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NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Old 11-25-2010, 03:06 AM   #305
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

I'm loving the patch but too many fouls are called now. I tested Knicks vs Lakers and both teams shot over 50 FT:s. And in My Player only two plays are called in the entire game. ****in ridiculous.
And the team mate grade doesn't grow at all only goes down. I'm not getting nothing even if i block shots.

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Old 11-25-2010, 03:08 AM   #306
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

I am playing an Online Ranked game right now, and there is no Shot clock.....
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Old 11-25-2010, 03:09 AM   #307
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Quote:
Originally Posted by tcnumba10
Questions:

Does anyone notice that the CPU use a variety of plays in their playbook when playing against them instead of using the same 1-2 playbook plays?

Thats a roster issue, i changed the playbooks and have no problem

How is shot selection by the cpu on offense? Do they still jack up random outside/mid-range shots on a fastbreak resulting in a high FGA by the team overall when playing 12min/quarter?

I have not noticed any of this

Is there more randomization in the offense for the opposing cpu team and are role players getting more shots up instead of star players jacking up 25-30 FGA?

Also a roster issue, lower the touches, shot tendency and any shot number that is way higher than others ex: close 25 mid 25 3pt 66.

When starting a new Association, do teams still reset their rotations or do they use the same rotations (minutes) before you enter a new association?

yes

Is cpu substitution more logical? Does the CPU effectively utilize players with their 2ndary positions?

Not with the Celtics, so im guessing no.

I know it's alot of questions but if someone would kindly answer them that would be great . Still waiting here for the PC patch :P
Now stop reposting this damn list
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Old 11-25-2010, 03:13 AM   #308
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Post patch I'm seeing too many shoot attempts by CPU players. Bulls Deng took 18 shots in the first half including 11 three point attempts. Game is very predictable as to who will shoot the ball for CPU. Is anybody else notice this?
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Old 11-25-2010, 03:13 AM   #309
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Originally Posted by bearschicago
Is it still too easy for the human user to block AI CPU jumpshots when using turbo? I know verticals for rebounding and bigs have been addressed reading the patch notes.

I always get 10-15 blocks a game because its so easy to block jumpshots.
yes... im a 6'2 PG wit 93 vert and I avg 5.2 blocks a game.
That's what thing that needs to be detuned

Also, is it just me or does every player have the same running motion ?
Don't tell me 2k took a tip from EA Sports
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Old 11-25-2010, 03:16 AM   #310
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Quote:
Originally Posted by bearschicago
Is it still too easy for the human user to block AI CPU jumpshots when using turbo? I know verticals for rebounding and bigs have been addressed reading the patch notes.

I always get 10-15 blocks a game because its so easy to block jumpshots.
Not in my experience, it feels very good offline.

Played a cousin of mine and it was one of the most realistic experiences ive had with 2k. The contact felt deserved, mismatches were taken advantage of and everything was solid.

Against the CPU i have the same feeling. The lowered verts play a big part.
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Old 11-25-2010, 03:19 AM   #311
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Re: NBA 2K Patch Impressions Thread

Quote:
Originally Posted by SimBaller
One quick note regarding generated rookie classes. That fix needs a corresponding roster update before you will see those changes. When the next Living Roster update is made available (I believe that is scheduled for overnight tonight), you will notice those changes.

These generated classes will apply to newly started Associations. If you want to use them in an existing Association, you can simply generate new classes outside of Association, save them, and load them into your existing Associations when prompted. Enjoy.
Still waiting for clarification on this. I'm guessing it means you're forced to use official rosters if you want improved rookie classes from here on out. So if you use a downloaded roster you'll have no choice but generate them outside of association mode every time?
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Old 11-25-2010, 03:22 AM   #312
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

does the patch do anything to the most obvious flaw in the history of game making??? that being the lack of player responsiveness on the PS3 platform??? just curious since this could be the best game ever...i've been playing ch2k8 and love the fact when i want to go left i go left immediately or if i want to change directions on a dime i can...

it blows my mind that nba2k11 on the ps3 has the clunkiest control responsiveness ever, at least to me...

does that part of gameplay feel any better???
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