Home

Fight Night Champion Blog #1 - Community Day

This is a discussion on Fight Night Champion Blog #1 - Community Day within the Boxing forums.

Go Back   Operation Sports Forums > Combat Sports > Boxing
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
Reply
 
Thread Tools
Old 11-10-2010, 09:20 AM   #57
Hall Of Fame
 
Money99's Arena
 
OVR: 37
Join Date: Sep 2002
Location: Kingsville, ONT
Blog Entries: 6
Re: Fight Night Champion Blog #1 - Community Day

Quote:
Originally Posted by bbarr43
Sounds promising, you guys got me checking this board often.. hoping to be thrilled when it comes out. I like the sound of engaged fighting in the clinch.. Like the idea of more punches, hoping they have the pop I'm looking for. One thing has me concerned, I played the MMA demo as I hear you all talk about similarities, and was not too thrilled. It feels really unpolished to me. See I'm a martial artist first, but really just a boxing enthusiast since childhood. I enjoy watching boxing history, and Motion varies from one style to another, but is still all somewhat relevant. I agree this needs to be the 2k11 of boxing, cause EA has really frustrated me with their arcadey fest of games as of late. (Don't get me started on Madden). I have been rather harsh on the pop of punches and the lack of footwork I call Mechwarrior migration in FN4.

These are still ideas, but I think we need in boxing what 2k11 brought with isomotion this year. Different movement schemes for different boxing styles, like the way in 2k how you feel the drastic difference between a SG and C, their pace and even their dribbling mechanics. Speedy guys like Ali and Roy Jr. having some isomotion controls such as hesitation (tap LT), stutter step (tap RT). Maybe an elaborate move with elastic recoil (Ali and Sugar Ray Robinson), where he steps back gingerly, then explodes punch (Hold RT (Turbo) move -Left-, then move -Right-, then Punch). For shorter power guys like Tyson and Frazier, maybe (tap LT) is a quick move to get inside quick, (tap RT, then punch) is quick bob and weave to uppercut or hook combo. Maybe for Foreman and Lewis it's bodying up with their body mass, which causes a slight body stamina loss on their opponent. Lots of potential scenarios here.

I really hope we see a lot of variety of knockdowns and KO's this year. From taking knees to stunned and dazed KOs (thinks Tyson v. Berbick), to launching off canvas (Foreman v. Frazier) to rag doll KOs.. Can guys actually get KO'd the first time they go down instead of 4-5 knockdowns? How about guys actually throw in the towel in career? This concludes my boxing rant... still hoping for the best..
Great post. Especially about the variety of KO's. Good stuff.
Money99 is offline  
Reply With Quote
Old 11-10-2010, 10:01 AM   #58
OS Brew Connoisseur
 
Motown's Arena
 
OVR: 41
Join Date: Jul 2002
Location: Nole Nation since...'88
Posts: 9,170
Blog Entries: 2
Re: Fight Night Champion Blog #1 - Community Day

I bet it's pretty safe to say that Jimmy Lennon Jr. will be the ring announcer
Motown is offline  
Reply With Quote
Old 11-10-2010, 12:46 PM   #59
MVP
 
Hova57's Arena
 
OVR: 31
Join Date: Mar 2008
Location: Pittsburgh
Blog Entries: 2
Re: Fight Night Champion Blog #1 - Community Day

Quote:
Originally Posted by bbarr43
Sounds promising, you guys got me checking this board often.. hoping to be thrilled when it comes out. I like the sound of engaged fighting in the clinch.. Like the idea of more punches, hoping they have the pop I'm looking for. One thing has me concerned, I played the MMA demo as I hear you all talk about similarities, and was not too thrilled. It feels really unpolished to me. See I'm a martial artist first, but really just a boxing enthusiast since childhood. I enjoy watching boxing history, and Motion varies from one style to another, but is still all somewhat relevant. I agree this needs to be the 2k11 of boxing, cause EA has really frustrated me with their arcadey fest of games as of late. (Don't get me started on Madden). I have been rather harsh on the pop of punches and the lack of footwork I call Mechwarrior migration in FN4.

These are still ideas, but I think we need in boxing what 2k11 brought with isomotion this year. Different movement schemes for different boxing styles, like the way in 2k how you feel the drastic difference between a SG and C, their pace and even their dribbling mechanics. Speedy guys like Ali and Roy Jr. having some isomotion controls such as hesitation (tap LT), stutter step (tap RT). Maybe an elaborate move with elastic recoil (Ali and Sugar Ray Robinson), where he steps back gingerly, then explodes punch (Hold RT (Turbo) move -Left-, then move -Right-, then Punch). For shorter power guys like Tyson and Frazier, maybe (tap LT) is a quick move to get inside quick, (tap RT, then punch) is quick bob and weave to uppercut or hook combo. Maybe for Foreman and Lewis it's bodying up with their body mass, which causes a slight body stamina loss on their opponent. Lots of potential scenarios here.

I really hope we see a lot of variety of knockdowns and KO's this year. From taking knees to stunned and dazed KOs (thinks Tyson v. Berbick), to launching off canvas (Foreman v. Frazier) to rag doll KOs.. Can guys actually get KO'd the first time they go down instead of 4-5 knockdowns? How about guys actually throw in the towel in career? This concludes my boxing rant... still hoping for the best..
yea man you are on point. i think for me i loose interest because of the footwork in the game. it drives me up the wall i really need to feel the ring not a square its not smooth feeling if i want to box i should be able to stick and move. sometimes i get stuck and can't move in the direction i want. the game needs to be more tactical move to the weak punch of a southpaw , foot positioning, wingspan meaning more. even hand positioning swagger boxers hands too low. corner yelling bring your hands up stuff like that.
Hova57 is offline  
Reply With Quote
Old 11-10-2010, 03:59 PM   #60
Rookie
 
OVR: 1
Join Date: Jul 2004
Re: Fight Night Champion Blog #1 - Community Day

After some thought, how about calling it Total Control Footwork or Total Control Movement? Now thinking about it, the RT & LT are used for blocking, punching mechanics. But you could do it the way total control punching works with Right Stick, but use the Left Stick in a total control fashion to a much, much higher degree than FN4. It would have to be pretty solid controls however. A quick tap left right gives you that quick elastic recoil back off, move in lunging punch. Maybe left, left right gives a hesitation to pounce jab. Quick Up and down could be sway left/right, etc. etc.

