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NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Old 11-26-2010, 03:31 PM   #433
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by hotdoggin7687
I've never had issues with games disconnecting but after downloading the most recent patch, I've played 5-6 games in a row where it disconnected in the first 2-3 mins.

Anyone else having this issue?

Yep..Same problem...But I tried a ranked game and was able to complete a ranked game although it was pretty laggy and I never had lag before the patch either.

This patch has messed up online play and playing games out of the lobbies...they all disconnect within 2-3 minutes from tip off
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Old 11-26-2010, 03:33 PM   #434
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by bruinsftw2k
That makes zero sense, in real basketball you want to shoot at the top of your jump but and that is how it was pre patch but now its not that way. That does not make any sense. They ruined shooting with this new patch, they need to go back to the way it was or at least let use choose what gameplay patch we want to use.
you use your legs to shoot...which makes sense..do you even play real life basketball? its all about the flow of the shot and not the peak of it....im not going to go into a whole thing of how the mechanics work of shooting...

i took my time to play the game some more and im getting the hang of the shooting...im just saying what im doing right ingame if your done crying about it in a forum maybe you can get better at shooting down to...

Last edited by Goffs; 11-26-2010 at 03:43 PM.
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Old 11-26-2010, 04:09 PM   #435
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Funny thing is, people complained about the timing of the shot release on release day...Adjusted to it, 2k fixes the timing and they complain agian
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Old 11-26-2010, 04:17 PM   #436
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Old 11-26-2010, 04:23 PM   #437
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by Bootzilla
Loving almost everything post-patch. However, cpu shot distribution and recognition is still poor. Just played against the Bulls and Deng shot 15 threes. Going 0-15. At some point the cpu needed to stop calling that play or Deng needed to stop shooting.

This seems to happen with teams that don't have many strong offensive players. It's done very well with teams with multiple offensive threats but, what ends up happening is decent teams like the Bulls are much easier to defeat than say the Timberwolves or Wizards.
i had the same problem vs. Bulls. I was intentionally laying off D Rose to see if he'd try to burn me and he wound up shooting 3-8 and Deng, Taj and Noah all took double digit shots. Rose is a 88 for shot tendency so he SHOULD have been shooting a lot more but wasn't. I didn't think this was a problem pre-patch
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Old 11-26-2010, 04:23 PM   #438
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Re: NBA 2K Patch Impressions Thread

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Originally Posted by keshunleon
Just list to yourself!!
Now you are mad because it is playing more realistic now in myplayer.
2K just and now you can't cheat or exploit game flaws....

Well done 2K.....
If you read the rest of the thread you'd realize my SF actually hit his highest points in a game post patch (78 in 5 min quarters), so it's far less realistic (jumpers are easier, dunks/layups are harder).
Way to troll though champ.
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Old 11-26-2010, 04:23 PM   #439
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

2K just screwed up a good thing... I'm not liking this patch at all. Sorry, but not good impressions on my end.
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Old 11-26-2010, 04:25 PM   #440
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by Armor & Sword
IMO yes it did.

No more trade value bug, you can now run plays in intra squad scrimmages.

Those were the only 2 bugs I had noticed. I don't sim games. I play every single one (82 games season). So as far as AI logic...I have not seen any really dumb trades at all thus far.
and I am a week away from the trade dealine.


The game is a marvel...go enjoy it.
There were way more bugs than that...
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