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Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Old 02-02-2011, 06:26 PM   #177
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Originally Posted by breakitdown
-love the feel of the game specifically the fighting.
-the ref should call brakes on holds and you should be able to punch on holds
-don't like the first person view for getting up from knock downs, it should be 3rd person
-there should be right trigger and right stick blocking and not just up and down but all around

other then that cant pick out much wrong with the game at all its great but these things need to be changed for it to be a true boxing sim. i could see myself be dissatisfied with the game very quickly like i was with round 4

if anyone agrees pls make reference to breakitdown. id would prefer the game to that little bit longer to come out just to fix some of these things, its not much
^ forgot to mention the camera is good also would like the option for the camera to sit behind the player
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Old 02-02-2011, 06:29 PM   #178
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by ExtremeGamer
That's it for me, no problem with the story mode having the swearing, but the soundtrack is excessive.
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Originally Posted by DaveDQ
That's a good point.

I'm also highly impressed with this demo's load times. It's within seconds that you are in the ring fighting.

On another note, I know this is an M rated game, but the soundtrack is blatantly out of hand. It's like a tall glass of profanity along side an enjoyable demo.
Just a heads up for you guys and anybody else who has kids around. You will be able to turn the in-game music off from the options menu (assuming b/c of R4). What I do when I have little ears around is I put the TV on mute until I get into a match, and then unmute. I guess I have grown up with music that is sometimes laced with profanity so I am a little oblivious to the profanity.

Story mode different story though, gotta put the kids to bed; even during the day, lol.
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Old 02-02-2011, 06:48 PM   #179
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by acarrero
One thing that needs to be re-worked, and I think can still be improved before the release, is that aside from flash KO's, it seems that getting up from a knockdown is always the same pattern - the first time it's easy, second time not as easy, third time is hard. I would like more variety. If you get caught with a flurry of hard punches and go down early in the fight, it shouldn't always be equally easy to get up from. This pattern is unrealistic and has gotten old.
The game would be so much better if they changed this, automatic clinching when fighting too close with no space (in addition to manual clinching), random headbutts (instead of random flash KOs), and better presentation. That's really all that's needed!
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Old 02-02-2011, 07:18 PM   #180
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

After reading the whole thread, I guess most has been said already.

Imho the game is fun, I would say that the word that defines it is "Furious" and that is probably what makes it so fun for a few fights, but... on the other hand, i find FN4 more tactical and maybe more sim, with the slower speed.

I have not tried it online but i can see why it's being reported as Street Fighter for Boxing with the increased speed. As with every version, I guess it will depend on the humans you face, if button mashing kids or sim guys from places like OS.

Fighter models are really incredible, not any other PS3 game comes close, but on the other hand, presentation is so unimpressive, looking like EA's MMA game, that was not that bad for a first attempt in a new series, but for FNC that is like the 5th iteration, it should be way way better.

I'm on the fence, i know i'll buy it, but not sure if on release or after a few months with a price drop. The deciding factor would be the story mode, but i need to read more about it to know if it is as scripted as it sounds or if you can also play it like in FN4, starting as amateur and climbing the ranks, choosing your fights etc.
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Old 02-02-2011, 07:28 PM   #181
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Soooo, last night I played some more online and some dude using Ali threw over 500 punches, while barely getting fatigued. Fun times.....
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Old 02-02-2011, 07:50 PM   #182
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

So I played the demo on PS3 and I like it. Its definitely an improvement over round 4... I think.

The variety of punches look amazing. I like the power modifier. I like the 1 button blocking.

The movement is an improvement. i like the step backs and side moves, but why the hell is there a delay after a step move?
The same way you can hopstep in and punch you should be able to hop back and punch as well. You can move back and punch but you can't hop back and punch, at least not fluidly.

Its very weird when i fight as tyson against Ali. I'm more than happy to just stay inside and bang with ali in a phonebooth, but I'm rarely rewarded for doing so. My hooks and uppercuts from in close miss often and when they land flush don't seem to phase him much.

In the demo at least, I feel that the difference in a terrible player and a great player is less in FNC compared to FN4. I drop people in the 3 rounds the demo provides but they still land from 45%-65% and end up winning some rounds.

So even though the punch % are high, when i get inside with Tyson i feel like i miss way too much. Its very strange.
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Old 02-02-2011, 08:09 PM   #183
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

I really like the demo and the 1 button blocking is a great addition. Their is a bit of a framerate drop at times on the PS3 version but isn't really an issue to me. Once you can customize the game with sliders when it comes out it should play even better. The announcing has always been a sore spot and looks like that will continue. It took a awhile but the addition of a ref makes it feel even more authentic. Looking forward to the final product.
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Old 02-02-2011, 09:28 PM   #184
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I would hate to judge this game by this demo. Fighting against the CPU using Ali against Tyson is not fun. Just a punch fest and even just letting the CPU fight against itself is ugly. No AI implementation seems to be, uhh, implemented. I can only say this is just to give us a taste til we get the retail version but, to me, this is not a good representation of what I would want people to think of my game.

Graphically - BEAUTIFUL!! Seems like they are using different lighting effect than the last, perhaps ala NCAA 11, so it looks even better than FN4, which I think they could do. If I were much younger and more gullible, I would probably think this demo is the bees knees, with the subconscious effect the graphics could have on such a mind...
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