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MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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Old 12-16-2010, 11:38 PM   #137
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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Originally Posted by Jeffster
I don't understand the term "analog" in this context. How is the stick part of the controller "analog" in comparison to pushing buttons?

Also, are there actually people that like listening to Eric Karros? If so, that baffles me.
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Old 12-16-2010, 11:43 PM   #138
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Quote:
Originally Posted by Jeffster
I don't understand the term "analog" in this context. How is the stick part of the controller "analog" in comparison to pushing buttons?

Also, are there actually people that like listening to Eric Karros? If so, that baffles me.
It is analog because it is a variable input, as opposed to on/off input. Although, it is somewhat an oxymoron with the DualShock controller, because the buttons are actually pressure sensitive (so pretty much like "analog buttons") LOL

As far as Karros goes, I think people are comparing him to Hud, so it definitely looks better by comparison.

"He was about to go after that one tooo!"

"...hang wit em"

LOL, maybe we should start a Rex's Greatest Quotes thread in his memory?


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Old 12-17-2010, 12:20 AM   #139
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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Originally Posted by thaSLAB

LOL, maybe we should start a Rex's Greatest Quotes thread in his memory?


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Old 12-17-2010, 12:22 AM   #140
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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Originally Posted by thaSLAB

"He was about to go after that one tooo!"

"...hang wit em"

LOL, maybe we should start a Rex's Greatest Quotes thread in his memory?

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Old 12-17-2010, 12:38 AM   #141
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

In comparison to Hudler? Heck yeah. At this point I'd rather listen to my mother-in-law babble than endure another season with him.

Quote:
Originally Posted by Jeffster
Also, are there actually people that like listening to Eric Karros? If so, that baffles me.
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Old 12-17-2010, 06:01 AM   #142
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My question is, now that we know how to throw to the cuttoff man with analog controls, will we finally be able to call in or call off the cutoff man after a throw.

If that's the case my checklist is almost completely crost
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Old 12-17-2010, 10:10 AM   #143
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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Originally Posted by IGN
Sony's also revamped Road to the Show mode for players interested in creating their own rookie and shepherding him from the farm leagues to the World Series. In earlier versions of the game, you'd rank up by earning points completing manager objectives like not striking out for a certain number of consecutive at bats. Sony decided these objectives were redundant (Does anyone ever try to strike out in an at bat?) but also didn't give players enough credit for good things they'd do that might not have translated into a base hit. This year Sony is implementing a "Good at Bat" system for players to earn points. An at bat where you force the pitcher to throw seven or eight pitches before flying out is considered a successful at bat that earns you points. As a pitcher, you'll get more points for getting a batter out in a couple of pitches rather than keeping them at the plate for eight pitches and then having them hit a fly out to the warning track. The goal is to have players always feel like there's some small point value at stake rather than the old list-heavy approach. Also expect more points from the start so the player you create won't have to be quite so incapable as a rookie.
This plus the ability to adjust the type of player I want to be makes RTTS look unbelievable. Add the custom batting camera and analog and this became a 1st day buy, which I don't do anymore. Great job SCEA!
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Old 12-17-2010, 12:47 PM   #144
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Quote:
Originally Posted by LastActionHero
My question is, now that we know how to throw to the cuttoff man with analog controls, will we finally be able to call in or call off the cutoff man after a throw.

If that's the case my checklist is almost completely crost
What I'd like to see additional to the throw to cutoff button, is the ability to manually cut off a throw also. Throw to whatever base (RF/CF to 3B or Outfield to Home) and if you see your not going to get the out you can manually cut it off to go elsewhere or just hold.
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