo. It felt pretty damn satisfying.

So I might have been a little wrong on the fatigue/stamina, but I think what happened with the 500 punch guy was that he was landing a lot of shots, so that didn't affect his stamina nearly as much as it would have if he would have missed more. Also, and maybe it's because it's a 3 round fight, I feel stamina might recharge too quickly. I guess we'll see when the full game comes out.
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Last edited by BlueNGold; 02-04-2011 at 07:47 PM.
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