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Building a Better NCAA Football 12

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Old 01-13-2011, 07:21 PM   #41
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If they just didnt act so incredulous as if to say OH NOOO how can you expect us to put in stuff that was on PS2 versions nooo thats impossible. Thats just a bunch o mularkey. Put in the pylons give us more create a player options and for goodness sake why is it so difficult to put correct looking helmets and facemasks? Or at least the ones we see players wear? This is especially troubling in Madden.
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Old 01-13-2011, 07:25 PM   #42
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Re: Building a Better NCAA Football 12

Quote:
Originally Posted by DJ
First off, let me say that I'm a big fan of NCAA 11. I've had the game since launch and 6 months later am still playing it. I feel like it's the best football game we've had this generation, Madden included.

Obviously there are things we'd all like to see improved/implemented/changed going into NCAA 12 and the article does a good job stating some of the ones most frequently discussed on these boards.

For me, the biggies are:

-Fix the QB ratings so we can actually have "dual-threat" quarterbacks.
-To do that, we'll also need to see better blocking out of the spread and better AI by both the QB and RB.

-Improve zone defense AI for both the Human and CPU.

-Reduce the leaping ability of DL/LB, especially on the CPU side. This wasn't an issue until the patches/tuners came out.

-As the article mentioned, give us the option to choose which Tuner Set we want to use.

-Bowl patches

-Dreads (for you, ODogg!)

-Improved commentary

-Pre-game, halftime and post-game show

-Improve in-game stats layout

I'm sure there's more but that starts getting into nit-picking territory.

NCAA 11 took a lot of positive steps forward. I'm hopeful the development crew will continue to build on this now solid foundation.
Agreed along with the dreads have players with long hair(example A.J Hawk)
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Old 01-13-2011, 07:56 PM   #43
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Let me start by saying, I love the game but it is flawed. Here are a few of my suggestions.

1. Whatever Madden did to make D-line play better in the last patch, add that plus one.

2. Make strength and weight matter. With that you would have to make players heavier so if you have a fast pass rusher a powerful lineman doesn't automatically push him to the ground.

3. Make the kick go on a time count with better kickers getting more time. Say you have a 99 rated kicker, you should get, let's say, 10 seconds to adjust the arrow but if you have a 55 rated kicker, you should only get 5 seconds to adjust the arrow and the ball should be snapped at :00.

4. Awareness should mean more than it does, as far as assignments and just being in the right place at the right time.

Just some thoughts: I like the idea of an AD Mode. I would like more presentation but I feel like gameplay is more important. Facemasks are big to me, get all of them in. I know there are always surprise teams (Auburn this year) with players that over achieve (Nick Fairley), just do more homework. Uniforms have been patched in before, don't make us pay just give them to us (Mich St unis were wrong, no black out for Wash, Oregons unis were wrong colors, etc) I know it is minor, but he pay, hook us up!
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Old 01-13-2011, 08:05 PM   #44
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The one thing I really want is to be able to edit player ratings whenever I want. I understand not allowing us to do it online (I never play online) but for offline games I should be able to edit their ratings whenever i want and not just be able to edit before I go into a dynasty. Some players rise throughout the year and some fall and this will also fix problems of recruits coming in too high or too low, depending on your preference.
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Old 01-13-2011, 08:19 PM   #45
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1. Eye Black and Dreads
2.Coach Mode where start off as a position coach and work your way up based on players performance.
3.AD mode where u have to handle the press, players actions, school upgrdes, sanctions, violations , and basically the overall direction of the program ie MIami, Notre Dame or some in between.
4. Bring in some kind of presentation . Add an award show at the end of the year.Pre,Halftime, and Post-Game shows. Basically add College Gameday and add some kind of end of the week highlight show.
5. Recruiting- This has become a thing of its own in real life. Have an High Shool All-American game. Have
the top recruits do like on espn and pick from three hats.Have a recruiting show on signig day.
6. Bring back the Senior All Star Game
7.Lose the mascot Mashupits a waste of space.
8. Medical Redshirts honestly EA should of had this years ago.
9. Sanctions- You should be able to go outside the box to get that top recruit, but if u get caught u should pay the price.
10. Coaching Carousel
11. Have the ability to upgrade stadium and facilities.
12.Mouth Pieces
Just a few thoughts.
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Old 01-13-2011, 08:54 PM   #46
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Re: Building a Better NCAA Football 12

Adding QB passing progression for me would be huge.
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Old 01-13-2011, 08:58 PM   #47
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Re: Building a Better NCAA Football 12

multiple playable camera options:

blimp cam
broadcast cam
sideline cam
overhead cam

anything different thats playable
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Old 01-13-2011, 09:02 PM   #48
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Re: Building a Better NCAA Football 12

Quote:
Originally Posted by sportyguyfl31
I love this game, and still play it near every day. I dont see that changing until NCAA 12 released.

This is the most fun I have had playing next gen football, and it isnt even close.

I think it is ahead of Madden to be honest.

There are a few things that I think EA should consider.

1) They need to reclassify the Quarterback categories.

You cannot use QBs in this game, like Cam Newton or Denard Robinson are used, because they are either going to fumble the ball all over the joint, or get injured.

These type of QBs run like HBs, but in NCAA 11, the simply run like fast quarterbacks.

College QBS need to be classified as:

Pro Style: Your Landry Jones, Andrew Luck, John Brantley, Matt Barkley type

Spread Balanced: Colt McCoy: He's a good thrower, with good enough wheels to hurt you, if you dont honor the QB keep.

Spread Option: Your 15-20 carry a game, spread QB. They should have HB like running ratings, and be able to throw on the move, better then from in the pocket.

2) Run blocking out of the shotgun needs to be enhanced. In NCAA 11, running the ball out of the shotgun is more about tricking someone, and catching them off-guard, as opposed to being able to line up and run it.

3) Balance between man and zone coverage: Too much route mirroring in man coverage, too little assignment recognition in underneath zone coverage.

4) Ditch the gameplanning.
--its silly. My players ratings and situational awarness should dictate how well they play. I shouldnt have to tell my defense to "key pass" on 3rd and long, so that the pass rushers and coverage people, dont get duped on PA Pass.

5) PLaybook creator!!
--I appreciate the Run & Shoot being in the game. Its my all time favorite offense..unfortunatrly there are a ton of formations and plays that have nothing to do with the R&S (Hawaii and SMU playbooks with a TE formation??) Allow me to remove the clutter and keep what I want.

I agree with all five points that would be a huge step for the ncaa football series
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