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NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Old 11-26-2010, 11:11 AM   #417
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Loving almost everything post-patch. However, cpu shot distribution and recognition is still poor. Just played against the Bulls and Deng shot 15 threes. Going 0-15. At some point the cpu needed to stop calling that play or Deng needed to stop shooting.

This seems to happen with teams that don't have many strong offensive players. It's done very well with teams with multiple offensive threats but, what ends up happening is decent teams like the Bulls are much easier to defeat than say the Timberwolves or Wizards.
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Old 11-26-2010, 11:13 AM   #418
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Ugghhh...downloaded the patch last night. I can't get through a full association game without the game freezing. I don't see many comments of others having this issue which is good I suppose but troubling for me personally.

Other than that obviously making it unplayable, I have been playing all star sim, and it seems the defensive animations for my team, or maybe momentum is jacked up. I can barely control the defensive player anymore for all the animations being triggered by what the offense does. Am I playing the game or is it CPU vs CPU?

Hopefully I will get this all worked out, but if the game doesn't quit freezing that will be impossible. May be trading this thing in tomorrow if things don't turn soon.

Suckage. I was loving the game two days ago.
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Old 11-26-2010, 11:24 AM   #419
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

im actually getting the hang of shooting i played as Utah against my brother and i was able to hit plenty of shots with DWill...

the trick is not to shoot at the peak of the shot, you need to release it just before the very top...you just need to get the feel for it..

i was practicing this pre-patch as the jumpers just looked smoother to me whenever i shot the ball but now with the patch you actually need to shoot before the peak of the jumper..

im actually liking it now...i never needed that green indicator as i really dont pay attention to it..

EDIT: this is for offline as i havent ventured online yet...
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Old 11-26-2010, 11:59 AM   #420
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Not going to dig through this entire thread but two things have caught my eye that concern me:

1. What happened to Real FG% for free throws? I shot 17-42 with the '95 Knicks last night. Played the first quarter with the current Knicks and shot 1-9. I checked about a dozen times that Real FG% was still on and it was (I would have made a lot more if it wasn't anyway).

2. Anyone notice that the CPU now gets every single loose ball on All-Star? I mean every one. I haven't gotten one in over four games. It wasn't the best pre-patch (probably 80/20) in favor of the CPU but now it's automatic.
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Old 11-26-2010, 12:03 PM   #421
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Re: NBA 2K Patch Impressions Thread

Quote:
Originally Posted by nry20
My initial impression is that I've wasted a lot of time on myplayer;

My experience with my pointguard (72 overall);
Last night I was in the rookie game, followed by the all star game, avged 38 points, 9 assists, 3 steals through those games. Log on to xbox live this morning, patch and.. Through 2 games against teams my team was 2-0 against I avged 16 pts, 4 assists, 1 steal. That's a huge down, the automatic play calling is brutal, when I get 10 pts in the first quarter (trying to draw a dbl team for easier assists) they automatically move me to SG. In order to receive the ball as SG I must do the play that is being called, which means 60% of the time I don't get the ball, even with the highest PPG and FG% in the nba on his myplayer.
As my guy is 5'7" with capped quickness and speed, a long with capped hands, most of his points rely on the fast break. Taking ~5 seconds to go from rack to rack it used to be basically only mildly contested dunk. Now they don't even try to pass it to me; absolutely horrible. I can't imagine a situation where someone who can beat everyone upcourt wouldn't get the ball on 90% of fast breaks. I got 2 fastbreak buckets between the 2 games, compared to averaging 13 per game prior.

My experience with my SF (92 overall);
Absolutely horrible. Went from about 50 points per game (45-60ish, depending on who playing) to about 28-32. The shots that the play calling was giving me were reading as "Bad Shot Selection" from mid range, even with capped mid ranged shooting skills. I was shooting 74% with ~50 pts a game with mostly jumpers, after this patch it looks like I'll be shooting 45% with 30 pts a game.


In general I'd love to see the automatic play calling go, it's just aweful. Beyond that the contested dunks are awesome. My 7' SF with 99 vertical (and capped off/def rebounding) is actually grabbing more rebounds than millsap (my sf is on the jazz) which makes a lot more sense to me. The rest of the changes seemed great.

So in short, if you don't want to read all of that, the major issues I have with this that are going to make me not play this game very seriously until fixed are;
Fast Break AI (If my guy is the only person down there why wouldn't he get a pass with 99 hands? This makes no sense to me. I can't call for the ball everytime (even though I catch it when I do) because once in awhile they actually do throw it down and for some dumb reason my guy quick-passes when they do if I'm trying to call for the pass)
Automatic play call; speaks for itself in how silly and pointless it is in myplayer. What's the point of telling people their basketball IQ if they don't need to have any basketball IQ to play the game anymore? Icing out key-players and key-playmakers because of their rating is terrible. If one player is shooting 70+% for the season there's no reason to throw the ball to someone who is shooting 20% and only making shots off of offensive rebonds.
Just list to yourself!!
Now you are mad because it is playing more realistic now in myplayer.
2K just and now you can't cheat or exploit game flaws....

Well done 2K.....
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Old 11-26-2010, 12:27 PM   #422
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

i think this patch has the made the gameplay much more realistic even on pro or rookie
you cant get away with unrealistic bs, you pay the price for it now
this is the most realistic vg b-ball gameplay ive ever played in my life
the patch improved what was already great
you have to play with strategy and as a team or you will lose
if you play the heat and think youre gonna run the ball up an down the court with LBJ and win, not happening, unless you play on pro or rookie, maybe
online is the same for me, with all the aformentioned stuff, more realistic, and i never had a lag issue anyway

ASSOCIATION is what i am wondering about
based on reading thru most of this thread, im kind of scared to start a new one, i pretty much gave up on that mode of the game, because i had put so much time into a FEW associations and they end up corrupting and became unusable
i have read a few people state they are still freezing up in this mode, THAT SUCKS!
i'll try for myself, but if i put 100+ hours into another assoc.mode file and it messes up again, IM DONE with that mode
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Old 11-26-2010, 12:28 PM   #423
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Quote:
Originally Posted by ehh
Not going to dig through this entire thread but two things have caught my eye that concern me:

1. What happened to Real FG% for free throws? I shot 17-42 with the '95 Knicks last night. Played the first quarter with the current Knicks and shot 1-9. I checked about a dozen times that Real FG% was still on and it was (I would have made a lot more if it wasn't anyway).

2. Anyone notice that the CPU now gets every single loose ball on All-Star? I mean every one. I haven't gotten one in over four games. It wasn't the best pre-patch (probably 80/20) in favor of the CPU but now it's automatic.


I am noticing this too. My guys have been missing a little more post patch...but I don't have a big enough sample (4 games). I will see the FT% at the end of my first season to really come to a good conclusion.

Still though the game is even better post patch overall. I am seeing many more contact animations, I had seen my first defensive 3 second violation last night (cpu commited it), and I am seeing more branched shots, better interior defense and much beter directional passing which is huge in the fast break and pick roll. I am not using icon passin as much for basic passes anymore. I love it.

The game is playing even tighter no doubt. And only minimal slider adjustments are being made as I tweak through this thing.

Superb job 2K.
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Old 11-26-2010, 12:29 PM   #424
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

I'm not about to dig through this thread, but I was wondering if this patch actually fixed the stuff in Association mode like it's supposed to have done.
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