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MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

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Old 02-03-2011, 04:59 PM   #305
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

Quote:
Originally Posted by Amazing808s
Is there ANYTHING negative about this game?
Well there's a lot of things we want in Franchise and MOM mode for one thing.
No games perfect but what you can be sure of is that this crew listen and they want what we want, just as bad. They are constantly getting input and will improve the game each year.

So fo me that's why I'll be supporting them with a purchase every year. It's a no brainer this year on what has been improved from 10. Next years franchise upgrade/improvements will just keep adding to a great great game.
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Old 02-03-2011, 06:05 PM   #306
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Quote:
Originally Posted by Amazing808s
Is there ANYTHING negative about this game?
Uh, yes. It's not out yet.
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Old 02-03-2011, 07:52 PM   #307
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

Quote:
Originally Posted by Knight165
I was thinking that the restriction wasn't actually exporting them...but putting them in the Vault.(hoping).
This way....when SCEA had it's updates...you could download the entire roster...export the guy you want from the update(which wouldn't have all the other players you want on it)...and import him into your set.

M.K.
Knight165
On the subject of franchise and rosters I am absolutely blown away by the devs hard work and dedication to go into the lab and rewrite code this late in the game. I was always buying this iteration, but this news just makes it that much more enjoyable, especially being a franchise guy predominately.

Now onto you Mr. Knight. Without a doubt you make the best minor league rosters, your work and dedication really change the quality of the game for the masses, but especially for myself and others like me. Why am I different you ask?

Because I am a die-hard Kansas City Royals fan. Only slightly less rare than Sasquatch.

Our 2011 team may very well lose 100 games. We lost ace Zach Greinke. Gil Meche retired. Our opening day starter may very well be Luke Hochever. The only way to stomach this season is by rebuilding through MLB the Show 2011.

This year Baseball America and just about every other respectable sports media outlet have rated our minor league system as the very best in baseball. With Kolbe & Jeff's recent upgrades and your rosters (which should feature the Royals #1 ranked farm club) I, and others like me, are still looking forward to the best season of digital baseball ever.

So please I beg you Knight, don't do the Royals faithful wrong, you are our last resort. All 11 of us are counting on you.
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Old 02-03-2011, 08:34 PM   #308
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

Quote:
Originally Posted by kiddlex
On the subject of franchise and rosters I am absolutely blown away by the devs hard work and dedication to go into the lab and rewrite code this late in the game. I was always buying this iteration, but this news just makes it that much more enjoyable, especially being a franchise guy predominately.

Now onto you Mr. Knight. Without a doubt you make the best minor league rosters, your work and dedication really change the quality of the game for the masses, but especially for myself and others like me. Why am I different you ask?

Because I am a die-hard Kansas City Royals fan. Only slightly less rare than Sasquatch.

Our 2011 team may very well lose 100 games. We lost ace Zach Greinke. Gil Meche retired. Our opening day starter may very well be Luke Hochever. The only way to stomach this season is by rebuilding through MLB the Show 2011.

This year Baseball America and just about every other respectable sports media outlet have rated our minor league system as the very best in baseball. With Kolbe & Jeff's recent upgrades and your rosters (which should feature the Royals #1 ranked farm club) I, and others like me, are still looking forward to the best season of digital baseball ever.

So please I beg you Knight, don't do the Royals faithful wrong, you are our last resort. All 11 of us are counting on you.
Don't worry about it. The Royals always had a good farm system and talent the past two years with Knight's rosters. Their AAA is going to be awesome. I think they'll have at least four or five A potential players, most notably Mike Moustakas, Mike Montgomery, and Eric Hosmer. I'm not too sure about Christian Colon and Wil Myers' recent news about him moving to the outfield, but I expect them to be one of the organizations stacked with B's and A's.
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Old 02-03-2011, 09:06 PM   #309
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

Has anything been worked on about that little glitch where someone gets injured by the computer controlled team doesn't sign anybody, making it where you can't sim past a date?

