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MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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Old 12-16-2010, 07:30 PM   #97
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Just think of pre-loading as you knowing exactly where you are going before catching the ball due to knowing the situation... So as soon as you get the ball your mind puts your body into the throw.

With no pre-loading it's like catching the ball THEN deciding where to throw the ball. Obviously with the latter there will be a slight delay in throwing the ball.

Even with pre-loading you still are in control of accuracy and strength....


My only question about pre-loading with analog system: Say there's a man on 3rd less than 2 outs.
Ball hit to SS and I preload to 1st just by instinct. Right as I'm preloading I see the runner on 3rd breaking for home. Is there a cancel move and reset to preload to another base?
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Last edited by Skyboxer; 12-16-2010 at 07:33 PM.
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Old 12-16-2010, 07:51 PM   #98
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Quote:
Originally Posted by Skyboxer
Just think of pre-loading as you knowing exactly where you are going before catching the ball due to knowing the situation... So as soon as you get the ball your mind puts your body into the throw.

With no pre-loading it's like catching the ball THEN deciding where to throw the ball. Obviously with the latter there will be a slight delay in throwing the ball.

Even with pre-loading you still are in control of accuracy and strength....


My only question about pre-loading with analog system: Say there's a man on 3rd less than 2 outs.
Ball hit to SS and I preload to 1st just by instinct. Right as I'm preloading I see the runner on 3rd breaking for home. Is there a cancel move and reset to preload to another base?
great question, i'm interested to hear that also. I know I read that if you press the throw button twice (or motion in this case i guess) then that fakes the throw, so maybe you have to make the second motion to first on the right stick then motion home.

I keep going back and forth reading people's opinions on preloading the throws...I did feel that you had to preload them because if you didn't then the throw meter would be going so quick that the difficulty to stop it in the green would be too much. I'd like to see them use it like they do with the pitching mechanic, where depending on how hard you push it towards the base, that determines the speed of your throw and of the accuracy meter.

No matter how it is, I'm glad to finally see analog fielding make it into the game. I can live without the analog pitching or hitting (although after reading these articles I'm getting pumped for both!) but I have always felt, like many others on here, that the only way to add any sort of skill with fielding is by adding analog fielding. bravo.
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Old 12-16-2010, 07:57 PM   #99
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

I just realized something. The right stick is used now for diving or leaping. I also use it on grounders down the line. I am guessing this feature will be removed. I really hope I don't throw to third out of habit with my third baseman trying to get that grounder. And for outfielders, I wonder what direction is the cut off man.
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Old 12-16-2010, 08:04 PM   #100
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Quote:
Originally Posted by cardsleadtheway
I really hate when I have to be a stickler with my good pal Hero, but knowing where to go with the ball is completely different than "pre-loading" a throw. You hear all the time about players throwing the ball before making the play. Obviously this is impossible, but what they are referring to is those times that players are gearing up for the throw before they actually have the ball. That is when the routine becomes an error. 9 times out of 10, a fielder will try to make the play, get set, and throw the runner out. Rarely do you see players making a throw on the run. Even when your boy Jeter makes his patented jump throwing backwards play, those extra sets are used to get set for the throw. Nobody in baseball "pre-loads" which is why I hate it. If anything, a preload should be more error prone, not less. I know they say that it is not solely for the animation to kick in, but I can't help but feel that it is.
You hate it in a "you have so much fun loving it while you're hating it" sort of way!!!

I can't disagree with anything in your post. Infielders do make most of their errors when they jump the gun on a throw.

If you look at pre-loading more like a mental commitment, rather than a physical commitment, you've got to admit; what Russell said makes a great deal of sense.

Thus, my real life comparison.

I totally see where you're coming from on this. I guess it just depends from which angle you're looking at it.
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Old 12-16-2010, 08:04 PM   #101
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Quote:
Originally Posted by Skyboxer
Just think of pre-loading as you knowing exactly where you are going before catching the ball due to knowing the situation... So as soon as you get the ball your mind puts your body into the throw.

With no pre-loading it's like catching the ball THEN deciding where to throw the ball. Obviously with the latter there will be a slight delay in throwing the ball.

Even with pre-loading you still are in control of accuracy and strength....


My only question about pre-loading with analog system: Say there's a man on 3rd less than 2 outs.
Ball hit to SS and I preload to 1st just by instinct. Right as I'm preloading I see the runner on 3rd breaking for home. Is there a cancel move and reset to preload to another base?


Since they have fake throws I think if you press lets say right (first base) and you change your mind I think I can tap towards first again (twice) and he will fake it to first, then you would have immediately press correct direction. This would actually be cool because it would look like there was some indecision on fielders part, which is true.

I am assuming you would have to do this IF it does not let you change direction on fly.
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Old 12-16-2010, 08:04 PM   #102
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Quote:
Originally Posted by cardsleadtheway
I just realized something. The right stick is used now for diving or leaping. I also use it on grounders down the line. I am guessing this feature will be removed. I really hope I don't throw to third out of habit with my third baseman trying to get that grounder. And for outfielders, I wonder what direction is the cut off man.
Good point....I agree that control will probably be moved back to the R/L triggers only, where it was initially. I wouldn't call it "removed" though, as it would probably still be the same control scheme for non-analog fielding.

I'd hate to preload too early, and dive in front of a slow-rolling grounder, missing the ball completely. I'm sure the SCEA guys have considered this.
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Old 12-16-2010, 08:13 PM   #103
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Quote:
Originally Posted by cardsleadtheway
I just realized something. The right stick is used now for diving or leaping. I also use it on grounders down the line. I am guessing this feature will be removed. I really hope I don't throw to third out of habit with my third baseman trying to get that grounder. And for outfielders, I wonder what direction is the cut off man.
You know, it's funny...

"What's the cut-off man button?" was one of the first things to cross my mind after reading the ESPN first look article.

Not "Will we get double headers?"

Not, "When will I see my girlfriend after I buy this game?" (Most of my free time will probably be spent learning the new controls! LOL)

It was the cut-off man question. Yeah, I wish I knew why my brain worked this way...(Cards, here's one on a tee for you!)

Last edited by Heroesandvillains; 12-16-2010 at 08:17 PM.
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Old 12-16-2010, 08:23 PM   #104
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Quote:
Originally Posted by heroesandvillians
You know, it's funny...

"What's the cut-off man button?" was one of the first things to cross my mind after reading the ESPN first look article.

Not "Will we get double headers?"

Not, "When will I see my girlfriend after I buy this game?" (Most of my free time will probably be spent learning the new controls! LOL)

It was the cut-off man question. Yeah, I wish I knew why my brain worked this way...(Cards, here's one on a tee for you!)

I wonder how their going to do that. Wonder if you have to press L1 or R1 then the base.

Also, since their going analog, i wonder if they've slowed the pitch speed any.

Seriously, there are a few games that cause divorce and break up homes in the world, this is going to be one of them.
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