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Madden Developer Podcast

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Old 11-13-2010, 12:17 PM   #97
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Re: Madden Developer Podcast

Is there any timetable for these podcasts?
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Old 11-13-2010, 12:48 PM   #98
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Re: Madden Developer Podcast

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Originally Posted by rooney8
Is there any timetable for these podcasts?
Ian Cummings: "pretty regularly...not weekly but consistent."

My guess is once a month or every other week.
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Old 11-13-2010, 02:26 PM   #99
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Re: Madden Developer Podcast

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Originally Posted by Ian_Cummings_EA
We also have a fully populated half-resolution sideline
I haven't played Madden 11, but if it is anything like NCAA 11, the fully populated half-resolution sideline is not something I would be "bragging" on. It looks awful and has for years on all of the next gen consoles. Completely detracts from the entire experience and it is something that the other game completely nailed to the point where it felt rewarding even just running out of bounds....
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Old 11-13-2010, 02:55 PM   #100
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Re: Madden Developer Podcast

Just installed Quicktime and had a listen.
Still going with "Everything you see on Sunday". Sounds good but when it was used to get the awful break gang tackle animation because Steve Smith did it once and the David Tyree catch in the game I am not a fan. The problem with putting these freak plays in is they are no longer freak plays but a gamely occurance. I would much rather they follow every other games and go the calender approach in offline franchise and put everything I see Monday, Tuesday, Wednesday, Thursday, Friday, Saturday and Sunday in the game.

I would also like to hear what restrictions are imposed by the NFL. For example it's very annoying when I start a franchise mode and Ben Roethlisberger is third string all season instead of suspended for four games. This is easy to solve but are you allowed?
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Old 11-13-2010, 03:19 PM   #101
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Re: Madden Developer Podcast

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I agree that it wasn't fun but removing it is not the solution. I don't agree that this doesn't happen in real life. Focusing on a specific skill to improve on is something that players do all the time. I don't know what you mean by that.
I agree they should have got them back to ps2 caliber and it does happen in real life. 2 specific examples for me.

1.Darren Sharper's rookie year in Green Bay his tacking was terrible and he was called out on it. He focused on that in the offseason and came back his sophmore a solid tackler who made the pro bowl.

2. AJ Hawk has been criticized for his coverage skills. As of week 8, he has 8 passes defensed and 2 ints, both tops for lbs. Obviously, he focusing on this part of his game.
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Old 11-13-2010, 03:34 PM   #102
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Re: Madden Developer Podcast

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I agree they should have got them back to ps2 caliber and it does happen in real life. 2 specific examples for me.

1.Darren Sharper's rookie year in Green Bay his tacking was terrible and he was called out on it. He focused on that in the offseason and came back his sophmore a solid tackler who made the pro bowl.

2. AJ Hawk has been criticized for his coverage skills. As of week 8, he has 8 passes defensed and 2 ints, both tops for lbs. Obviously, he focusing on this part of his game.
Sure players focus on improving particular skills but usually in the off-season and the coach definately doesn't sit down every week and pick 3 lucky players and exactly what he wants to improve. I am sure Rex Ryan would like V.Gholston to improve his football I.Q. and I bet Vernon has tried but that doesn't make it so.
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Old 11-13-2010, 04:32 PM   #103
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Re: Madden Developer Podcast

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Originally Posted by kjcheezhead
I agree they should have got them back to ps2 caliber and it does happen in real life. 2 specific examples for me.


2. AJ Hawk has been criticized for his coverage skills. As of week 8, he has 8 passes defensed and 2 ints, both tops for lbs. Obviously, he focusing on this part of his game.
There is $11 million reasons for that.
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Old 11-13-2010, 05:09 PM   #104
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Re: Madden Developer Podcast

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There is $11 million reasons for that.
But if progression is right then that should happen anyway. The idea of being able to pick players to improve will never fly with me. A player can be stinking it up every Sunday but I can be improving him every week. Niot a big deal if it was there but I wouldn't use it.
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