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MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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Old 12-18-2010, 11:04 AM   #153
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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Originally Posted by stealyerface
With regards to Analog throws, and lets use a throw from the SS to 1B as an example, will you have to not only load the strength of the throw by how long you hold the Rstick towards the base, but will there also be off-line throws predicated by not pushing exactly to the 3 o'clock position as well?

Meaning, the throws can be offline by both inputs of the R-stick ala a previous baseball game with analog throws??

If this is indeed the case, then defensive replacements late in the game may play a huge role in the decision making process based on how big the sector of "pie" is for that player's accuracy.

Let's suppose that the R-stick is mapped as a clock. Three o'clock represents the perfectly accurate throw to first base. Let's also suppose that each player has a "wedge" of accuracy based on his ratings, so higher rated players would receive a bigger wedge, thereby making the throw fairly accurate for a few degrees either side of three o'clock. Lower rated players would have to be much more accurate and careful with their throws, as the "wedge of distinction" would be smaller and less forgiving.

So the defensive player (us) would have to pre-load, load the throw in a vertical axis for strength, and a horizontal axis for accuracy.

If this is the case, I am a pretty happy dude.

Next Analog question. With regards to pitching and the "rock and fire" of a non-mentioned game, I love the idea of pressure sensitive pitching, and for a fastball, it makes great sense.

Now, for offspeed stuff, lets say you want to throw a 12-6 bender on the outside black and at the knees. You aim with the cursor for your spot, and begin the motion with pulling the stick back. Now, assuming you are using the pitcher's view, the aiming spot on the meter will be at maybe 11 o'clock on the motion. Will pushing the stick faster towards the mark on an off-speed pitch result in more break on the ball as you are "snapping" the wrist harder to really break off the bender? Will a nice, easy motion towards the mark result in more of a get-me-over curve with less break, but a more accurate result?

This is shaping up, at least theoretically, to have a lot of control in the player's hands, and I am very excited about the game's outcomes being more determined by the user than by the programming.

Can't wait!
~syf
-As far as defensively, it is my understanding that this is how it is supposed to work. I think the bobbling or actual fielding errors will still be somewhat random depending on fielding ability. What I like is that a user's error with the right stick could cause a very good fielder to have a bad fielding percentage just because of their inability to use the stick correctly.
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Old 12-18-2010, 11:12 AM   #154
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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Originally Posted by enice128
Can anyone confirm announcers yet? The original post mentions the addition of Karros with Matt V but the trailer has Buck, Flaherty etc. How could they put in trailer if not in final game?
the announcers are Matty V, Dave Campbell, and Eric Karros. The voiceovers in the trailer are there for marketing purposes. And they can put them in the trailer and not the final game, because its marketing.
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Old 12-18-2010, 11:26 AM   #155
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Re: MLB 11: The Show Goes Analog (IGN Preview)

I hope the analog hitting isn't like the college MVP game that came out a few years back. I hated that.
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Old 12-18-2010, 11:29 AM   #156
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Re: MLB 11: The Show Goes Analog (IGN Preview)

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Originally Posted by Polo Bandit
I hope the analog hitting isn't like the college MVP game that came out a few years back. I hated that.
What did you dislike about it?
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Old 12-18-2010, 11:29 AM   #157
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Re: MLB 11: The Show Goes Analog (IGN Preview)

I loved it. If you held back too soon, the controller buzzed and your guy was all out of whack with his tempo.

If you waited too long, you flailed miserably at the ball and were late with the swing.

When you timed the cadence to a smooth pull, hesitate, and swing through, the contact was so rewarding, it felt like you earned it.

Plus, if you don't like it, just play with the buttons.

syf
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Old 12-18-2010, 11:31 AM   #158
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Re: MLB 11: The Show Goes Analog (IGN Preview)

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Originally Posted by Polo Bandit
I hope the analog hitting isn't like the college MVP game that came out a few years back. I hated that.
-The awesome thing about these guys is that they never take away previous options. If you find it's something you don't like you can always go back. But, have an open mind, don't expect it to work the same way it did back then when you didn't like it, they have probably been working on it for quite a while.
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Old 12-18-2010, 11:13 PM   #159
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Re: MLB 11: The Show Goes Analog (IGN Preview)

I'm with you, I HOPE it's like NCAA was.

Quote:
Originally Posted by stealyerface
I loved it. If you held back too soon, the controller buzzed and your guy was all out of whack with his tempo.

If you waited too long, you flailed miserably at the ball and were late with the swing.

When you timed the cadence to a smooth pull, hesitate, and swing through, the contact was so rewarding, it felt like you earned it.

Plus, if you don't like it, just play with the buttons.

syf
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Old 12-18-2010, 11:44 PM   #160
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Re: MLB 11: The Show Goes Analog (IGN Preview)

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Originally Posted by nemesis04
What did you dislike about it?
I could never figure it out. Over about 100 games that I played I had a .250 batting average. I'll give it a try with the new game, but if it takes too much of a learning curve I'm going back to the old fashioned hitting system.
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