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Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Old 02-02-2011, 11:16 AM   #121
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by tony01313


looking at this diagram you mean to tell me you guys can throw what punch you want when you want? I mean really how much **** can you put on a stick

Dude, it doesn't look like it's that hard to do. Personally I'd rather have it like that. It beats having to do the old Street Fighter "Hadouken" motion to throw a punch.

Seriously, what's the problem with that?
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Old 02-02-2011, 11:24 AM   #122
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Tcrew to really base public opinion on OS you should look at the post of those who been in the forum on a regular basis , not those who maybe read and not posted . I can honestly say the guys who been here for awhile in this forum like the game even some who maynot have liked it at first. Nothing against the guys who disagree, but Creep, Mo, Phobia, Money,JayBee, Dave, Shakurr, Sausage, BQ and couple other guys I would look to see how they feel about the game.
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Old 02-02-2011, 11:28 AM   #123
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Mr5000
Dude, it doesn't look like it's that hard to do. Personally I'd rather have it like that. It beats having to do the old Street Fighter "Hadouken" motion to throw a punch.

Seriously, what's the problem with that?
man everything is way too close together you can't even put a proper combination together with out throwing the wrong punch most the time. Also Hookercut I mean what the hell is that.

Also it felt tactical with TPC flicking the stick up for the jab and throwing a hook in a hooking motion. BUT THE AUTO BLOCK is really the deal breaker for me, I mean really AUTO BLOCK
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Old 02-02-2011, 11:31 AM   #124
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I actually like this game. The only problem I have with the actual boxing is the movement, it still seems to force me too far in when moving forward. It seems hard to keep distance but not as hard as fnr4 was. .I think the stamina is just about right judging by the fact that there are only three rounds and while punch spamming my stamina had lost about a 3rd or quarter of meter. If you continue to about 6 rounds thats about half and by the end of the fight you should have no meter. So the stamina seems about right to me.
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Old 02-02-2011, 11:39 AM   #125
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Anyone notice the split-second stun animation that is different than the dramatic stun state? Sometimes, if you counter to the head or body, the fighter will quickly wince. It's a nice touch showing that you hurt them and can capitalize on it.
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Old 02-02-2011, 11:46 AM   #126
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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I felt the same way when I started playing,but you just have to make a conscious effort while playing offline to know what your throwing. once you understand your hand movement it will feel better and you'll have more control. In the heat of battle i realized I'm getting hit cause I kept throwing hooks instead of jabs just a slight tweak and I was tagging him up with straights and jabs. If i want to play a fighting game with all that flicking of the stick i could play street fighter.
If you're up close enough your straights (jab and crosses) will turn into hooks. So if your not spaced properly for delivery of the jab and cross you will compromise yourself if your fighter is more boxer than slugger, or if his best punches are the straights.
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Originally Posted by DaveDQ
Anyone notice the split-second stun animation that is different than the dramatic stun state? Sometimes, if you counter to the head or body, the fighter will quickly wince. It's a nice touch showing that you hurt them and can capitalize on it.
Yeah, I noticed that.
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Old 02-02-2011, 11:49 AM   #127
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Hova - I read every post on this thread indiscriminately. I treated every post like it was everyone's first post. I always look at reviews/impressions objectively. I've been on the OS forums enough to know the users in a few different forums (Madden, 2k, Fight Night) whom have highly respected opinions. Sometimes I'll go with that if I need a quick answer. But 9 times out of 10 Every user is the same to me.

My post was not to say that it seemed as though everyone disliked the demo/game. Just pointing out that after reading them all, a majority are anywhere from slightly to severely disappointed. That's not to say that it's an overwhelming majority, or that it means the majority of people hate this game. A lot of the posts that were somewhere in the aforementioned disappointment scale often complimented the game in a multitude of areas. But their disappointment lay within a key part of the game for them personally.

The summation of my post was that it looked like, at least from the demo and subsequent community responses. We have yet another sports game that went out of it's way to try and appeal to every corner of the market. Which unfortunately has resulted in some very essential core boxing aspects, mechanics, and technicalities being left out or forgotten. That's without getting into the presentation/commentary flap. I'm a fan of the Fight Night series. Despite everything, I've seen them make steady improvements over the years. It's obvious that Champion could be very, very good with some slider tweaks, tuner sets, and of course a patch or two. It has enormous potential.

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Old 02-02-2011, 11:51 AM   #128
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by JayBee74
If you're up close enough your straights (jab and crosses) will turn into hooks. So if your not spaced properly for delivery of the jab and cross you will compromise yourself if your fighter is more boxer than slugger, or if his best punches are the straights.

Yeah, I noticed that.
yea i think that's cool though that you punch wraps around the head if your not spaced right. it happens in real boxing that way.when you give up your reach you tend to give up some punches .
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