Home

Building a Better NCAA Football 12

This is a discussion on Building a Better NCAA Football 12 within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 01-21-2011, 10:26 PM   #105
Rookie
 
kwomack12's Arena
 
OVR: 7
Join Date: Mar 2010
Blog Entries: 4
Re: Building a Better NCAA Football 12

Quote:
Originally Posted by EVILFACE

Easier create a prospect option, instead of having to change the points, you can select a default 5 star, 4 star ect.
Yes. I just wanted to put in a few top recruits (Jadeveon Clowney, Malcolm Brown, Trey Metoyer) but it took me so long to create these players that it wasn't even worth my time.

If nothing else, at least give us gang tackling (just take a gander at the Backbreaker physics engine). That would make the game for me. If that was the only improvement made, then I would be fine with paying $59.99 next year for the game.

Also, for the cover... Da'Quan Bowers.
kwomack12 is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-21-2011, 11:03 PM   #106
Banned
 
AttackAttack's Arena
 
OVR: 6
Join Date: Apr 2010
Location: Columbia South Carolina
Blog Entries: 2
Re: Building a Better NCAA Football 12

How can anyone say 2011 had good gameplay. Its horrible. And so unrealistic. I dont think it will be good until they get a new engine. I just dont understand how last gen games could be so much better detail and gameplay wise. Only thing current gen has on last, is graphics. And even still the player models suck.
AttackAttack is offline  
Reply With Quote
Old 01-21-2011, 11:08 PM   #107
Banned
 
mrMagic91's Arena
 
OVR: 23
Join Date: Apr 2010
Location: Austin, Texas
Re: Building a Better NCAA Football 12

Im so sick of the DB's or even LB's running the routes for my receivers. Its a game killer!!! Cant throw drags unless they're in a zone. Then if they are in the zone, theirs a high chance of a 250 pound LB jumping 7 feet into the air to swat the pass down.
mrMagic91 is offline  
Reply With Quote
Old 01-22-2011, 08:53 AM   #108
MVP
 
Palo20's Arena
 
OVR: 21
Join Date: Dec 2006
Quote:
Originally Posted by buckeyesfan27
Dual Threat QB's are a Threat in NCAA 11. The Running Game is a Threat. and if you think otherwise you don't know how to use it. i get 300 yards rushing every game.
You're the man.

I think a lot of us want the CPU QB to scramble and be a dual threat. Right now, they don't.
__________________
Twitter: @Palo50
@PFF_Steve
Palo20 is offline  
Reply With Quote
Old 01-22-2011, 11:25 AM   #109
MVP
 
OVR: 18
Join Date: Feb 2004
"interactive goal pylons"

This is something I've been asking for since the PS2/Xbox days. Boggles my mind that it is still not in.
green94 is offline  
Reply With Quote
Old 01-22-2011, 12:18 PM   #110
MVP
 
jbrew2411's Arena
 
OVR: 13
Join Date: Dec 2007
Location: In a van down by the river!!!
Re: Building a Better NCAA Football 12

1) True dual-threat QB's: There is not an issue when a dual-threat QB is human controlled but the cpu goes into passing mode. We should not have to edit ratings just to get a cpu QB to run more. If I play against a QB in the mold of Cam Newton or Tim Tebow I should have to account for them. Last time I had to do that was NCAA 09.

2) Coaches that matter: Coaches should have ratings that effect areas of the game like offense, defense, recruiting, in game adjustments.

3) Coaching carousel: Just read the college football headlines to see how important this is. Coaches getting fired, taking new jobs, and stepping down happens every year.

4) The ability to fully edit players in side the dynasty mode: Everyone enjoys the game in different ways so we should have the ability to do that. If I wanted to edit every player to have an overall higher then 70 then I should be able to do that. If I want to fix the recruits so I don't have 6'3" 210lbs DE's with 93str ratings playing in a 3-4 system I should be able to. If I want to fix the depth charts of all 120 schools 6 year into my dynasty then I should be able to. The power to edit will allow the gamer to fix issues that come up during the game without having to wait on EA to release a patch or tuner. This would be for offline play only with online play being able to edit everything but ratings.

5) Improve gameplay: This one is easy. Coverage in this game, both man and zone, needs overhauled. Make sliders have a much larger impact on gameplay. Improved player physics where a 225lbs RB plays differently then a 190lbs RB.

6) Dynasty mode, add more depth: This starts with my #2 & #3 request. Bring back the spring game. Add a high school all-American game. Add a training feature so we can finally get rid of the random progression(see Choops2k8 for an idea on this should be done). Add a national signing day and no player is hard committed until that day. This would allow players to switch right up until the end like we see all the time in real life.
__________________
Relax, it's just a video game!
jbrew2411 is offline  
Reply With Quote
Old 01-22-2011, 02:58 PM   #111
MVP
 
OVR: 10
Join Date: Nov 2010
Re: Building a Better NCAA Football 12

Quote:
Originally Posted by green94
"interactive goal pylons"

This is something I've been asking for since the PS2/Xbox days. Boggles my mind that it is still not in.
im just curious, i mean i love presentation but interactive goal pylons? how often do you see the pylons knocked down to make it a statement in a game? again not trying to bash or anything im just curious as to how that "needs" to be in the game
__________________
My Pennsylvania A&T Football Dynasty (NCAA 14)

My Pennsylvania A&T Baseball Dynasty (MVP NCAA 06)
Bigsheen is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-22-2011, 03:00 PM   #112
Rookie
 
CKA15's Arena
 
OVR: 1
Join Date: Aug 2009
Location: Columbia,SC
1) Qb that actually progress thru the field besides just throwing to the opposite side without looking.
2) Some new catch animations... im tired of seeing that one animation where the db swat and make the tackle at once
3)Leggings for cold weather games and the new Riddell evo helmets
4) Plz take off the -1 in the dynasties...it's so stupid
5) Coaching carousel and coach contracts like offline dynasty
6)Let WEIGHT MEAN SOMETHING

That's all for now
CKA15 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:32 AM.
Top -