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Fight Night Champion Blog: A Quick Look at Gameplay with Video

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Old 01-17-2011, 01:42 PM   #33
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

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Originally Posted by Vast
Hearns was the computer AI at the highest difficulty setting, so at least its not cheesy this year; but it definitely doesn't seem to offer much of a challenge.
Hearns was not aggressive at all, and his jab seemed ineffective.

Hopefully i'm just overanalyzing things.
I agree with this also...even though it looks much better than 4 - the jab is still not there. It's too slow and wasn't used enough. Most of the other punches are getting a lot better and the jab is too, but not enough - needs more speed and snap still. It's looking like you may or may not be able to work off of it.

I'd like to see another video but with larry holmes or someone like that so we can know for sure.
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Old 01-17-2011, 04:38 PM   #34
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

I like the video. I'm trying to be enthusiastic with this game. The stamina and knockouts look great. I LOVE the way being "hurt" plays out now with the different levels of "hurt". Also, punches look like they create the knockout now instead of it looking like it's...punch...2 seconds later...go into some weird looking KO animation.

I will say that the fact that Hearns is on GOAT in that video really worries me because he was picked apart fairly easy. It does look like CPU is at least boxing Hearns' style which is jab, jab, jab and use the right hand and use good movement. I'm not sure if we'll be able to do this in sliders. But I think for boxers with great jabs, it should cause more damage to your health meter and damage to your face. I feel like they kinda did this in Round 3. The jab should only affect those two things. It shouldn't be able to knock you out, stun you or anything or else it would exploited but I think they should tune the jab a bit.
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Old 01-17-2011, 08:11 PM   #35
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

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Originally Posted by albsur2003
I like the video. I'm trying to be enthusiastic with this game. The stamina and knockouts look great. I LOVE the way being "hurt" plays out now with the different levels of "hurt". Also, punches look like they create the knockout now instead of it looking like it's...punch...2 seconds later...go into some weird looking KO animation.

I will say that the fact that Hearns is on GOAT in that video really worries me because he was picked apart fairly easy. It does look like CPU is at least boxing Hearns' style which is jab, jab, jab and use the right hand and use good movement. I'm not sure if we'll be able to do this in sliders. But I think for boxers with great jabs, it should cause more damage to your health meter and damage to your face. I feel like they kinda did this in Round 3. The jab should only affect those two things. It shouldn't be able to knock you out, stun you or anything or else it would exploited but I think they should tune the jab a bit.

I believe we'll have the ability to edit the punch ratings and styles/tendencies of the licensed boxers this time.
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Old 01-18-2011, 02:38 AM   #36
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

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Originally Posted by Sausage
I know what you mean, it is somewhat possible to box circles around your opponent, but do to the footwork/boxer movement it feels cumbersome.
Just imagine 2k11 type foot movement with momentum, blended in with FNC's punches. make it free flowing and 1 flush shot can drop you with pin point collision detection.

On topic, I feel the game is improved. The foot movement looks looser and it doesn't look like you get stuck when in close. Animations aside. Collision detecting seems very well done.
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Old 01-18-2011, 06:52 AM   #37
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

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Originally Posted by Vast
Just imagine 2k11 type foot movement with momentum, blended in with FNC's punches. make it free flowing and 1 flush shot can drop you with pin point collision detection.

On topic, I feel the game is improved. The foot movement looks looser and it doesn't look like you get stuck when in close. Animations aside. Collision detecting seems very well done.
Come to think about what makes it difficult to box circles is the fact the camera always keeps you facing your opponent like on a 2d plane (like Street Fighter). In Victorious boxers the camera stayed in place you can move your boxer behind your opponent with footwork.
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Old 01-18-2011, 07:12 AM   #38
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

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Originally Posted by Sausage
Come to think about what makes it difficult to box circles is the fact the camera always keeps you facing your opponent like on a 2d plane (like Street Fighter). In Victorious boxers the camera stayed in place you can move your boxer behind your opponent with footwork.
That's exactly it. That camera looks just like a 2D horizontal scroller.
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Old 01-18-2011, 11:03 AM   #39
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

They should bring back the swing cam from Round 3. That was my camera of choice.
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Old 01-18-2011, 12:45 PM   #40
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

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Originally Posted by TheCreep
They should bring back the swing cam from Round 3. That was my camera of choice.
and make knockdowns like UFC...don't break the action with a replay and do do a cut scene, make the user get up and keep the whole thing "live" - let's see the replay when there's a break in the action (end of round/fight)
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