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Fight Night Champion Blog: Gameplay & Legacy

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Old 11-18-2010, 03:01 AM   #33
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Re: Fight Night Champion Blog: Gameplay & Legacy

Phobia, one question I haven't seen mentioned anywhere: Are punch feigns in the game?

This would be a pretty big oversight IMO if they are left out especially with how the new blocking scheme works as it doesn't sound as though its gonna be very difficult to parry in FNC. I really enjoy the strategy that punch feigns add to this year's UFC game which I still play from time to time with my buddy.
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Old 11-19-2010, 06:26 AM   #34
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Re: Fight Night Champion Blog: Gameplay & Legacy

phobia....good write up..enjoyed reading it.

But how are the cross punches represented?

For example, a fighter like wlad klitschko or pacquiao's most powerful punch are their crosses. But in FNR4, their hooks and uppercuts were the strongest . Will the crosses have more oomph this year round and is is possible to have a cross be a fighters MOST powerful punch like in real life? Or is it like FNR4 or EA MMA...where EVERY fighters most powerful punch is their hooks/upercuts?

AN punch ratings? like for jabs, UC, hooks, straights? or is it like before where their is just a power rating?

thanks
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Old 11-19-2010, 09:16 AM   #35
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Re: Fight Night Champion Blog: Gameplay & Legacy

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Originally Posted by phillyfan23
phobia....good write up..enjoyed reading it.

But how are the cross punches represented?

For example, a fighter like wlad klitschko or pacquiao's most powerful punch are their crosses. But in FNR4, their hooks and uppercuts were the strongest . Will the crosses have more oomph this year round and is is possible to have a cross be a fighters MOST powerful punch like in real life? Or is it like FNR4 or EA MMA...where EVERY fighters most powerful punch is their hooks/upercuts?

AN punch ratings? like for jabs, UC, hooks, straights? or is it like before where their is just a power rating?

thanks
http://gameinformer.com/games/fight_...n-preview.aspx

Quote:
To better emulate the tendencies of real-world boxers and give the Legacy mode a boost, EA went to the drawing board and completely revamped the ratings system. Now each distinct punch has its own rating on a scale of 1 to 20, and created players can upgrade ratings for stamina, movement, reflexes, chin, and heart as well. Super high ratings for specific punches allow you to land those extremely rare one-punch knockouts if the opportunity presents itself.
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Old 11-19-2010, 09:56 AM   #36
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Re: Fight Night Champion Blog: Gameplay & Legacy

this will prove who knows boxing and who don't nothing worse than playing some one who has a lefty and they go the wrong direction and spam punches with the wrong hand
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Old 11-19-2010, 11:05 AM   #37
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Re: Fight Night Champion Blog: Gameplay & Legacy

Wiggin out i can't wait for your next blog
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Old 11-19-2010, 11:25 AM   #38
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Re: Fight Night Champion Blog: Gameplay & Legacy

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Originally Posted by Hova57
Wiggin out i can't wait for your next blog
Wig no longer LMAO
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Old 11-29-2010, 10:35 AM   #39
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Re: Fight Night Champion Blog: Gameplay & Legacy

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Originally Posted by JBH3
Phobia...thanks for the info thus far.

I too would like to know more on the 'career' modes.

Also, knock downs...has the control scheme changed for getting back up, or is it the same from FN4? If it is the same, any improvements to the current system? It was extremely hard to get up a 3rd time, sometimes even a 2nd in FN4.
yes please tell me you have the option to even turn it off - I hate the knockdown game
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Old 11-29-2010, 12:54 PM   #40
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Re: Fight Night Champion Blog: Gameplay & Legacy

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yes please tell me you have the option to even turn it off - I hate the knockdown game
Same system and no you can't turn it off
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