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Building a Better NCAA Football 12

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Old 01-17-2011, 04:08 PM   #97
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Forgot to add that I can't wait to see the new Pro Combats in next year's game...i.e. Va Tech, Boise State,
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Old 01-18-2011, 01:05 AM   #98
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i buy both MADDEN and NCAA. one thing that desperately needs to be fixed are the DRAFT CLASSES. i think the idea is super smart. you get attached to some players in NCAA and you want to draft them to your NFL team, or simply see them evolve in the pros. but it needs serious tweaking to make it more realistic. as it is, when transferring from one game to the other, good college QBs most often become really bad, and get drafted in the 6th or 7th round (lower than FBs and Ks, which makes no sense). so the stats need to be integrated to make the process more seamless. other compatibility issues include details about equipment, skin color, etc. it would also be great to allow the possibility to alter draft classes in MADDEN, but that's another issue...
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Old 01-18-2011, 06:07 AM   #99
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Re: Building a Better NCAA Football 12

Great post by the OP and I would like to add a few things. All of these are game-play issues. Whilst dreads would be a nice thing to have, until game-play is improved upon everything else is just pointless.

1: Defense - I agree 100% that defense needs to be completely reworked. And whilst I want a tougher CPU defense, I don't want to see anymore Leaping Linebackers. That a linebacker can be 12 yards downfield and leap into the air and bat down a pass intended for a WR 25 yards downfield is ridiculous. Overhaul the defense, get rid of CB's w/ psychic abilities and make defenses tougher and smarter w/ out resorting to cheese like the Leaping LB's.

2: WR Routes - I have a slot WR run 3 yards upfield, then cut to a slant and after a few steps he then breaks toward the sideline. This used to be run correctly. Now, the WR will stop and completely turn and face the QB, totally negating any chance of this route succeeding. I posted about this and was told that EA changed this because the old way... the correct way... was too hard to stop. Really? So you change it to something that no WR at any level ever runs? Really? Come on man. Revert back to the way it should be and if people are having difficulty stopping it then they can learn about Cover 2...

3: QB's getting pummeled after every pass - If real life QB's were nailed as often in real life as they are in '11, nobody would be alive at the end of the year. Again, can we return to realism here?

4: Shovel Pass - Every year I ask about this and every year you, EA, ignore it. I'm going to keep asking. Your slogan is: If it's in the game, it's in the game. Uh... not. This is simple to do and do right. GET THIS IN THE GAME! It is inexcusable that it is not in the game.

5: End of Game - In '11, at the end of the game, this cheesy, light jazz music kicks in immediately following the clock hitting 0:00 and it sucks. It totally takes you away from the emotion of the game, the crowd and everything you just spent however much time accomplishing. Dump the crappy music and stay w/ the announcers. When they are done, have the sound of the crowd... excited at home for a win, dejected at home if you lose, silent on the road if you win. There's so much more you could do here and the current way is just pure crap.

6: Make all teams recruit to their system - This one is so simple. You run a system, you should recruit to that system. And that includes all 119 CPU teams when I am playing solo dynasty.

7: Timeouts - Do away w/ the CPU automatically calling timeouts at set points in a tight game, like at 1:00. Also, do away w/ the CPU waiting until AFTER I call a play to call a timeout, forcing me to go right back and call a play again. Example... I am up 38-34 w/ 1:11 on the clock. I complete a pass for 10 yards on 3rd and 6 and get the first down. Clock stops for chains... I call a play and then BAM immediately the CPU calls a timeout. Just have them call the timeout BEFORE I huddle again. Like... you know... real life.

8: Backup QB's - Make it so that when a backup QB comes in the game, there is a noticeable difference. As it is now, the backups are just as good as the starters despite their rating.

9: Create a Playbook/Custom Playbooks - Create a play should be used but only if massively improved upon from past Madden versions. In Madden you could not motion your WR's... don't make the same mistake. Also, deleting plays we don't want is a necessity.

