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NBA 2K11 Patch Details Released (Updated With Release Dates)

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Old 11-23-2010, 10:06 PM   #81
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Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

Great stuff, but I wished they made a slight tweak to the AI in MyPlayer mode for teammates to play a bit more consistently.
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Old 11-23-2010, 10:07 PM   #82
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Re: NBA 2K11 Patch Details Released

Quote:
Originally Posted by greenieblue
That's probably true.

The hand check rules have completely eliminated bumping on the perimeter (in the backcourt) in the NBA. All you really have to do is watch 2:00 of an NBA game to see this. You basically have to let the guy go right by you. I hope 2k12 can at least fake this. Otherwise guys like Rajon Rondo, Russell Westbrook, etc. are useless.


Or maybe with the patch and sliders, it can happen.
I see what you are saying. I made a post about this a while back:

Quote:
The problem is having too much control/options/realism can be a bad thing. If you want ultra realism/Sim you need everything that occurs in the NBA. If you want realistic perimeter defense you need everything that occurs in perimeter defense/offense in the NBA. The following that is not in 2K11 but in real life NBA:

1. All the fouls in the NBA. Hand-check/pushing/tripping/holding/offensive fouls where you clear your off arm/illegal use of hands/illegal use of elbow/away from the ball (off-ball) fouls//double fouls/flagrant/technical/delay of game; 2 delay of game=technical foul.

2. All the violations when trying to dribble or ISO a guy. Palming/double-dribble/carry/traveling. In 2K11 you can constantly chain crossovers without these risks. NBA players don't constantly cross-over because of these risks. Generally they make one or two crossovers and they are gone.

3. Main reason the cutoff dribble in 2K11 is needed is because of this major glitch/exploit that was in 2K10:

-There is this semi-glitch on defense. What happens is say I’m the PG with the ball and I go near to my SG. I pass it to my SG and player defending PG will freeze and stay next to SG for 1-2 secs allowing PG an open shot. Can take advantage of this almost every time.

You don't even have to pass to the SG. You can just dribble (PG) towards the SG.

4. Help defense is still lacking in certain aspects. Such as shading/zoning/roaming if an off-ball offensive player is not a offensive threat.

If you truly want all the perimeter bumping to stop as well as the cutoff dribble, the above things must be implemented/fixed in 2K. If not, the current set-up is the way it has to be.
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Old 11-23-2010, 10:10 PM   #83
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Re: NBA 2K11 Patch Details Released

Quote:
Originally Posted by bearschicago
I see what you are saying. I made a post about this a while back:
Good stuff. And judging by the patch, the 2k guys have seen it.

I also think it's one of the few AI shortcuts in the game. It's meant to prevent "cheesing". But in this case, "cheesing" is actually what happens every night in the NBA. It's a speed game up high, a battle down low (as much as they wish that went away).

Last edited by greenieblue; 11-23-2010 at 10:12 PM.
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Old 11-23-2010, 10:11 PM   #84
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Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

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Originally Posted by DocHolliday
I wish they would just come out and say if this patch will work for CURRENT associations, and if it will fix an association that has had the inter squad scrimmage bug hit.

It seems if they are just avoiding this, which makes me assume it will not work on current associations.
this is ronnie's answer...
@Travis__Weaver Patches affect in-progress seasons.

http://twitter.com/Ronnie2k
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Old 11-23-2010, 10:13 PM   #85
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Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

Quote:
Originally Posted by GOBLUE_08
Lol @ PC patch TBD, I'm assuming that means 8 months or so after consoles..

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Shouldn't be too long:

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Hi all,
Below you will find notes for the upcoming NBA 2K11 v1.2 patch update. As you can see, we have worked hard to take fan feedback and make the "greatest sports game of this generation" (IGN) that much better. The update is slated to hit PlayStation 3, XBOX 360, and PC platforms over the next couple weeks. I will be updating this note as we secure official release dates for each platform (we may have an update on one platform very shortly) so please be on the lookout for these additions. Feel free to leave your feedback in the comments below and we'll do our best to answer them as quickly as possible. Thank you!

- Ronnie2K


Quote:
PC is a longer process because we have to send it to D2D, OnLive, Steam etc otherwise it'll crash. Shouldn't be too long.


Quote:
We can't post PC Patch to our sites without posting it on the Digital Distributors. Compatibility issues.


To all those wondering whether the patch will affect existing/current associations:

Quote:
Patches affect in-progress seasons.
http://twitter.com/Ronnie2K
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Old 11-23-2010, 10:15 PM   #86
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Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

Can't wait should improve the game I hope.
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Old 11-23-2010, 10:15 PM   #87
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Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

-Users are now able to button through lengthy substitution overlays and get right back to gameplay.

Thank you!!!

I'm pretty happy with the gameplay overall, so I just wanted the Association fixes, but I never expected this one. I love the presentation, but when you are playing hundreds of games, I really don't need all the cutscenes. Thanks for helping speed up the games!
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Old 11-23-2010, 10:15 PM   #88
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Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

So I won't need to start a new my player or association mode right?

Also, its great that the audio is finally fixed. Now I can play audio files in the game on my ps3!!
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