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NBA 2K11 Isomotion/Shot Stick Help (360)

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Old 11-30-2010, 03:59 AM   #417
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

Quote:
Originally Posted by chefdad
From what I gather, Absolute = Left is always left no matter which camera angle you use. Relative is relative to the camera angle at the time.
Example, lets say you're directly under the basket, and the camera is at half court facing your back. Left would be left in this case, meaning if you were to move in that direction it would take you to the far side of the court....now, if the camera was on the sidline looking at you then left would actually be behind you, meaning if you move left you would actually be heading backwards. That is relative.

If that makes any sense at all.
Yea kinda, so it seems easier to do absolute? Now in relative when I shoot at the top of the key with using broadcast camera, do I pull the left stick down like I do for all my shots, or do I pull it to the left or right, depending on where you are on the court.
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Old 11-30-2010, 08:56 PM   #418
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

Quote:
Originally Posted by big_larry
Yea kinda, so it seems easier to do absolute? Now in relative when I shoot at the top of the key with using broadcast camera, do I pull the left stick down like I do for all my shots, or do I pull it to the left or right, depending on where you are on the court.
it doesnt affect when your shooting, only when your trying to pull off dribble moves, layups, and dunks.

for example, no matter where u are on the court when trying to do a layup, left will always be a left hand layup. right will be right hand.
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Old 12-01-2010, 12:24 AM   #419
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

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Originally Posted by ehh
Someone needs to make an in-depth tutorial on flick-flicks. They're easy to do but I feel like 90% of the time I do the same step through. I know they're based on ratings and the context of the situation but it seems a little bland. Everyone now and then I do a badass reverse pivot or Rondo-like ball fake and it looks amazing. I pay attention to how I do it (the Rondo one I got by RS fake away from the hoop and then RS towards the hoop) and try to replicate that with no luck.
On the flick flick moves do you do it like flick flick and on the second flick hold the stick in the direction of the second flick or do you just flick flick and not hold down the second flick?Did that make sense?lol Thanks for your help
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Old 12-01-2010, 12:34 AM   #420
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

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Originally Posted by Pitfighter87
On the flick flick moves do you do it like flick flick and on the second flick hold the stick in the direction of the second flick or do you just flick flick and not hold down the second flick?Did that make sense?lol Thanks for your help
ur first statement is correct. flick flick-hold.
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Old 12-01-2010, 10:23 AM   #421
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

Can someone comment or post vids on the "branching" of moves and animations? I can't get them down consistently (or what I think are the 'branching' moves at least).
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Old 12-01-2010, 04:53 PM   #422
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

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Originally Posted by ehh
Can someone comment or post vids on the "branching" of moves and animations? I can't get them down consistently (or what I think are the 'branching' moves at least).
what exactly do u mean? are u speaking of Isomotion?
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Old 12-01-2010, 05:24 PM   #423
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

Supposedly it's with the shotstick where you can adjust and change your shot mid-air and after a contact animation. I do it every now and then to get a cool, usually hard, foul animation.
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Old 12-02-2010, 03:20 AM   #424
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Question, and since there are too many pages I'm going to just ask it so that I don't have to search through. Do you guys really see an advantage to using the shot stick? In previous years you were only doing it because it was kind of cool but there was no reason. You read the moves that can be done in that list above but how often do you really get chances to do these, and when you do square with the appropriate shoulder button will give the same results.
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