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Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Old 02-02-2011, 04:01 PM   #161
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Phobia

On to the auto block. Do you realize that a real boxer is watching center mass and can see the slightest twitch of the shoulder muscles to see when a punch is coming and from what hand. We as gamers don't have that luxury, so our delay from the time the punch is thrown to us seeing it THEN trying to apply it on a controller would mean you are getting hit in the face unless you GUESS before the punch is thrown.

Plus with the increase of combo speed in FNC it would be flat out impossible to block left high, body right, right high, etc. In quick combination. So the auto block is need drastically. Hell I don't even see how you can complain about this when punch accuracy is still to high in the 50% range often.

Longer you hold block the more punches will be able to get through, so chosen when to block, when to weave, and when to let the hands fly are all key parts of the boxing experience.

My perception by your post is you are frustrated by the controls because you have not put enough time in to fully learn them and you are venting here plus writing the game off.



Agreed!
It just Baffles my mind as to how people want to be able to Land even more when you got ffing consistent connect percentages in the mid 50s to high 60s!!

The only problem I have with the one button blocking right now is that its still paired up with the ability to "Perfect Block" and open up unrealistic counter windows....they say the freeze is gone but I still notice something going on



That is mostly a very good fight between guys who are trying to box.........but theres too much perfect blocking and countering going on......when you come up against fighters who master this....its going be very scary to throw one punch jabs.....Im already gettng annoyed by the thought of the GOAT CPU AI abusing this

Out of the 4 times Ive been Knocked out Online, 2 times it was because I hit somebodies gloves with a jab and was frozen and then Punch modified....And only one of the 4 actually looked liked a Flush Power shot...the others had screwy hit detection....like one landed on my neck and the other barely grazed the back of my head if at all

You tone that stuff(Perfect blocking) down and Im not going to have many problems with the 1 button blocking.....because I agree up-down stuff where you leave a whole part of your body open just isn't real boxing at all
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Old 02-02-2011, 04:04 PM   #162
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Bamtino
I deleted the demo after five fights.

Playing this demo was actually far worse than watching those demo videos.

There is no sense of boxing skill involved in this game whatsoever. This is not boxing. The best way to describe it is a really cheesy arcade slugfest rockem sockem till somebody drops. The action is way too fast, punches have no pop, stamina seemingly doesn't drain at all and the one button blocking just doesn't work. I don't even understand why they found it necessary to remove the ability to block high and low. The worse part is the delay when punching. It's at least a half second delay and because of it you often end up throwing an extra punch.

That said there is a positive when it comes to the gameplay and that is the full spectrum punch control. They finally got stick punching right.
This is a good post that mirror my thoughts exactly. Played the game for a good 7 hours off and on last night. Hopped online as well. The game is garbage.. Gameplay that is. It's arcade. This is not boxing.

The controls are sluggish i.e. The input delay is horrible. I don't understand why it's there.. I mean I understand the delay with using the buttons to "even" things, but not with the sicks as well. The stamina is unreal. Punch power means relatively nothing.. then again it seems like the most random flash knockouts occur. Auto block sucks. There's really no point in playing strategically.. the game is just not fun to me. Round three was better as far as strategy. It's just not a very good demo.. If this is going to be the finished product, I call it a fail. What a shame. Personally disappointed.
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Old 02-02-2011, 04:28 PM   #163
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Ok...got about 12 games in today, and I can't stop playing it.

I consistently throw around 45-50 punches per round while my opponents get in about 80-100. Soooo satisfying beating these guys that just come in throwing hooks to the body. I usually keep my opponents around 35-40 connect % while I hit well over 50%. Im not trying to toot my own horn, but I really feel that the guys that are complaining are the guys that try to throw a ton of punches. There are some instances where me and my opponent won't throw a punch for 10-15 seconds (vs Sim fighters) and just wait for an opening.

I usually play with Cotto vs Pac and am definitely starting to find my groove. One complaint, and its gonna make me sound like a sore loser, but I got beat by a Flash Ko to the body in the 2nd rd. I know I get it, flash KD's happen, but how many times do elite boxers actually get Flash KO'd without prior damage being inflicted? especially in the first 3 rds.... I know Paul Williams, but it rarely happens, and Im not one to mix it up..though I did get KO'd while trying to exchange.

So apart from the flash KD's, Im having a blast. The one button blocking is GREAT. I hated blocking to the head, just to have my opponent throwing punches to body then head..etc. In real life, you cover up your whole body while in tight qtrs. I really hope they improve the punch delay, though its not that bad. I really want to test myself against some good sim boxers, please add me on xbox Sav713.

Every time I get a new boxing game, the first thing I do is try to box using the jab, mixing it up, conserving my energy...and they never let me do this. This is the first boxing game I've ever played where I can def box the way I want to box effectively. I do think this game may favor outside boxers more than inside fighters, but that could just be because I've always boxed from the outside, and haven't found anyone online to be especially effective inside.
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Old 02-02-2011, 04:31 PM   #164
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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The game is garbage..
Quote:
Originally Posted by sva91
Ok...got about 12 games in today, and I can't stop playing it.
Nothing like a diversity of opinion.
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Old 02-02-2011, 04:35 PM   #165
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by SteelerSpartan
Out of the 4 times Ive been Knocked out Online, 2 times it was because I hit somebodies gloves with a jab and was frozen and then Punch modified....And only one of the 4 actually looked liked a Flush Power shot...the others had screwy hit detection....like one landed on my neck and the other barely grazed the back of my head if at all

You tone that stuff(Perfect blocking) down and Im not going to have many problems with the 1 button blocking.....because I agree up-down stuff where you leave a whole part of your body open just isn't real boxing at all
Strange, I haven't had any problems with being knocked out by counters off of a well timed "Tap Block".
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Old 02-02-2011, 04:37 PM   #166
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by JayBee74
Nothing like a diversity of opinion.
Yeah.. Garbage might sound harsh, but I guess that just exemplifies my disappointment.

Change a few things like.. input lag, stamina, and the effects of getting hit by power punches, and I might drink the cool-aid. For now the game is one step forward two steps back.
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Old 02-02-2011, 04:42 PM   #167
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by vision
Yeah.. Garbage might sound harsh, but I guess that just exemplifies my disappointment.

Change a few things like.. input lag, stamina, and the effects of getting hit by power punches, and I might drink the cool-aid. For now the game is one step forward two steps back.
I hear ya', but.............

Stamina will not be an issue. I've seen many instances where fighters slowed within the 3 round limit. Besides all that's customizable even online.
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Old 02-02-2011, 05:01 PM   #168
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Who's playing ps3. try to get some in once the wife and kids go to bed. Can't wait for retail get all the rounds three rounds is such a tease. I can't bring myself to brawl in the third, but i must if i feel i'm down in the cards
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