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MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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Old 12-16-2010, 08:26 PM   #105
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Quote:
Originally Posted by Blaise
I wonder how their going to do that. Wonder if you have to press L1 or R1 then the base.

Also, since their going analog, i wonder if they've slowed the pitch speed any.

Seriously, there are a few games that cause divorce and break up homes in the world, this is going to be one of them.
Probably hold on of the shoulder buttons. Or maybe as simple as clicking down the RS while throwing....
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Old 12-16-2010, 08:59 PM   #106
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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Originally Posted by heroesandvillians
It was the cut-off man question. Yeah, I wish I knew why my brain worked this way...(Cards, here's one on a tee for you!)
Sorry but that one is just too easy so I have to pass.

I really hope it is not the R3 click button. I know I would throw to the wrong base every time before getting that click to work. I hate that button
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Old 12-16-2010, 09:03 PM   #107
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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Originally Posted by cardsleadtheway
Sorry but that one is just too easy so I have to pass.

I really hope it is not the R3 click button. I know I would throw to the wrong base every time before getting that click to work. I hate that button
Yeah me too....
Hope it's a shoulder button or trigger hold.
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Old 12-16-2010, 09:10 PM   #108
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control, More Screenshots (I

Can some explain what full/day night really progression really is? How is it different from last year? And does it mean that in the summer, games won't be pitch black in the 4th inning anymore? Thanks.
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Old 12-16-2010, 09:12 PM   #109
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control, More Screenshots (I

Quote:
Originally Posted by CabreraMVP
Can some explain what full/day night really progression really is? How is it different from last year? And does it mean that in the summer, games won't be pitch black in the 4th inning anymore? Thanks.
This means a day game that goes long will turn to dark (unlike this year) and a more fluid transition as it turns to night
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Old 12-16-2010, 09:13 PM   #110
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Balks? Finally people will learn how to pitch instead of crying when I early steal on them like I'm "glitching" because they speed pitch with men on trying to get a double play. Thank you. Just please tell me they revamped franchise mode some. 2010 is nearly unplayable beyond 5 years with ANY ROSTER. Hopefully Tommy Manzella wont be making 20 million dollars his first year of arbitration and Matt Weiters will be on the free agent wire. SMH.. If they didnt fix the rosters or do something to fix the problems, then Im counting down until MVP gets MLB rights.
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Old 12-16-2010, 09:17 PM   #111
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Holy crap! RAIN!!!!!!!!!!!!!!!!!!!!!!!!!! I can't wait to find out how it is implemented. This could make MLB The Show '11 the best baseball game in the history of videogames. I can't freaking wait!
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Old 12-16-2010, 09:18 PM   #112
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Quote:
Originally Posted by bcruise
Good point....I agree that control will probably be moved back to the R/L triggers only, where it was initially. I wouldn't call it "removed" though, as it would probably still be the same control scheme for non-analog fielding.

I'd hate to preload too early, and dive in front of a slow-rolling grounder, missing the ball completely. I'm sure the SCEA guys have considered this.

Analog fielding uses R1 for jumping and R2 for diving.
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