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Old 01-23-2011, 06:49 AM   #65
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Re: MLB 2K11 Preview (Destructoid)

Quote:
Originally Posted by SamitSarkar
(A) My name doesn't have an E in it.
(B) The new fielding camera angle does a better job of allowing you to follow the ball off the bat -- a lot of times in 2K10, I felt like the camera would switch to the fielder at the crack of the bat, and the ball would already be on you, which didn't leave much of an opportunity to make a play. In terms of "vacuum" fielding, I definitely didn't notice that with fly balls: in fact, the new two-circle system really puts the onus on you to position your fielder properly -- I almost dropped a routine fly ball with Granderson.
Thanks a bunch for replying SamitSarkar:
I knew the "e" will stand out.. (it's an attention grabber )If I continue to see your posts and I have a comment/quetion I surely will spell your name properly.. (lol) Personally to me you article was the best yet. Very informative stuff..

Also enjoyed your take on how the preview & PR thingy goes hand in hand for your write up. Again infield wise I just don't want to play the ball and find out that I barely have no movement control of the situation besides throws. Outfielding sounds night & day better than it ever was. Thanks for taking the time to answer my question. Good luck with your site

Edit post update:
Just to clear things up when I used the word auto fielding for 2k10, I really meant a auto fielding type feel. Which is what SamitSarkar above quote was exactly referring to.

Last edited by HITTERSAURUS REX; 01-23-2011 at 07:05 AM.
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Old 01-23-2011, 08:23 AM   #66
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Re: MLB 2K11 Preview (Destructoid)

Samit, I'd love to hear more about the fielding camera this year. I'm hoping we will always be able to see the ball and track it. 2K10 wasn't like that.

If you look at 2K9's angle (great look at an outfield hit at 1:15 where it's a deep fly and you see the ball the entire time), it gave you a much more zoomed out look to run down balls in the outfield.


Another 2K9 vid at 1:30 and 3:15 showing how you can see the ball the entire time. This angle is great. Why on earth did they get rid of it?



Contrast that with MLB 2K10 where it was too zoomed in. Can you indicate if it's more like 2K9 or any other comments? Here is a 2K10 hit (at 6:15 but better at 9:10).



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Old 01-23-2011, 12:08 PM   #67
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Re: MLB 2K11 Preview (Destructoid)

SamitSarkar, can you tell us what you know about what systems this is being shown on? Do you have a choice of what to play on, do you play both PS3 and 360, or does 2K just have one system they are demoing for?
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Old 01-23-2011, 04:15 PM   #68
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Re: MLB 2K11 Preview (Destructoid)

Hmm rudy, I guess you and I don't share similar viewpoints on this. Granted, I don't like either camera angle, I'm looking for one which will be stationary like a broadcast fielding cam that you will see on TV. They normally will only pull up for things like no-doubter home runs or those fly balls which split a gap to zoom out enough and show the two outfielders chasing it. I guess it zooms out other times as well to show the ball, but it doesn't go top-down on the field and still shows the stadium's beauty.

The infield camera was always worse than the outfield camera though, IMO.
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Old 01-23-2011, 04:38 PM   #69
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Re: MLB 2K11 Preview (Destructoid)

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Originally Posted by Blzer
Hmm rudy, I guess you and I don't share similar viewpoints on this. Granted, I don't like either camera angle, I'm looking for one which will be stationary like a broadcast fielding cam that you will see on TV.
Yeah, I have no use for a broadcast camera. I tend to prefer the zoomed out look, more like what I would be able to see at the stadium as opposed to on TV. I know that doesn't show off the graphics but that doesn't bother me.

I'm really interested in how these fielding changes allow us to actually track down flyballs with different outfielders. Nothing other than speed and arm attributes has ever mattered before.
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Old 01-23-2011, 06:18 PM   #70
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Re: MLB 2K11 Preview (Destructoid)

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Originally Posted by rudyjuly2
One other big flaw in the hitting was the opposite field power. A guy like Johnny Damon could pull a ball 400 feet but there is no way he should generate that same power going the opposite way. The game did not differentiate between this at all. The only guys that should be hitting an even amount of bombs to all fields are the 35-50 HR guys. The 15-20 HR guy hits most of his when he pulls the ball.
I agree the opposite field power needs to be tweaked, but you are way too general on saying someone can't hit an oppo bomb just because they don't hit 30 HR's. These guys can hit opposite field home runs if they specifically try to hit oppo, so in 2K if you hold the stick that way, you should be able to do it.

Some guys have much better power when they get extended on an outside pitch and will hit it just as far to the opposite field. An example of this are guys like Juan Uribe and Pablo Sandoval on the Giants that just make a lot of late contact on fastballs that allow them to hit opposite field HR.

This is one of my biggest gripes with recent games that would add greatly to realism...
Guys that are dead pull hitters in real life should be made to play that way in this game though... meaning they receive a penalty in power.contact if the user tries to hit opposite field with them in the game.

The problem in the game isn't so much that it's super overpowered, but that the hitting mechanics don't really penalize guys for being pull-hitters or jammed enough so you can just sit back and let every ball get deep... which = opposite field BOMBS you don't normally see.
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Old 01-23-2011, 07:08 PM   #71
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Re: MLB 2K11 Preview (Destructoid)

I didn't say the lighter hitting guys never hit HRs to the opposite field although my two examples showed that . But I would rather they made it impossible for guys with medium power to hit HRs to the opposite field than make it so that it's just as easy as pulling them the way 2K10 had it. The medium HR hitter should be pulling 90% of his HRs. If they could find a way to do it the way you suggest, with a power rating to the three different fields (or something like that), that would be fantastic.

This has a huge impact on the batter-pitcher dynamic imo. It's not just that I think it's unrealistic as to how often I see it in the game. It's how much of a negative impact I see on the approach you need to have at the plate.When you are batting and if you want to hit a HR you should try to get out in front of the ball to maximize your power. This will then lead to more swings and misses on changeups and other breaking stuff as the batter (me) will be a little too aggressive. If you can just sit on breaking ball and then swing late on a fastball and drive it out the opposite field easily, it really has a big negative impact on this part of the game.
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Old 01-24-2011, 12:52 AM   #72
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Re: MLB 2K11 Preview (Destructoid)

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Originally Posted by rudyjuly2
Can you indicate if it's more like 2K9 or any other comments?
Unfortunately, I don't have anything specific in my notes about the camera, and I can't recall it in my mind. I'll definitely keep an eye out for it the next time I see the game.
Quote:
Originally Posted by Jayhawker;post2042058871
SamitSarkar, can you tell us what you know about what systems this is being shown on? Do you have a choice of what to play on, do you play both PS3 and 360, or does 2K just have one system they are demoing for?
Most demos have multiplatform games running only on one platform, and in my experience, it's almost always the 360 version. In this case, the PR rep only had the 360 version on hand. However, he told me that they're going to be showing off the game's Move functionality at another demo next month.
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