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Madden NFL Designers Podcast #2

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Old 11-28-2010, 09:34 PM   #209
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Originally Posted by DickDalewood
Lol some of you HAVE to be joking that a game should take two hours put of the box. If you want a two hour game, then fine, that's what options are for. But do you realize how SMALL of a minority you are?? 2K football, 2K basketball, MVP baseball... All game considered to be some of the best of their genre and NONE come even CLOSE to being two hours out of the box. Now you can accomplish that with sliders and options, and that's exactly how it should be.

Two hours out of the box... Lol, some of you frequent message boards WAY too much. I agree you deserve the option, but you are the minority, that will not and should not ever be the standard.
I don't think too many people want 2 hours out of the box and this discussion started with regards to penalties. Asking for a few more realistic penalties (illegal contact, more defensive PI, etc), is not the same as asking for a 2 hour game.
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Old 11-28-2010, 10:55 PM   #210
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Re: Madden NFL Designers Podcast #2

What I hope the developers keep in mind one day is this. The football game should be developed around 15 minute quarters to get realistic stats, penaties, yards, etc.

With that players will get correct averages for games played on lesser minutes. For example lets say the average yards per game for an NFL team is 450 yards. So if you play your games on 7 to 8 minute quarters so your average over a season would be 225 yards which would actually be the sim we are looking for.

I just don't understand folks that want sim, but they wan't it all playing at lower minutes.

Now, in-game saves would get the comeback player of the year if the game is tuned with realistic quarter time in mind.
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Old 11-28-2010, 11:02 PM   #211
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Re: Madden NFL Designers Podcast #2

Quote:
Originally Posted by Sausage
What I hope the developers keep in mind one day is this. The football game should be developed around 15 minute quarters to get realistic stats, penaties, yards, etc.

With that players will get correct averages for games played on lesser minutes. For example lets say the average yards per game for an NFL team is 450 yards. So if you play your games on 7 to 8 minute quarters so your average over a season would be 225 yards which would actually be the sim we are looking for.

I just don't understand folks that want sim, but they wan't it all playing at lower minutes.

Now, in-game saves would get the comeback player of the year if the game is tuned with realistic quarter time in mind.
Exactly. I don't care if you can play a game in 3 minutes out of the box. As long as the ratio of stats/penalties are realistic within the time you select.

I also don't understand why we still don't have in-game saves. Other games do it. Its been done in past games. There should be no excuses for this feature not to be in the game.
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Old 11-28-2010, 11:07 PM   #212
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Re: Madden NFL Designers Podcast #2

Quote:
Originally Posted by Sausage
What I hope the developers keep in mind one day is this. The football game should be developed around 15 minute quarters to get realistic stats, penaties, yards, etc.

With that players will get correct averages for games played on lesser minutes. For example lets say the average yards per game for an NFL team is 450 yards. So if you play your games on 7 to 8 minute quarters so your average over a season would be 225 yards which would actually be the sim we are looking for.

I just don't understand folks that want sim, but they wan't it all playing at lower minutes.

Now, in-game saves would get the comeback player of the year if the game is tuned with realistic quarter time in mind.
See I don't get this at all. Most of us spend a few days finding out how long the quarters have to be in order to get a realistic numbers of plays. For Madden it's usually 12 or 13 minute quarters depending on your ACC clock preference. So if I play 13 minute quarters, get a realistic number of plays, why would I want the simmed games to have less plays? Or do I just play my games at 13 minutes then change the settings to 15 minutes for every game I sim?

Why can't you be "sim" and play less than 15 minute quarters? To me, it's all about getting the right number of plays whether it's on 8 minutes or 15 minutes.
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Old 11-28-2010, 11:34 PM   #213
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Re: Madden NFL Designers Podcast #2

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Originally Posted by Palo20
See I don't get this at all. Most of us spend a few days finding out how long the quarters have to be in order to get a realistic numbers of plays. For Madden it's usually 12 or 13 minute quarters depending on your ACC clock preference. So if I play 13 minute quarters, get a realistic number of plays, why would I want the simmed games to have less plays? Or do I just play my games at 13 minutes then change the settings to 15 minutes for every game I sim?

Why can't you be "sim" and play less than 15 minute quarters? To me, it's all about getting the right number of plays whether it's on 8 minutes or 15 minutes.
I agree with that, or have the CPU at least be relative to your quarter length. I don't want to see my total yards to be 250 yards a game, while the CPU plays a simmed 15 min length game, and averages 450 total yards. So, I want the CPU to be at least comparable to mine, and the best scenario would be if they were both comparable to stats we see in the NFL.
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Old 11-28-2010, 11:55 PM   #214
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Re: Madden NFL Designers Podcast #2

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Originally Posted by at23steelers
I agree with that, or have the CPU at least be relative to your quarter length. I don't want to see my total yards to be 250 yards a game, while the CPU plays a simmed 15 min length game, and averages 450 total yards. So, I want the CPU to be at least comparable to mine, and the best scenario would be if they were both comparable to stats we see in the NFL.
Right, I want the sim engine to just focus on representing good, realistic NFL stats and averages. We can adjust our quarter lengths to keep up.
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Old 11-29-2010, 05:35 PM   #215
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Re: Madden NFL Designers Podcast #2

Quote:
Originally Posted by Sausage
What I hope the developers keep in mind one day is this. The football game should be developed around 15 minute quarters to get realistic stats, penaties, yards, etc.

With that players will get correct averages for games played on lesser minutes. For example lets say the average yards per game for an NFL team is 450 yards. So if you play your games on 7 to 8 minute quarters so your average over a season would be 225 yards which would actually be the sim we are looking for.

I just don't understand folks that want sim, but they wan't it all playing at lower minutes.

Now, in-game saves would get the comeback player of the year if the game is tuned with realistic quarter time in mind.
Man, this is a HUGE point you are making. This is what I don't think the devs have taken into account. When creating the foundation for Madden 12, they should focus on simulating a real NFL game's stats, time, presentation, penalties, etc. After that has been accomplished, then they could create preset settings like beginner, default and sim, using slider settings.

This all seems so obvious but, I don't think this is what has been happening. It seems they have actually been starting from a casual gamer/default foundation and expecting gamers to use sliders to make the game sim. That would explain alot of the problems with next gen Madden to this point. I don't think it is a good idea to start from a simple foundation and try to use slider sets to make it more complex. It makes alot more sense, to start with a complex foundation and allow the slider sets to simplify.

I hope the Madden devs take what Sausage has posted and apply it to Maddden 12 as a whole. My friend is an engineer and he once told me that, if you are designing a bridge for regular highway traffic, you design that bridge to handle a Boeing 747 landing on it. The point is, if it can handle something as difficult as a plane landing, dealing with everyday traffic should be a routine. Likewise, if Madden is built sim, scaling it back for casuals with preset sliders would be simple.
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Old 11-29-2010, 10:31 PM   #216
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Re: Madden NFL Designers Podcast #2

if they let us change the sim quarter length like nba 2k games everyone would be happy
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