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Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Old 02-02-2011, 02:49 PM   #153
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by tony01313
Do I watch boxing yes I do it's the only reason I have hbo right now. I love boxing I have watched every televised match on hbo the last few years and I have never heard of a hookercut. It doesn't even sound right how can you throw a hookercut and not hit the guard or body? Controls still suck by the way why not hold a bumper too do modified punches like a overhand or a "hookercut"
You are complaining the controls are to hard and now you want to add in even more buttons........I don't understand your mindset
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Old 02-02-2011, 02:57 PM   #154
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Phobia
You are complaining the controls are to hard and now you want to add in even more buttons........I don't understand your mindset
I never said the controls are hard my problem is how much stuff is on the sticks, you end up throwing something you don't want.
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Old 02-02-2011, 03:12 PM   #155
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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I never said the controls are hard my problem is how much stuff is on the sticks, you end up throwing something you don't want.
Yea but my point is that the difference between a hookercut & uppercut is just a LOOK. It does nothing different from a gameplay stand point. So if you throw a combination and you meant to throw a straight uppercut but you threw a angled out uppercut AKA hooker cut. It still takes NOTHING away from the gameplay.
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Old 02-02-2011, 03:38 PM   #156
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by DaveDQ
Listen to the game's soundtrack. Also, the content of the story mode has adult themes.
That's it for me, no problem with the story mode having the swearing, but the soundtrack is excessive.
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Old 02-02-2011, 03:41 PM   #157
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Played a few offline games, still trying to get the hang of the new controls.

Went online for two matches. Both opponents were reasonable enough, no excessive spamming. First match I lost--I went down twice and couldn't get up the second time.

Second match I won in the 3rd with a flash KO. My opponent would have otherwise won as he was ahead on the scorecard.

I should be able to hold my own, but will most likely get my arse handed to me more often than not.
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Old 02-02-2011, 03:52 PM   #158
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Hova57
Creep who you playing with in the retail, My main guys will be Juan Lopez and Chico
There's no telling who I'll use man, it'll be completely random. By the way, I found out what its like to finally get my *** handed to me last night lol. I'm talking sim style too. I came across many sim style players last night and they were pretty good I must say.
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Old 02-02-2011, 03:55 PM   #159
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Phobia

I HONESTLY don't see how anyone can say this is a rehash of FN4. I have been playing the hell out of it the last few weeks and then switching to the FNC demo is completely different.

Have you ever seen a boxing match where it takes a pause of a sec or two between punches for a boxer????? There is a video out with Pac throwing out like 6 punches in 1 sec. That is literally impossible with RD4 and the control scheme.

The flick system is extremely easy and YES I can throw what I want when I want. You want to throw a jab, left hook, right upper cut combo. Flick up, left, right down. Just like a real boxer, his punch form won't always be perfect. So he might be throwing a uppercut but it has a slightly kicked out angle between a hook and uppercut. It is the exact same way with the controls. You might not throw the perfect jab, left hook, then right uppercut. But it will be very close, like a right hookercut or looping left hook. This does NOTHING different for gameplay.

On to the auto block. Do you realize that a real boxer is watching center mass and can see the slightest twitch of the shoulder muscles to see when a punch is coming and from what hand. We as gamers don't have that luxury, so our delay from the time the punch is thrown to us seeing it THEN trying to apply it on a controller would mean you are getting hit in the face unless you GUESS before the punch is

Longer you hold block the more punches will be able to get through, so chosen when to block, when to weave, and when to let the hands fly are all key parts of the boxing experience.

My perception by your post is you are frustrated by the controls because you have not put enough time in to fully learn them and you are venting here plus writing the game off.
In fightnight R3 and R4 after the first and second round can pretty much peep your style and therefore I can get an idea when your about too jab or body shot and adjust on the fly. In real boxing it's the same takes a few round too feel each other out. I am not saying the previous games were 100% accurate but it gave you an idea on boxing Hit and not get hit. You are able to block to the body or head when you want and not when the computer chooses too. In real life a fighter just can't hold his hands in his guard and protect both body and head you have too make a choice most of the time, unless you have the peeka boo defense like clottley, Winky, or Ike and they don't move there arms at all they take everything on the arms. Even if your going too do one button blocking dont parry my shots automatically knowing where I am throwing. I think it's sad you have too throw a combo just too open up a guard. Some of the best fighters Like Mayweather can pot shot and find openings in your D without throwing a combo too open up the guard.

We just eliminated the most important part of boxing
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Old 02-02-2011, 04:01 PM   #160
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Hova57
Does anyone find it alittle hard to get inside with tyson. He felt alittle heavy so did the guy i was playing last night. I need to get that sidestep under control. As far as those who say you can't box, I question whether you know how to . Playing with Ali you can keep them at bay. You can rope a dope but the way the stamina works now punches will get in if you block too long. Overall can't wait to play the retail version. I didn't flash ko but I did hurt guys with good counters. This game is a good step forward. it will be interesting to see how other boxers feel. I know i don't like fighting with Tyson, Pacman is ok but you have to really get good shots in order to win .
I haven't had a problem getting inside with him. Ali's one punch KO power is rediculous though in this game imo. He is more adept at it than Mike and I don't think that should be the case. I've been in online matches where I'm dominating with Mike taking virtually no damage and Ali lands some weak looking hook that puts me on the canvas.
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