Timing of punches is a HUGE concern also. FN4 gives you this bland timing of 1..... 2.... 3..... 4...... back off... 1..... 1..... 2..... then back off.. We need.... 1..... 1-1... 1-2... 1-2-3.... back off... 1... 1-1... 1-2-3-4..... back off. It's more fine tuning than just upping the total game speed. What about a variety of lightning fast combos based on styles.. One fighter comes back to mind here (Meldrick Taylor). I remember seeing some of the intros of FNR2 or FNR3 where the shadow boxer is at the start up screen throwing combos, or you see intros of the training videos. I always watched those thinking, man I wish they moved like that in the actual game!

As far as the KO's, I actually loved some of the rag doll KOs in the original Fight Night. What I liked about that physics system was the different violent chain of reactions that could happen as your opponent was falling and still getting punched in different directions as he was falling. Some people didn't care about those rag doll physics, but those were reminiscent of some Tyson fights back in the day. To me, it really gave the sense that the guy's legs went out from under him. I like over the top stuff, but how about also seeing some delayed reaction knockdowns. You connect hard, and as you back off he's stunned for 2-3 secs then falls back or forward, or on a knee. Some knockdowns from clinch connections too. I'm beating a dead horse now, but it really amounts to a ton of animations with tight control..
bbarr43 is offline  
Reply With Quote
Old 11-10-2010, 04:16 PM   #61
Hall Of Fame
 
Phobia's Arena
 
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,635
Blog Entries: 11
Re: Fight Night Champion Blog #1 - Community Day

Quote:
Originally Posted by bbarr43
After some thought, how about calling it Total Control Footwork or Total Control Movement? Now thinking about it, the RT & LT are used for blocking, punching mechanics. But you could do it the way total control punching works with Right Stick, but use the Left Stick in a total control fashion to a much, much higher degree than FN4. It would have to be pretty solid controls however. A quick tap left right gives you that quick elastic recoil back off, move in lunging punch. Maybe left, left right gives a hesitation to pounce jab. Quick Up and down could be sway left/right, etc. etc.

Timing of punches is a HUGE concern also. FN4 gives you this bland timing of 1..... 2.... 3..... 4...... back off... 1..... 1..... 2..... then back off.. We need.... 1..... 1-1... 1-2... 1-2-3.... back off... 1... 1-1... 1-2-3-4..... back off. It's more fine tuning than just upping the total game speed. What about a variety of lightning fast combos based on styles.. One fighter comes back to mind here (Meldrick Taylor). I remember seeing some of the intros of FNR2 or FNR3 where the shadow boxer is at the start up screen throwing combos, or you see intros of the training videos. I always watched those thinking, man I wish they moved like that in the actual game!

As far as the KO's, I actually loved some of the rag doll KOs in the original Fight Night. What I liked about that physics system was the different violent chain of reactions that could happen as your opponent was falling and still getting punched in different directions as he was falling. Some people didn't care about those rag doll physics, but those were reminiscent of some Tyson fights back in the day. To me, it really gave the sense that the guy's legs went out from under him. I like over the top stuff, but how about also seeing some delayed reaction knockdowns. You connect hard, and as you back off he's stunned for 2-3 secs then falls back or forward, or on a knee. Some knockdowns from clinch connections too. I'm beating a dead horse now, but it really amounts to a ton of animations with tight control..
Info will be here soon enough
Phobia is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-10-2010, 04:20 PM   #62
True.
 
Chef Matt's Arena
 
OVR: 44
Join Date: Apr 2008
Location: Central Cali
Posts: 7,856
Blog Entries: 11
Re: Fight Night Champion Blog #1 - Community Day

Quote:
Originally Posted by Phobia
Info will be here soon enough


lol
__________________
Quote:
Originally Posted by Anthony Bourdain
The celebrity chef culture is a remarkable and admittedly annoying phenomenon. Of all the professions, after all, few people are less suited to be suddenly thrown into the public eye than chefs. We're used to doing what we do in private, behind closed doors.
Chef Matt is offline  
Reply With Quote
Old 11-10-2010, 04:25 PM   #63
Hall Of Fame
 
Phobia's Arena
 
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,635
Blog Entries: 11
Re: Fight Night Champion Blog #1 - Community Day

Quote:
Originally Posted by chefdad


lol
LMAO
Trust me, I am completely ready to drop it also. I got the entire blog typed, edited, and ready to post. It won't be many more days now. So keep on the look out for it.
Phobia is offline  
Reply With Quote
Old 11-10-2010, 08:02 PM   #64
MVP
 
SteelerSpartan's Arena
 
OVR: 20
Join Date: Apr 2007
Re: Fight Night Champion Blog #1 - Community Day

Be nice if EA took advantage of the Big Fight weekend and got the juices going with some more details
__________________
Here We Go Steelers!!! Here We Go!!!

My CFB Teams:
Marshall..WVU-Go Herd/Eeers!!!


SteelerSpartan is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > Boxing »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:17 AM.
Top -