10: Motion WR - We should be able to start a WR in motion, and immediately return him to his original spot. As it is, he motions all the way and you have to wait for him to stop before sending him back. And yes, there are reasons for this. And yes, it used to be in the game.

Now, for some cosmetic changes that should be addressed only after the gameplay is fixed.

1: New Uniforms - Every year there are new uniforms that are left out of the game. This needs to be fixed. They had in Madden '10 the ability to add AFL uniforms and whilst I think paying for uniforms is crap, you should have a way in October or November to add all new uni's into the game. You give plenty of excuses as to why this is impossible, but it is currently 2011... this is not impossible. Find a way to fix it.

2: Team Builder - Make Team Builder something actually worth using. Not having your school colors for under shirts, etc render it worthless. You could easily add new uniforms to Team Builder and kill two birds w/ one stone, but Team Builder teams need to have the same uniform options as regular teams.

3: Helmets - Get the helmet colors right at night. Playing as a created team or someone like Colorado at night, the helmets look like total dog ****.

4: My Shrine - Why did you do away with this? Bring My Shrine back. Having trophy cases lined w/ all your trophies was awesome. Like in '08 when you had a video screen and two screens w/ photos. That was perfect.
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Old 01-18-2011, 07:09 AM   #100
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Re: Building a Better NCAA Football 12

Quote:
Originally Posted by Dr Death
Great post by the OP and I would like to add a few things. All of these are game-play issues. Whilst dreads would be a nice thing to have, until game-play is improved upon everything else is just pointless.

1: Defense - I agree 100% that defense needs to be completely reworked. And whilst I want a tougher CPU defense, I don't want to see anymore Leaping Linebackers. That a linebacker can be 12 yards downfield and leap into the air and bat down a pass intended for a WR 25 yards downfield is ridiculous. Overhaul the defense, get rid of CB's w/ psychic abilities and make defenses tougher and smarter w/ out resorting to cheese like the Leaping LB's.

2: WR Routes - I have a slot WR run 3 yards upfield, then cut to a slant and after a few steps he then breaks toward the sideline. This used to be run correctly. Now, the WR will stop and completely turn and face the QB, totally negating any chance of this route succeeding. I posted about this and was told that EA changed this because the old way... the correct way... was too hard to stop. Really? So you change it to something that no WR at any level ever runs? Really? Come on man. Revert back to the way it should be and if people are having difficulty stopping it then they can learn about Cover 2...

3: QB's getting pummeled after every pass - If real life QB's were nailed as often in real life as they are in '11, nobody would be alive at the end of the year. Again, can we return to realism here?

4: Shovel Pass - Every year I ask about this and every year you, EA, ignore it. I'm going to keep asking. Your slogan is: If it's in the game, it's in the game. Uh... not. This is simple to do and do right. GET THIS IN THE GAME! It is inexcusable that it is not in the game.

5: End of Game - In '11, at the end of the game, this cheesy, light jazz music kicks in immediately following the **** hitting 0:00 and it sucks. It totally takes you away from the emotion of the game, the crowd and everything you just spent however much time accomplishing. Dump the crappy music and stay w/ the announcers. When they are done, have the sound of the crowd... excited at home for a win, dejected at home if you lose, silent on the road if you win. There's so much more you could do here and the current way is just pure crap.

6: Make all teams recruit to their system - This one is so simple. You run a system, you should recruit to that system. And that includes all 119 CPU teams when I am playing solo dynasty.

7: Timeouts - Do away w/ the CPU automatically calling timeouts at set points in a tight game, like at 1:00. Also, do away w/ the CPU waiting until AFTER I call a play to call a timeout, forcing me to go right back and call a play again. Example... I am up 38-34 w/ 1:11 on the clock. I complete a pass for 10 yards on 3rd and 6 and get the first down. Clock stops for chains... I call a play and then BAM immediately the CPU calls a timeout. Just have them call the timeout BEFORE I huddle again. Like... you know... real life.

8: Backup QB's - Make it so that when a backup QB comes in the game, there is a noticeable difference. As it is now, the backups are just as good as the starters despite their rating.

