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Fight Night Champion Blog: A Quick Look at Gameplay with Video

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Old 01-18-2011, 04:03 PM   #41
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

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Originally Posted by Sausage
Come to think about what makes it difficult to box circles is the fact the camera always keeps you facing your opponent like on a 2d plane (like Street Fighter). In Victorious boxers the camera stayed in place you can move your boxer behind your opponent with footwork.
The camera and bad footwork do work together to make movement choppy & lifeless.

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Originally Posted by TheCreep
They should bring back the swing cam from Round 3. That was my camera of choice.
I remember not liking the swing cam for some reason. I just want a stationary camera. Seeing boxers move around the ring would help a lot.
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Old 01-18-2011, 04:27 PM   #42
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

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Originally Posted by BezO
The camera and bad footwork do work together to make movement choppy & lifeless.

I remember not liking the swing cam for some reason. I just want a stationary camera. Seeing boxers move around the ring would help a lot.
Yea, the swing cam was a stationery camera man. You viewed the boxers entire body and the boxers moved in circles around the ring.
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Old 01-18-2011, 05:06 PM   #43
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

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Originally Posted by allBthere
and make knockdowns like UFC...don't break the action with a replay and do do a cut scene, make the user get up and keep the whole thing "live" - let's see the replay when there's a break in the action (end of round/fight)
Another great comment/idea taken from the various threads we have going on here. That's really a good observation. You could even grant the one standing the opportunity to taunt while he stands there, or humbly go to the corner. That would be a great interaction too between the referee and the fighter. There's lots you could do with it.
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Old 01-18-2011, 08:47 PM   #44
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

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Originally Posted by DaveDQ
Another great comment/idea taken from the various threads we have going on here. That's really a good observation. You could even grant the one standing the opportunity to taunt while he stands there, or humbly go to the corner. That would be a great interaction too between the referee and the fighter. There's lots you could do with it.
Definitely a great idea. I'll add that to the tons of ideas in the great boxing game bucket list.
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Old 01-18-2011, 10:12 PM   #45
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

Quote:
Originally Posted by allBthere
and make knockdowns like UFC...don't break the action with a replay and do do a cut scene, make the user get up and keep the whole thing "live" - let's see the replay when there's a break in the action (end of round/fight)
Quote:
Originally Posted by DaveDQ
Another great comment/idea taken from the various threads we have going on here. That's really a good observation. You could even grant the one standing the opportunity to taunt while he stands there, or humbly go to the corner. That would be a great interaction too between the referee and the fighter. There's lots you could do with it.
Great ideas.

I'm a boxing fanatic so I'll buy FNC regardless. But I would be a lot more excited if they added stuff like this instead of a campaign mode full of cut scenes.
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Old 01-26-2011, 02:12 AM   #46
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

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Originally Posted by boritter
Great ideas.

But I would be a lot more excited if they added stuff like this instead of a campaign mode full of cut scenes.
exactly. but thats what happens when you have people making the game who dont truely love boxing enough to be entertained by a simulation of the real sport.
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Old 01-26-2011, 12:43 PM   #47
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

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Originally Posted by WhosAuthority
exactly. but thats what happens when you have people making the game who dont truely love boxing enough to be entertained by a simulation of the real sport.
I don't know about that. Brizzo seems to be a huge fan and student of the sport. It's easy to love boxing. It's a lot harder to make a great simulation of the sport.
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Old 01-26-2011, 01:34 PM   #48
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

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Originally Posted by JayBee74
I don't know about that. Brizzo seems to be a huge fan and student of the sport. It's easy to love boxing. It's a lot harder to make a great simulation of the sport.
Yeah, Brizzo knows his boxing. There are so many things that play into how this game is made. One thing I think they were smart to do was include the Champion mode. espcially on the heals of The Fighter being released. Boxing is in the atmosphere right now.
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