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Madden NFL 11 Title Update #5 Details

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Old 12-13-2010, 12:40 PM   #129
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Re: Madden NFL 11 Title Update #5 Details, Post Impressions Here

Has this gone up for all PS3 users yet, I logged on yesterday and there was nothing updated for me that I saw, or do you have to go somewhere to download it
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Old 12-13-2010, 12:48 PM   #130
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Re: Madden NFL 11 Title Update #5 Details, Post Impressions Here

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Originally Posted by dubbs88
Has this gone up for all PS3 users yet, I logged on yesterday and there was nothing updated for me that I saw, or do you have to go somewhere to download it
It is set to release for all tomorrow morning
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Old 12-13-2010, 02:00 PM   #131
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Re: Madden NFL 11 Title Update #5 Details, Post Impressions Here

Thanks to all providing insight on the patch. I'm looking forward to reading more in the coming days. I for one don't plan to download the patch until hearing more impressions. I have the game playing to my liking using Playmakers sliders and I don't want to screw it up by downloading a patch. Anyone else planning to do the same?
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Old 12-13-2010, 02:19 PM   #132
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Re: Madden NFL 11 Title Update #5 Details, Post Impressions Here

Apologies for the newb question here, but am I the only one who still has not been prompted to download this patch on XBox Live? I played Madden for a bit last Thursday night, and unless I somehow missed the entire DL process, I did not get it then. I just turned the game on again about 5 minutes ago, and still no prompt for a title update. Is there a way to comb through the system files and determine if I have received it or not?
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Old 12-13-2010, 02:24 PM   #133
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Re: Madden NFL 11 Title Update #5 Details, Post Impressions Here

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Originally Posted by davjaffe
Apologies for the newb question here, but am I the only one who still has not been prompted to download this patch on XBox Live? I played Madden for a bit last Thursday night, and unless I somehow missed the entire DL process, I did not get it then. I just turned the game on again about 5 minutes ago, and still no prompt for a title update. Is there a way to comb through the system files and determine if I have received it or not?
Some have it but most don't. It supposedly goes live tomorrow (12/14). If you start seeing everyone say they have it and you don't at end of day, either A) You already have it or B) MSFT hates you.
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Old 12-13-2010, 02:28 PM   #134
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Re: Madden NFL 11 Title Update #5 Details, Post Impressions Here

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Originally Posted by callmetaternuts
Some have it but most don't. It supposedly goes live tomorrow (12/14). If you start seeing everyone say they have it and you don't at end of day, either A) You already have it or B) MSFT hates you.
Thank ya' kindly for the info. I shall try again tomorrow.
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Old 12-13-2010, 03:01 PM   #135
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Re: Madden NFL 11 Title Update #5 Details, Post Impressions Here

Quote:
Originally Posted by gcoons22
Thanks to all providing insight on the patch. I'm looking forward to reading more in the coming days. I for one don't plan to download the patch until hearing more impressions. I have the game playing to my liking using Playmakers sliders and I don't want to screw it up by downloading a patch. Anyone else planning to do the same?
*Raises Hand*

I will eventually download it however, likely after I see impressions and how PlayMakers changes his sliders. (I currently use MIKEOWNZ's slider, which are very similar.)
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Old 12-13-2010, 03:17 PM   #136
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Re: Madden NFL 11 Patch 1.05 Available, Blog Coming "Soon" (Download is Hit or Miss,

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Originally Posted by Gotmadskillzson
Yes those are my thoughts exactly. This year they have tuned both games too geared towards the online, user vs user game play without full thinking about how it would effect the user vs cpu game play.

The whole theme this year for both football games was to water down the effect of users online using scrambling QB's. By doing so it made everything else ineffective as well such as counter plays and play action pass, running out of the shotgun, etc.

You can't prevent users online from cheesing certain plays and moves. Ramping up the cpu teammates AI play recognition just makes a jumbo mess of things when you have a user playing against the cpu.

I remember 2K tried that in NBA 2k10 by watering down certain moves and it made it totally useless to use some moves because they never worked because they watered it down so much it lost it's effectiveness. So even if you weren't cheesing it and trying to do it in a normal situation, you couldn't.

Same thing has happened this year in NCAA 11 and Madden 11. They were worried so much about people abusing scrambling QB's online that now even the CPU QB don't even scramble and on Madden 11 it is damn near impossible for even the user to scramble by how fast they got defensive linemen running in this game.

It makes playing against and as some teams in Madden totally useless now because all the QB's play the same, so therefore all the teams play the same. Playing against the Eagles is no different then playing against the Colts because both QB's play like pocket passers in this game. So therefore you don't ever have to change your defensive scheme because there is never a threat of the QB ever taking off and running on you.

It is even worse in NCAA 11 because so many spread based teams heavily rely on scrambling QB's in order to make their style of offense to thrive. Playing against against schools like Michigan, Auburn, Oregon, Florida, Ohio St, Florida St, Nevada, Texas, Clemson, Georgia Tech, Army, Navy, Air Force, etc is BORING because their QB's don't run or scramble around.

They might as well had kept all 120 schools play styles hidden because they all play the same way in the game anyway. Because all they ever do is throw or hand it off, that's it. Dual threat is no threat because they aren't dual in the game.

So really I would like to see both Madden and NCAA since they share the same problems really focus on the basics of football and worry more about the user vs cpu experience. And stop putting labels next to people names in the game if they don't behave that way.

What it is the point of labeling QB's scrambling, balanced, pocket passer if ALL of them behave like pocket passers ? What is the point of having a throw on the run attribute if the cpu QB don't ever run ? Why have counter plays and play action pass if they don't ever work ?

All this ramping up the defense AI and watering down of the offense is severely hurting the single player experience. Cheesers will always be cheesers online, so don't punish the masses just because of the small percentage of cheesers online.
Agree with you on this. One of things with the QB is you are forced to drop back 3 steps for been able to take control of the QB wheather under center or in Shotgun. In shotgun it is even worse because by the time you get the football dropback 3 steps and take control the AI is pretty much on top of you. It's even worse when you try to do a fake handoff to the RB in Shotgun mode and try to throw it with the AI pretty much in your face. The Force dropback passing thing needs to be removed. You are right when a scrambling QB means nothing anymore in madden when a 350 pound dlineman can run the fast QB down in a second. Makes no sense what so ever!!! Weight does not play a roll in madden what so ever. They really need to work on it this coming year and make it better.
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