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Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

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Old 01-22-2011, 11:16 AM   #137
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

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Originally Posted by goalie
perhaps some will complain that this will slow down the game too much - meaning it will take an hour to play a round instead of 30 minutes?
Very true, which is why I always try to emphasize that I want this to be an *option* whenever I bring it up. Even with this option enabled, I think we should have the option to fast-forward or skip to the end of the AI player's shots, just as we do now in Challenge mode matches with AI players, to speed things along.

The way I would do this with the fast forward/skip option, it would take about 24 to 30% longer to play a round with an AI. I would get a lot more out of it though... worth the extra investment of time, IMO.
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Old 01-22-2011, 06:00 PM   #138
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

or even if it would "cut into" highlights of other golfers at times... like how they show you "Tiger Woods just shot an eagle on 14" - instead, they could just cut to those as video highlights a few times a round...

idk - just an idea..
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Old 01-24-2011, 01:42 PM   #139
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

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Originally Posted by goalie
perhaps some will complain that this will slow down the game too much - meaning it will take an hour to play a round instead of 30 minutes?
Yes, it would definitely have to be an option for those who simply want to play a fast round.

The option would be something like this before every round:

1) Just your shots
2) Just you and one opponent in your group of four. (With the option of just pressing X to see the result of their shots)
3) You and the other three opponents in your group of four. Again with (With the option of just pressing X to see the result of their shots).

Love the idea of cut scenes to show the highlights of other golfers but I doubt it can be done easily.
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Old 01-24-2011, 02:44 PM   #140
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

Quote:
Originally Posted by goalie
or even if it would "cut into" highlights of other golfers at times... like how they show you "Tiger Woods just shot an eagle on 14" - instead, they could just cut to those as video highlights a few times a round...

idk - just an idea..
It would be a nice, atmospheric touch, but I think it would be very difficult for them to implement without causing a major performance hit in the game's execution. The Tiger Woods series only loads one hole at a time into the PS3 and 360's memory. A cut scene from another hole would require that the current hole be cleared out of memory, the new hole would have to be loaded and then the cut scene would be shown. Then your current hole would have to be reloaded and rendered. I'm guessing each cut-scene would add 30 to 40 seconds to load, run, and reload.

It could be offered as an option, but I'm not sure enough gamers would want it to justify EA Sports efforts in making it possible.
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Old 01-25-2011, 12:27 PM   #141
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

We came a step closer to having "True View" (or something close to it in the TW 11 Wii sense of the term) confirmed today for the PS3 version of Tiger Woods PGA Tour 12: The Masters. Eurogamer posed a question to EA Sports', Mike DeVault about "added functionality" in Tiger Woods 12 for the PS3, to which Mike is quoted as saying:

"This year we added first-person camera to the Move, which is something we had on the Wii version and people seemed to like, so we made sure we brought it over to the PlayStation," DeVault continued."

Mike didn't come right out and call it "True View", but he did say first-person ala the Wii version. Maybe it's functionally dissimilar enough on the PS3 such that they can't call it "True View". However, I know what's called "True View" on the Wii is significantly different than what EA Sports calls "True View" on the PC version (Tiger Woods Online).

I still have a lot of questions about 'First-Person' view (not to be confused with "True Aim" view) and how it will be applied to the game's difficulty levels. My biggest question is will there be a "First-Person/True-View" equivalent "Tournament Difficulty" mode available? Secondly, will there be dedicated Move/First-Person/Tournament Difficulty Live Tournaments? I can't see mixed mode Tournament Difficulty Live Tournaments working, where part of the field is playing True Aim, with stock controllers, and others are playing "First-Person/True-View" with a Move.

I realize there are dedicated Move Tournaments now, but I'm thinking the First-Person view will likely change the playing parameters enough to where it needs its own dedicated Tournament type.
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Old 01-30-2011, 06:45 PM   #142
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

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Enhancements – Enjoy new features like Fast Golf which allow you to complete a full round in half the time. The new save system provides the flexibility to save, and later resume, your round at any point. In Tiger Woods PGA TOUR 12: The Masters, players will have the ability to jump start their career mode as they will be able to carry over their XP from last year’s game.
]
I'm IN. game finally may be worth keeping in my library for more than a month.

I just hope they tweaked the putting from last year
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Old 01-30-2011, 10:02 PM   #143
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

the save feature does worry me for online tourneys, tho...
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Old 01-30-2011, 10:54 PM   #144
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th

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the save feature does worry me for online tourneys, tho...
Was it stated somewhere that the save feature would be available in Live Tournaments? I thought it was for offline/career mode only?
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