If not it's cool, just wanted to know if it had been looked at.

Thanks for all the info guys!
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Old 02-04-2011, 04:35 PM   #310
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

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Originally Posted by Skyboxer
I've asked almost every year (Madden, The Show etc...) and it really never is or seems to be, high on to do list. Mainly due to if the game has a change in player ratings etc... it would just make a lot of work and possibly time away from other things.

So while I'd love the ability to import my franchise like I did back on FPSFB, I also understand it's not and easy addition by any means.
I tend to think importing franchises in baseball would be more feasible than some other sports games. Even accounting for differences in player ratings, with the level of stat-tracking that exists in baseball as a sport (and should therefore exist in a baseball video game), it should be fairly simple to fill in any ratings blanks by using the player's many different stats to fill in their ratings.

In baseball, there's a stat or two that informs you on almost every ability a player has physically. If they built in an engine that examines players' production (stats) and used those stats to determine their actual ability ratings, they could fill in any holes that might exist when trying to convert an old franchise player set to a new game.

That's if they wanted to really do it up right by making sure it spits out accurate recreations of the players after your import them into a new title. Or they could go the lazy route, be more like the NCAA football to Madden NFL import process (where they basically keep guys names and sizes and college info intact and the rest gets jumbled) -- in which case you'd get the correct years and player names but you'd have to spend a day fixing player ratings before diving into your old franchise in the new game.
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Old 02-04-2011, 04:42 PM   #311
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

Quote:
Originally Posted by Knight165
I included the print feature on my list....I also bolded it.
I asked for STATS-STATS-STATS....a complete stat page instead of the card...WITH career team tracking and the ability to either print stat and roster pages directly from the game OR the ability to dump the page to a file on the XMB for print from there or you PC after transferring the files.
Here's hoping!


M.K.
Knight165
I remember when I found out about the feature in some EA Sports games where, when you play a game online, they e-mail you the boxscore, I thought we must be getting very close to the day when they'd finally give us the kind of raw stat data the more nerdy fans would like me would love. Something we could figure out how to import into a spreadsheet or something to properly keep track of our stats on the computer instead of fumbling through terrible videogame stat screens.

Still waiting on them to make it happen. Heck, even if they made it an extra that costs money, I'd be all over that. To better track my baseball and football and hockey dynasties. Maybe let me create a webpage-like directory to showcase my page, with screenshots and boxscores and compiled stats. I'd be in sports-gaming dork heaven. As is, I'd have to record all the stats myself, and that's just too much work.
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Old 02-04-2011, 06:49 PM   #312
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

Quote:
Originally Posted by Legionnaire
I tend to think importing franchises in baseball would be more feasible than some other sports games. Even accounting for differences in player ratings, with the level of stat-tracking that exists in baseball as a sport (and should therefore exist in a baseball video game), it should be fairly simple to fill in any ratings blanks by using the player's many different stats to fill in their ratings.

In baseball, there's a stat or two that informs you on almost every ability a player has physically. If they built in an engine that examines players' production (stats) and used those stats to determine their actual ability ratings, they could fill in any holes that might exist when trying to convert an old franchise player set to a new game.

That's if they wanted to really do it up right by making sure it spits out accurate recreations of the players after your import them into a new title. Or they could go the lazy route, be more like the NCAA football to Madden NFL import process (where they basically keep guys names and sizes and college info intact and the rest gets jumbled) -- in which case you'd get the correct years and player names but you'd have to spend a day fixing player ratings before diving into your old franchise in the new game.
Does it need to be that complicated? Just a straight import of attributes and stats that are already listed in the previous version's franchise should suffice. If the game tinkered with attributes, that would actually be counter productive to a franchise import. I imagine it would be much more basic than that, no? Just bring the stats and attributes over to the new models and game play, while creating the year of the franchise being imported. I would import my 2013 franchise year into The Show 11 and start up the game with everything being exactly the same, save for playing it on a new game.
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