9: Create a Playbook/Custom Playbooks - Create a play should be used but only if massively improved upon from past Madden versions. In Madden you could not motion your WR's... don't make the same mistake. Also, deleting plays we don't want is a necessity.

10: Motion WR - We should be able to start a WR in motion, and immediately return him to his original spot. As it is, he motions all the way and you have to wait for him to stop before sending him back. And yes, there are reasons for this. And yes, it used to be in the game.

Now, for some cosmetic changes that should be addressed only after the gameplay is fixed.

1: New Uniforms - Every year there are new uniforms that are left out of the game. This needs to be fixed. They had in Madden '10 the ability to add AFL uniforms and whilst I think paying for uniforms is crap, you should have a way in October or November to add all new uni's into the game. You give plenty of excuses as to why this is impossible, but it is currently 2011... this is not impossible. Find a way to fix it.

2: Team Builder - Make Team Builder something actually worth using. Not having your school colors for under shirts, etc render it worthless. You could easily add new uniforms to Team Builder and kill two birds w/ one stone, but Team Builder teams need to have the same uniform options as regular teams.

3: Helmets - Get the helmet colors right at night. Playing as a created team or someone like Colorado at night, the helmets look like total dog ****.

4: My Shrine - Why did you do away with this? Bring My Shrine back. Having trophy cases lined w/ all your trophies was awesome. Like in '08 when you had a video screen and two screens w/ photos. That was perfect.
Good post, totally agree.

Something else I thought about that some people may hate, because it takes a lot of control of the passing game away, is this:

Instead of the user being able to control where to throw the ball ( back shoulder, over the top, etc ) and how hard to throw it. Let the QB's AWR rating determine what he thinks is appropriate. I feel this would separate the good QB's from the bad a lot better. As it is, anybody can make a 75 ovr QB look as good, or just about close to as good, as a 90 ovr QB, because the user is choosing where to put the ball and how hard to throw it.
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Old 01-20-2011, 12:36 AM   #101
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Re: Building a Better NCAA Football 12

Great defenses should envelop defenders when in zone coverage. Also, in real life, great defenders will leave their zone if they see a WR running stright to an open hole and go cover him if they're nearby. Thats what really makes zone so powerful. In this game they just stay right where they are.

At the very least, make a seperate slider for zone coverage.

Then add adaptive AI that will mirror routes that are run repeatedly. Tired of cheesers being able to run the same play successfully ten times in a row because the cpu reacts the same way every single time.
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Old 01-21-2011, 03:57 PM   #102
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Dreads dreads dreads dreads. And also a little bit higher of mid socks, and the spats r a bit too fat and clunky, doesn't look as real as everything else, it be cool if u could like choose a level of "spatness" but everything else is pretty cool, but tuning up the running mechanics, I think its close to perfect however it be cool if u encorperated like that terminal point where ur almost Skippy on ur toes in full extent, it sorta seemed like u were accelerating accerating and then boom ur accelerating but not rly getting faster.... But my last and final request which I have been nagging about for ever lol, although it sounds rly nitpicky but as a wide receiver and relying on speed and quickness, i can't stand having pads/pants totally engulphing my knees. And although it may not literally slow me down, its psychologically makes me feel lk I'm not reaching my full athletic potential, plus its just in style for skill positions to have little to no knee pads and very short pants, I think u guys hit everything on the dot in terms of college football realism except that specific detail, plus in lk real college football u can rly tell what guys r working hard by intl the game by how scratched up their elbows and knees r. Oh and one last thing, itd be cool if the sidelines were more cluttered wt ppl
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Old 01-21-2011, 04:59 PM   #103
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Dual Threat QB's are a Threat in NCAA 11. The Running Game is a Threat. and if you think otherwise you don't know how to use it. i get 300 yards rushing every game.
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Old 01-21-2011, 07:28 PM   #104
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Re: Building a Better NCAA Football 12

Make Special Teams relavent. Kick/punt blocks and returns. Realistic field goal lengths to match ratings
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