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Madden NFL Designers Podcast #3

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Old 12-12-2010, 12:48 AM   #129
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Re: Madden NFL Designers Podcast #3

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Originally Posted by moylan
again it's just the latest thing to come out and they're combining what they heard or didn't hear in the podcast with the last 4 or 5 installments of the game and yes I agree they're getting ahead of themselves, but that's kind of par for the course around here
And exactly why this is the first time I came into this forum in a long *** time. Too many people here want to go crazy the second they see the word "Madden". Not trying to make this a blanket statement, because there are plenty of knowledgeable and smart posters here that are just trying to help get the best football game possible made, but their voices (or posts I guess, lol) get drowned out by "the others".

I still can't believe that at one point we had full-on interaction with about 2-3 Madden devs (including Ian) and now we're lucky to get 1 post from them interacting with the community and not posting something that involves news. It's definitely not their fault and I can understand why, but it would be nice if things could go back to the way they were pre-Madden '09 and '10 release, where I think the community and devs here made a huge amount of progress on building a true sim football game.

Anyways, this probably isn't very on-topic, so I'll end this post here. Again, hopefully Ian wants to continue the podcasts, because IMO there is no harm in doing them and there is plenty of good to come out of doing them.
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Old 12-12-2010, 01:59 AM   #130
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Re: Madden NFL Designers Podcast #3

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Originally Posted by Ian_Cummings_EA
We continue to look into ways of utilizing the community and getting feedback earlier. We can't unfortunately just hope to use you for free labor.
Its not such a bad idea really.
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Old 12-12-2010, 02:00 AM   #131
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Re: Madden NFL Designers Podcast #3

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Its not such a bad idea really.
Yeah, it actually isn't. I'm sure there is a ****load of guys that would work for EA for free, as crazy as that might sound.
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Old 12-12-2010, 02:22 AM   #132
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Thanks for your response Ian.

This was what I really was trying to get an answer on because of the "Open Editing" discussion you started.

"what we're finding on the NCAA side is that gamers are very smart and are finding things to enhance gameplay through their extensive testing.

With staff and time being limited, why not allow gamers the ability to test an "open editor" on the current Madden?
This way you can get direct gamer feedback on thresholds and boundaries within the game if given access.
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Old 12-12-2010, 03:05 AM   #133
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Re: Podcast #3

Hence this was the FIRST year I didnt buy madden. I have bought every year since this game has been amde and this year was the one that disappointed me the most not because of the gameplay and graphics and other things, but the lack of effort in the franchise department. The "broken" entrances that never made it into the game ect...seems like every single sprts game dev team has the same 24 hours and semiodd months to make a game and they do a phenominal job. I dont know and I dont want to speculate, I just know this years outing seemed like, "hey, we added commentary so that should shut them up for a few months" kinda feeling. I was really disappinted that the franchise was left undone entirely.
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Old 12-12-2010, 03:08 AM   #134
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Re: Madden NFL Designers Podcast #3

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I wish they would stop talking about what they can't do, and start talking about what they can do.

All this "we don't have time" stuff is just excuses. I realize you only have so much time, that is a fact. However, we as a community need to hear these guys being more positive and proactive. Tell us about what you can do. Do something innovative. Give us a reason to buy Madden. Don't keep telling us we don't have time to get the things we want in the game.

I hate to bring this up because its been beaten to death, but until this stuff is in its still a valid point. We still don't have in-game saves, and still don't have a working IR. The community has been begging for these two things for years now. Yet we always get the same responses. "We don't have time" or "Its to hard". We don't care if its to hard, and its been years. More than enough time.
Whooomp there it is.
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Old 12-12-2010, 07:49 AM   #135
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Re: Madden NFL Designers Podcast #3

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Originally Posted by Ian_Cummings_EA
I don't give a crap about that opinion...it's just your opinion. We deal with criticism...every hour, every day. I don't want to do them if they aren't reaching their intent, which was to engage the community in a new way. We are trying to just be honest with how things work behind the scenes, but since many don't like to hear that and just turn it into a negative thing, then it isn't achieving the intent.
I personally think the podcasts are an interesting way to interact with the community. However, I believe that you should stop doing the podcasts until you are allowed to talk about certain things. Last year I followed your live chats, but I would much rather have had a 10-15 minute podcast instead of those chats.

Also when I listen to the current podcasts they always start out with "this guy, x, is so talent and cool, just like everybody else on this team... we have so many czar's and guru's you can get two for a dollar... BUT there are too many barriers and other limitations that doesn't allow us to make the game that both we and the community want." How can you not expect the OS community to turn that into a negative thing?
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Old 12-12-2010, 09:38 AM   #136
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Re: Madden NFL Designers Podcast #3

The fact that in 2010-2011 this software title does not support in game saves is ludicrous. The community has been asking for this literally for years. If the design and programming team can't figure this out, or come up with a solution that is not considered too hard, well...I think they should be looking at the skill set of those teams.

Previous posters are right...stop dwelling on the negative and if you choose to communicate with the masses start telling us what you can and will do that is a value-add to the game from the community point of view. Otherwise, what's the point?

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