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The "Commandments" of NCAA Football 12

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Old 01-25-2011, 12:33 PM   #49
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Re: The "Commandments" of NCAA Football 12

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Originally Posted by thejake
The one major thing that I didn't see mentioned was the CPU "knowing" your offensive playcall. There needs to be an overhaul to cpu playcalling in general. They should look at your personnel, down and distance, and game history to make a reasonable playcall. Also, it wouldn't hurt if all of the engage 8 plays were removed from the game. I'm pretty sure no one ever calls that in real life.
Exactly. That is one of the major gameplay that is needed to be fixed. It seamed it 90% of the time I ran the ball The CPU showed a Heavy Blitz, Blitzed the right hole, or moved into the right spot. I had to audible alot. I imagine it would be hard to run option plays, wildcat, and be a option team. Defense was not different. If I ran zone and did not get pressure 9/10 passes will be Completed. CPU QBs always find someone open and someones always wide open
Coverage need to be overhauled. NO DBs running routes. No no-look swats. No eyes in the back of the head. No LBs or DL Super Mario jumping 20 ft to swat down passes intended 20+ yards down the field. More interception animations. It seems like 70% of interception are when both DB and WR are mirroring each other. Instead of CB running WR routes, they should jump more routes, stay inside of the WRs, be more physical
Dline There is no consistent pressure from DLine men, It effects coverage and robo qbs. Where is the bull rushes. Where is the penetration from DTs. There should more Dline animations. It is hard for Users to sped rush unless CPU messes up(rarely). It seems like CPU Linemen knows who is blitzing. Awareness should matter more in picking up blitz. They have to get off the ball quicker.
Play action is a big part of every offense. CPU can be successful. But user cannot. Instant sack and a ton of pressure. I would not mind it time-to-time. But you cannot rely on blocking

Last edited by illwill10; 01-25-2011 at 12:49 PM.
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Old 01-25-2011, 12:57 PM   #50
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Re: The "Commandments" of NCAA Football 12

The only thing i really wish for a QB scrambling in game Play Slider.....If they add that next year I'll be happy

This years game has been awesome for me the best in years and i don't encounter too many bad things within the actual GAMEPLAY I love it
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Old 01-25-2011, 01:27 PM   #51
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Re: The "Commandments" of NCAA 12

Colleg Hoops 2k8 was great at this, coaches would move and you would see teams fall and rise. I remember specifically that when coach k retired that duke would sometimes fall of because they made a bad hire. I dont need coach names Im fine with coachFSU but at least fire him if he is doing bad and let coachwhatever take his and bring his style of ball with him.

Quote:
Originally Posted by callmetaternuts
Make team style mean something. You can do this with a coaching carousel of some sort. It gets old controlling FSU and playing Ga Tech and dominating the option every time. 20 years down the road, the head coach should be gone and a new coach with a new system should be there.
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Old 01-25-2011, 03:53 PM   #52
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Depth Charts

For me, the single most important dynasty bug is the depth chart glitch.

I could honestly handle (if I absolutely HAD TO) the lack of blocked kicks, KO/P returns, etc.

But I simply can't wrap my head around knowing that any dynasty that goes beyond 4 years is not worth playing due to the CPU not recruiting like anything resembling a real human being.

My life in the NCAA games began and will probably end with the dynasty modes. They are the bell cow of the NCAA games, and should be treated as such.
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Old 01-25-2011, 03:55 PM   #53
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I should mention that I started playing way back in NCAA 2001.
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Old 01-25-2011, 05:52 PM   #54
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Re: The "Commandments" of NCAA Football 12

My only gameplay gripe is the PA Pass Game.

Im sure Im not alone, but I have had more occasions then I can count, that go like this:

I sucker a user in with a jet sweep or read option fake..there is a receiver with about 10 yards of open space, but KABOOM!...I get hit and fumble, or hit and the balll pops out for a DL INT.
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Old 01-25-2011, 06:03 PM   #55
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Re: The "Commandments" of NCAA Football 12

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Originally Posted by sportyguyfl31
My only gameplay gripe is the PA Pass Game.

Im sure Im not alone, but I have had more occasions then I can count, that go like this:

I sucker a user in with a jet sweep or read option fake..there is a receiver with about 10 yards of open space, but KABOOM!...I get hit and fumble, or hit and the balll pops out for a DL INT.
The release day patch really killed the PA pass. It is sad because without the patches the game played great in a lot of areas.
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Old 01-25-2011, 06:06 PM   #56
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Re: The "Commandments" of NCAA Football 12

6.' "Thou shalt speed up the QB/FB option handoff animation so that it shall be a viable option". The Triple option is fairly useless in that the animation of the QB faking and or handing off to the Fullback is waaaayyy toooooo slooooooow. This allows your opponent to effectively kill either your FB in the backfield or destroy your QB before he's able to turn the corner. Speeding this animation up would help this greatly.'''


So you wanna fix a handoff, seriously, a handoff. I guess that better then them adding the band to the stands. It's not like there going to run onto the field.
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