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NBA 2K11 Patch Details Released (Updated With Release Dates)

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Old 11-23-2010, 09:21 PM   #65
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GREAT work. I'll have to see the Cavs' court, but I noted how poor it was the other day, and being able to fix that through a patch is incredible.

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Undrafted rookies should no longer sign larger than expected contracts
Are you sure that's not a feature? Just ask Wesley Matthews.
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Old 11-23-2010, 09:23 PM   #66
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sooooooo do the updates automatically occur in your current association and my player?!?!!??
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Old 11-23-2010, 09:23 PM   #67
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Quite a comprehensive patch. Kudos, 2K.
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Old 11-23-2010, 09:24 PM   #68
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Re: NBA 2K11 Patch Details Released

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Originally Posted by bearschicago
Most of the issues I've had with the game this patch seems to address.

Hopefully no more dunking on/through multiple defenders with skilled dunkers (LeBron/Wade/etc.) as it takes no user skill and get's boring fast.

Also glad to see vertical issues when rebounding and contesting shots addressed. Hopefully this means no more 10-15 blocks a game. Far too easy for human users to block AI CPU jumpshots when using turbo.

Things I haven't seen addressed are the following (some are minor issues so not that big a deal):

1. The AI CPU jacks up a lot of bad shots. When open they almost always jack up a shot. For example when playing against the Bulls, Kyle Korver constantly jacks up a 3 even if he has missed 4 shots in a row in a span of 5 minutes. In other words I hope 'Shot Selection' by CPU was addressed. 2K10 the AI CPU had better shot selection.

2. PG's Dribbling the ball up the court (not using turbo) is way too fast. I remember Beluba saying he wanted to add a "Walk-the-ball-up" animation with a patch. Perhaps they added this.

3. What about the Play-Call disappearing for the rest of the game during the 1st Quarter? It just shows a black blank screen.

4. The AI CPU usually shoots around 10-15% from 3's on Simulation GameStyle. One main reason is they jack up a lot of bad shots and it becomes predictable for me when to contest. Also if you give Rondo space, he usually jacks a 3 pointer which is not his game.

5. When the 'Sprite Spark of the Game' highlights come up before the 4th Quarter begins, the 3rd and 4th highlight 90% of the time is the exact same replay.

6. In Association, what about 6th Men players always becoming starters? Guys like Jamal Crawford, Manu Ginobili, etc.

This has been an issue in the past 2K games as well. This occurs because the 6th man has a higher overall rating than the starter.

So Manu Ginobili is higher than George Hill so Ginobili ends up taking his spot.

7. Some plays in-game are wrong from practice plays. Some are just wrong period. The number doesn't match up to the play or when watching the play diagram in Playbooks section:

- For the Bulls 42 side roll for backup SG. Shooting Guard pops out to the 3 point line and Power forward is to set the pick. This is what happens in practice mode but in-game the Small Forward sets the screen for the Shooting Guard.

- 41 Gut assigned to Jason Kidd of the Mavericks is wrong. SG gets the ball and the PG sets the pick when the PF is supposed to set the screen for PG.

- Mavericks 41 roll 2 for Barea (backup PG) is wrong. PG sets the screen for SG.

- Mavericks 42 Fade for Starting SG and SF. This does not involve the 4 man (Nowitzki).

- 32 Post for Brandon Roy is wrong. It posts up the 4 man not Roy.

- 12 Dub for Dwyane Wade is wrong. Center sets the screen for PG and Wade is not involved in this play at all. Replace with a Wade/Bosh PnR or Wade Iso.

- Charlotte Bobcats entire bench playbook is that of the Philadelphia 76ers. Please change it to Bobcat plays.

There are more plays that are not run correctly. Andrew Bogut for the Bucks has one and etc.



Hopefully this does not mean the lead pass/cheese pass is back. If it is I'll be very disappointed. However with the addition of GameStyle this year, I believe lead pass will not be an exploit once again.



Hopefully this does not mean you can go around defenders with ease:



The main problem with 2K10 was that offensive players going around defenders was the same speed as going straight at them. A physical impossibility. Any mediocre ball-handler can make that move. It made perimeter defense weak.

Also I hope this glitch is not back if perimeter bumping is completely removed:

-What happens is say I’m the PG with the ball and I go near to my SG. I pass it to my SG and player defending PG will freeze and stay next to SG for 1-2 secs allowing PG an open shot. Can take advantage of this almost every time.

You don't even have to pass to the SG. You can just dribble (PG) towards the SG.
This should be their guide:

http://hoopsapedia.webs.com/nbahandchecking.htm

First the rules, then notice the pictures that give a perfect illustration of normal contact on the perimeter (i.e. technically illegal but allowed).

If not for this patch, then possible the next. Worst case 2k12.
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Old 11-23-2010, 09:32 PM   #69
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Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

Quote:
Originally Posted by Shinyhubcaps
GREAT work. I'll have to see the Cavs' court, but I noted how poor it was the other day, and being able to fix that through a patch is incredible.



Are you sure that's not a feature? Just ask Wesley Matthews.
I'm pretty sure they mean undrafted free agents who have never signed a contract with an NBA team. Which is a really welcome correction.

But, yeah, that Jerry Sloan endorsement holds a lot of weight (measured in coins).
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Old 11-23-2010, 09:38 PM   #70
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Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

Glad to see the rebounding box out issues and insane verticals have been addressed.

Sad to see that the high frequency rate with which the contested shot animations fall was not addressed.
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Old 11-23-2010, 09:44 PM   #71
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Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

Lovin the list of things being patched but..

-Improved Shot Stick shot release timing and consistency across offline and online games.

and...

-Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

have me a lil worried. Hopefully they don't go overboard.
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Old 11-23-2010, 09:46 PM   #72
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Re: NBA 2K11 Patch Details Released (Updated With Release Dates)

I wish they would just come out and say if this patch will work for CURRENT associations, and if it will fix an association that has had the inter squad scrimmage bug hit.

It seems if they are just avoiding this, which makes me assume it will not work on current associations.
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