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Madden NFL Designers Podcast #2

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Old 11-20-2010, 03:07 AM   #33
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I'm curious what the cutoff percentage is regarding "Nobody plays this mode, let's not upgrade it" and "This mode is played enough, let's focus on it."

I mean, for me, two of the three "main" modes (online franchise & superstar) I WOULD play the most, I hardly ever play because they are so lacking in features & functionality...but by not playing them I'm contributing to their lack of upgrades...
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Old 11-20-2010, 05:48 AM   #34
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Re: Madden NFL Designers Podcast #2

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Originally Posted by khaliib
Man, you guys do this every year!!!

You complain about the past game, only to buy the next release, only to note your dislike again.
18% disagree with you.
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Old 11-20-2010, 06:09 AM   #35
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Re: Madden NFL Designers Podcast #2

At least they are making defense a priority. Last time they did that we got one of the best football games ever.

I hope they work extensively on the tackling. They also need to add a TON of animations.

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Old 11-20-2010, 07:13 AM   #36
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Re: Madden NFL Designers Podcast #2

Very Fortunate to have a question answered on the Podcast was very nice and thank Ian and his Head Coach Josh-Moore

I will certainly keep my questions coming and hopefully get my name out there, i love madden as much as kane and the others. Hopefully people will know me as the franchise guy

----Podcast 3 Question -----

What are the plans with the "Madden" name. Love the man and his game but how long will the coaches name be able to stay on the cover before research shows X Y Z?

I think a Mode should be named after him to keep his name with the title for many generations to come
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Old 11-20-2010, 10:40 AM   #37
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Re: Madden NFL Designers Podcast #2

One question

this podscast with this improvments (exemple real time physic) that the Madden team are talking about its to Madden 11 or to future Madden??
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Old 11-20-2010, 11:08 AM   #38
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Re: Madden NFL Designers Podcast #2

My questions for the next podcast:

Why can't we edit ratings in franchise mode? I like to keep up with Donny Moore's updates throughout the season and I'd like the option to make the same changes in my own franchise.

Andy one more question that a lot of people have been wondering about:

Why is the LE more effective than the RE in Madden? Some of the community day guys hinted that the dev team is aware of this issue, I'm just wondering what causes it.

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Old 11-20-2010, 12:47 PM   #39
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Re: Madden NFL Designers Podcast #2

Quote:
Originally Posted by DarkOmnios
One question

this podscast with this improvments (exemple real time physic) that the Madden team are talking about its to Madden 11 or to future Madden??
Future Maddens.

Quote:
Originally Posted by Palo20
My questions for the next podcast:

Why can't we edit ratings in franchise mode? I like to keep up with Donny Moore's updates throughout the season and I'd like the option to make the same changes in my own franchise.

Andy one more question that a lot of people have been wondering about:

Why is the LE more effective than the RE in Madden? Some of the community day guys hinted that the dev team is aware of this issue, I'm just wondering what causes it.
I would say that its for multiple reasons. The CPU QB almost always moves to the right to buy time or try to escape. Also, when a back stays in to block, it seems like most of the time the default first read is to the left side of the offensive line when the RE is coming from. So he gets chipped a whole lot more then the LE.
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Old 11-20-2010, 12:51 PM   #40
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Re: Madden NFL Designers Podcast #2

Did I hear them say that Franchise mode was the top game mode that has gotten the most play since the game came out -- off of the obvious "play now mode"???? Thought it didn't get enough play from Madden 10 to warrant a big focus for Madden 11 development? Now it's getting a lot of run after barely being touched?

Go figure.

Good podcast. My inner optimist is starting to churn.
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