I believe Madden could be everything to everybody. EA needs not to aim at the low end to do so.
Assuming casual fans make up the majority of Madden sales like folks say, the only thing differentiating a casual fan from a sim one is ease of play. A casual fan is not looking to avoid sim as I define it as it has nothing to do with difficulty. Both casual and sim fans should be able to enjoy a realistic game of football. The sim fan just wants more of a challenge, using knowledge & skill to win.
It seems easy to me. Make the most realistic game of football with working, dynamic difficulty levels & sliders.
And to clarify what I believe sim is, it's recreating the sport. It should look & play like football. Players moving how they do IRL and keying & reacting to what they do IRL is the key. How hard it is to execute is a separate matter IMO. How involved you have to be is a separate matter.
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Originally Posted by MMChrisS |
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In today's market, you have to have a realistic and smooth presentation as well as good and well balanced gameplay. If you have both, a game doesn't have to play realistic in the sense of true to life stats in order to be considered realistic. From a psychological point of view, a lot of the gaming experience is believing what you are seeing and a good chunk of us experience a majority of our sports via the TV. The key to a good game is mimicking that delivery with gameplay that's well-balanced (ie neither the defense or offense has a built in advantage due to how the game is played). Of course, that discussion is something I'm saving up for a future Op-Ed for the frontpage at some point 
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This is what I'm saying above, but differently.
IMO, stats are another thing that I separate from realism. Stats are related to difficulty. The easier the game, the more yards/points you can score. But I believe the game can still be ultra realistic with a low difficulty setting that allows for big stats. There are big stat games IRL all the time. I believe a couple of QBs have thrown for 400 yards this year. A. Foster ran for 200+ in game 1. There was nothing unrealistic about any of those performances.
What EA needs to do is minipulate difficulty while improving gameplay/realism, AI, animations & authenticity. They can add effort & fluidity to animations without making the game harder. They can add gap & contain assignments without making the game harder. They can add engaged player mobility that will allow for better passing pockets, outside runs & punt blocking, without making the game harder. They can tier the defensive play calling without making the game harder. Along with tv-style presentation, these are things that give gamers what they see on Sundays. A casual fan may not understand everything he sees, but can still enjoy it looking like what he sees on Sundays.
I think the difference is that those games had better, more flexible engines. What they started with last gen allowed for significant additions. Madden's programming sounds like it's more rigid, thus harder to provide what many of us are looking for.
I'll never forget an EA quote many years ago implying that gang tackling was not possible on last gen systems. I don't know if the rep was unaware or just being arrogant, but 2K had already implemented gang tackling at the time of the statement. I imagine that that EA rep really meant that last gen systems couldn't handle it the way they would need to do it given their current programming.