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The "Commandments" of NCAA Football 12

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Old 01-26-2011, 03:45 PM   #65
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its time for athletic director mode....
i want to be able to make my program grow....would like to see if i make it to a bcs bowl, i can put that money into a new weight room facility, or expand my stadium...
i'm having a great dynasty with kent st, but you are limited with what you can do
also, need to have conference invites in OD
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Old 01-27-2011, 09:51 AM   #66
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Re: The "Commandments" of NCAA Football 12

Quote:
Originally Posted by bigtimegeek
its time for athletic director mode....
i want to be able to make my program grow....would like to see if i make it to a bcs bowl, i can put that money into a new weight room facility, or expand my stadium...
i'm having a great dynasty with kent st, but you are limited with what you can do
also, need to have conference invites in OD
Wow.

Best one Ive seen so far and it compelled me to log in and comment.

This would be an awesome idea. I dont pick teams like Duke because their stadiums are a joke. Being able to expand it to like a powerhouse school stadium would be awesome.


Also you should be able to sign with Nike or Addidas since they are in the game.

Also hire and fire coaches. Rather then hiring and firing yourself and you having to pick a new team.

Goodness. These guys on the forums are smarter than the devs.
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Old 01-27-2011, 10:53 AM   #67
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Re: The "Commandments" of NCAA Football 12

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Originally Posted by Burner_22
Wow.

Best one Ive seen so far and it compelled me to log in and comment.

This would be an awesome idea. I dont pick teams like Duke because their stadiums are a joke. Being able to expand it to like a powerhouse school stadium would be awesome.


Also you should be able to sign with Nike or Addidas since they are in the game.

Also hire and fire coaches. Rather then hiring and firing yourself and you having to pick a new team.

Goodness. These guys on the forums are smarter than the devs.

The problem with an AD mode is you are tied to one school since AD's don't move around.

Here is how it should be done:

Since college football is more about the coach then some AD that should be the focus. You as the coach should be building your career and your legacy on the game. The coach is the ones that recruit, teach, make the gameplan, and coach in the games. The AD sets in a both with all the rich boosters. He/she has to worry about all the sports at the school. So with that said here is how to make the coach the focus but still allow for improvments.

Each school should have a budget in which they can spend on upgrades (stadium or a new weight room) at the end of each season. The user is allowed to choose what the want to do. The mode should still be about you as the coach though. You should be allowed to improve your skills by meeting goals. These goals are not the dumb 3 we are given now like "Play in a major Bowl" but goals for the trem of the contract. Goals could include but not limited to things like "Sign a top 20 class", "Coach an All-American", "Win Coach of the year", "Improve team's star rating", and so on. As you meet goals you get points to improve your coach in areas like Offense, Defense, Recruting, Teaching, Motivation. You are offered contracts with your current school and others ased on the number of goals you meet and your success as a coach.

I feel like this would please both sides. College football is about the coach more then the AD. The NFL is more about the GM/Owner then coaches at times. If you don't beleive me then look at what happened this past offseason for college football. Coaches were moving all over the place. When a coach lefts for a new job or got fired it effected the school. Recruits didn't say " Well the AD is still there so I will still go to State U". No they changed their pledge to a school with a established coach in which they knew from them recruting them. When Meyer stepped down at Florida, a few recruits jumped ship because they wanted to play for him. They could have cared less tht Jermey Foley was still there and I don't know if most of the recruits could even tell you who the AD was.

I just feel like we could be given the ability to upgrade schools without having an AD mode. That should be one of the ways the NCAA series is different from Madden. NCAA can be about you the coach and Madden can be about you the GM.
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Old 01-28-2011, 12:50 AM   #68
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Re: The "Commandments" of NCAA Football 12

I agree with fixing the zone read option... The QB is always way to slow at pulling the ball and running up field.
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Old 01-28-2011, 01:27 AM   #69
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Re: The "Commandments" of NCAA Football 12

Thou shall be Custom Playbooks. It would make playing Dynasty way more funner. You can recruit to your own style. Name it. Set the tempo of the offense. You can use it for Online.
Thou shall be improved Recruiting. Teams will recruit to their playstyle. The ability to edit recruits. Adding Emails like NCAA Basketball, Add Scouts, Player Evaluation. Higher Position Ratings for Recruits(ex. A speed for 1 or 2 star recruits). Boom or Bust recruits. Bad teams getting good recuits vice versa.
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Old 01-28-2011, 12:55 PM   #70
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Re: The "Commandments" of NCAA Football 12

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I've seen D-lineman Jump to a referee's shoulder level to make an INT.
Funny you say that: I one time had a MLB jump over a ref to get a pick. When the game did the 180 rotate for the INT, the LBs knees were both bent and ON THE REFS SHOULDERS (white boy with a 4-5 foot vert from a standing still position....come on). I was gonna save the replay, but they dont shows refs in replays so it wouldn't have had the same asburd affect.

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Originally Posted by dan_457
And by "I've seen" i don't mean once or twice, I mean see this kind of thing almost every single game... Seriously I can't stand the way the D-line behaves in this game, it's been broken for years.
Yeah for me there's no 'almost'. It is every game. Now dont get me wrong, the D-Line needs to make plays, just like in real life, but in real life the exception is a great D-Line play... In this game the exception is the D-Line making a normal play.
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Old 01-28-2011, 01:57 PM   #71
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Re: The "Commandments" of NCAA Football 12

I'm not sure the hand off on the zone read needs to be much faster. You need time to make the read. I just think the blocking assignments need to be better. Also, the cpu calling more realistic defenses against the spread and not "knowing" you are running would help.
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Old 01-28-2011, 03:19 PM   #72
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Re: The "Commandments" of NCAA Football 12

The problem is the CPU only comes out in D personnel to match the down and distance. Go into 5 wide on 1st down and they'll still be in 4 - 3 or nickel.
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