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NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Old 11-26-2010, 10:32 PM   #465
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

I wasn't brave enough to go through all 47 pages hers, so can anyone tell me how charging feels post-patch? Do you guys get calls now?
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Old 11-26-2010, 10:37 PM   #466
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by youvalss
I wasn't brave enough to go through all 47 pages hers, so can anyone tell me how charging feels post-patch? Do you guys get calls now?
I have not seen a charge post-patch. I actually tried to draw a charge w/ Shannon Brown only for him to sidestep and allow a layup. I also noticed that charges can be taken when the opposing player tries to hopstep into the paint. They are still called blocking fouls, though.
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Old 11-26-2010, 10:45 PM   #467
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by ace23
I have not seen a charge post-patch. I actually tried to draw a charge w/ Shannon Brown only for him to sidestep and allow a layup. I also noticed that charges can be taken when the opposing player tries to hopstep into the paint. They are still called blocking fouls, though.
One of the worrisome things I saw (post-patch and not once in the 200 games pre-patch) was that the last defender between the ballhandler and the rim, on a fastbreak, stopped, tried to draw a charge (in that statue pose) and therefore allowed the ballhandler to brush his shoulder and go by for the layup. I'm thinking it might have been their attempt to increase charges. It was quite ugly.

Is it 1000% unrealistic? A case could be made for anything.

But, yeah, not a one.

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Old 11-26-2010, 11:30 PM   #468
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Does anyone else here play with FT difficulty at 100? In practice mode I can't get a perfect release with Derrick Rose (or any other Bulls player) at all. Always slightly early/late.
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Old 11-26-2010, 11:47 PM   #469
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by phenom1990
Is anybody else having the issue with unranked online games disconnecting after the first whistle? This just happen again for the eighth straight time in two days and I switched from wireless to wired connection to see if that was the issue and apparently it isn't.
Yep...having the same problem and its only been since the patch
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Old 11-26-2010, 11:54 PM   #470
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Well after playing some now with the patch overall I am enjoying the patch. But there are a couple things I'm seeing, or not seeing that kinda bothers me.

First off, I was playing 10min qtrs with game speed at 55 and getting good stats pre-patch with my sliders. After the patch I tried to use same settings...HA! I was barely able to score in the 80s I think. So now after some playing and basically a do-over on my sliders I'm starting to finally get some good results. I do have to play 12min now and game speed is set at 48. This is fine with me, but kinda sucks cuz it just takes forever to finish a game. My first full game with it I lost 106-103 against the Pacers at home with the Hornets.

Things I noticed after patch gameplay wise: Still NO CHARGES! I get more attempts by the ai(whether on my team or not), only to see blocking calls. I lowered the blocking foul call slider to see if it helps(we'll see).

Umm..the fouls for user are screwed up. I can draw tons of fouls(shot 31 FTs that last game), but I can't seem to get the cpu to draw fouls. I have User commit fouls up to 100, and ai at 35. Shooting foul slider is set to now 70/45(user/cpu). Attack basket for ai is up to 70, with the rest at 50 beside mid-range attempts(55).

I just changed the sliders for the shooting fouls slider after last game so hoping it will help. But with AI commit fouls at 35, I still am able to get to the line alot more than I prolly should. Although 31 FT attempts isn't bad. But only 10 for the AI is awful and need to fix that. Other than this, everything else seemd perfect! I shot 83 shots total(42%), and Pacers shot 110(low FT attempts, and my 16 turnovers caused this, they shot 40%)

I dunno if it's just me or what either, but the commentary falls behind the game playing every game! It's so annoying, and actually cuased my game to hang up cuz it was so far behind when it was halftime, i think it got so confused the game hung up and I had to quit. Great patch overall though! I'm sure a 2nd patch will come out eventually to kinda cleanup the minor issues and little things and this game will be near perfect!

As of now, this game is still not close to being as good(overall) as MLB 10 The Show. But I give it a solid 8/10 after patch
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Old 11-26-2010, 11:57 PM   #471
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by ONETRSTN
IS IT ME OR DID THIS PATCH MAKE ONLINE PLAY EVEN MORE WORSE? THE GAME MOVES SO SLOW AND SHOT TIMING IS HARDER TO GET DOWN I DONT LIKE IT AT ALL
Your use of all caps has shown everyone you mean business
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Old 11-27-2010, 12:11 AM   #472
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

This mightve been said, but does anyone know why they wouldn't patch players other then you not being able to foul out in My play and MJ mode? It totally defeats the purpose of trying to take a good player outve the game.

Or why rotations aren't brought in association mode? What is the point of being able to set them up outside of it if it isn't brought into the mode when you start it?
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