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MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

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Old 02-02-2011, 03:14 PM   #297
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

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Originally Posted by EnigmaNemesis
I could have sworn Kolbe said the SCEA (MLB) players built from the ground up could not be exported at all. Only overwritten with created players.

But I do hope just the vault as well.

You're probably right.

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Old 02-02-2011, 03:20 PM   #298
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

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Originally Posted by Knight165
You're probably right.

M.K.
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I hope I am not though,

Out of curiosity since you are the Roster Jedi Master, what do you think the benefit would be to pulling them to the XMB? Not overwriting them, so they are there for re-insertion to the roster file? Or to get them to someone else via internet and USB?
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Old 02-02-2011, 03:49 PM   #299
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

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Originally Posted by maddguuns
I'm with you on this one...but I think it may be nice to enter the trade screen, and have a listing of generic wants AND players the team really wants.

Every year and offseason, some GM's specifically request players in certain trades. I use the O's trade for Reynolds as an example. (I'm an O's fan, living in the AZ and I am very good friends with a couple guys who work for Kevin Towers...so this is true). The DBags explicitly told McPhail that Hernandez was a must have in the trade. The O's pulled the trigger.

It's be nice to know, right up front, that you should or shouldn't waste your time if the comp team has a specific want.
I'd love something like this. This way you have an idea what teams you can trade with other than just spamming trades or monitoring the interest bar.

I try m best to play sim but when I need to trade for a 1B, I basically load up who I can get rid of and then start fishing for the best 1B available based on interest bar.
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Old 02-02-2011, 03:58 PM   #300
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

Quote:
Originally Posted by EnigmaNemesis
I hope I am not though,

Out of curiosity since you are the Roster Jedi Master, what do you think the benefit would be to pulling them to the XMB? Not overwriting them, so they are there for re-insertion to the roster file? Or to get them to someone else via internet and USB?
I was thinking that the restriction wasn't actually exporting them...but putting them in the Vault.(hoping).
This way....when SCEA had it's updates...you could download the entire roster...export the guy you want from the update(which wouldn't have all the other players you want on it)...and import him into your set.

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Old 02-02-2011, 06:43 PM   #301
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Quote:
Originally Posted by Knight165
I was thinking that the restriction wasn't actually exporting them...but putting them in the Vault.(hoping).
This way....when SCEA had it's updates...you could download the entire roster...export the guy you want from the update(which wouldn't have all the other players you want on it)...and import him into your set.

M.K.
Knight165
Gotcha. That makes sense. That would be cool.
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Old 02-02-2011, 08:46 PM   #302
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

Whisper in their ear to fix manage mode.
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Old 02-03-2011, 02:00 PM   #303
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

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Originally Posted by EnigmaNemesis
You can not overhaul a franchise mode every year.

I don't get it. The mode is still one of the deepest in the gaming world, and with much improved budgets and trade logic it is even better. Not to mention the countless of other upgrades. The gameplay in general, it is a whole new game.

I will say, '10 was great, but inferior in almost all accounts to '11.

(better models, better lighting, better stadiums with unique jumbotrons, better ball physics, better fielding by far, better rtts, better sports ticker, better online, better league structures, player vault, fantastic analog controls, better stts features, better trade logic and budgets which was the main franchise complaint overall, better osd menu layout, better addition to the commentary team, overall much better game, and that is just a few things mentioned)

I guess some are not hardcore into baseball games enough, yet they expect hardcore changes to a single mode which can not warrant it every year. No game will. This game spins all year round for me, and sometimes I feel I waste my $60 on other games that sit on the shelf cause of this one. So much so, a game would have to be like G-d of War, Killzone or Uncharted type to get it day one, since this game takes up 90% of my gaming time.

There is no way I could play '10 since the CE. Not after playing '11. The game is too much of an upgrade to miss out. It is the biggest jump the series ever seen IMO.

To each their own I guess.
Is there ANYTHING negative about this game?
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Old 02-03-2011, 02:23 PM   #304
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Re: MLB 11 The Show: Franchise Trade and Off Season Logic Has Been Massively Improved

Quote:
Originally Posted by maddguuns
I'm with you on this one...but I think it may be nice to enter the trade screen, and have a listing of generic wants AND players the team really wants.

Every year and offseason, some GM's specifically request players in certain trades. I use the O's trade for Reynolds as an example. (I'm an O's fan, living in the AZ and I am very good friends with a couple guys who work for Kevin Towers...so this is true). The DBags explicitly told McPhail that Hernandez was a must have in the trade. The O's pulled the trigger.

It's be nice to know, right up front, that you should or shouldn't waste your time if the comp team has a specific want.
Roger that. And is there a bigger example than Boston knocking down the Padre's door for Adrian?
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