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leagueManager Aims to Please Madden 11 Online Franchise Users

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Old 11-06-2010, 08:39 PM   #17
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I'm always curious as to whether these indie tools motivate developers to "one-up" the free competition, or if it just motivates them to not put as much effort in because "someone else will do it for free after the fact". Seems to change from sport to sport. Considering franchise is pretty much all I play, I hope for the former.
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Old 11-07-2010, 04:08 PM   #18
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Wait! I thought EA Tiburon said no one played online franchise mode!!!
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Old 11-07-2010, 06:22 PM   #19
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Re: leagueManager Aims to Please Madden 11 Online Franchise Users

I'm really interested in this... I just need to get more familiar with salary cap. I've never played with a salary cap in online franchise... Not sure how it would work if not everybody has a computer.
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Old 11-07-2010, 09:45 PM   #20
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Re: leagueManager Aims to Please Madden 11 Online Franchise Users

Quote:
Originally Posted by sixzero
I'm really interested in this... I just need to get more familiar with salary cap. I've never played with a salary cap in online franchise... Not sure how it would work if not everybody has a computer.
My brother and I tried an Online Franchise in Madden 10, got about 8 weeks, and then abandoned it. Same thing happened in Madden 11, which makes sense, since it's the SAME online franchise. But having looked at this tool, both of us are now considering starting one up again.

I don't care how pretty the site is - I want it work smoothly and provide me with a lot of features, and Derek's site does both better than EA's. Okay, so the stat layouts could be a bit easier to sort and read, but I was AMAZED when I started playing with salary cap. Not only can you set the cap, but it has a universal editor that assigns a simple 1-36 value for everyone in the league, and even adjusts their value relative to position (for example, and 84 OVR QB has a higher salary than an 84 OVR RG). You can also manually edit all the salaries, and even have it recalculate each year!

What this site gets that EA totally missed is that there was no point to having something that was essentially a "hardcore" mode without any of the "hardcore" functionality. It isn't much fun stockpiling talent and beating up on the league if you're assembling superteams that couldn't exist in real life.

Don't know how well it synchs with everything I see in the game, but I'm interested to try it out.
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Old 11-09-2010, 07:34 AM   #21
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Re: leagueManager Aims to Please Madden 11 Online Franchise Users

If you're all about nice stats and reports, check this one out ..
http://xtreme-football.net

click on any of the leagues.
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Old 11-11-2010, 12:17 PM   #22
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Re: leagueManager Aims to Please Madden 11 Online Franchise Users

I think leagueManager was a total success. Madden 11 is not the greatest game by a long shot but I'm in a sim 32 man football league with a waiting list and it's nice to see all that stuff done for you. I do write -ups for each game and it's nice to see all that stats and to compare it to other players/teams. If there is a problem or glitch email the creator and he is usually very quick to respond. I love great service. Keep up the good work Derek Adams!!
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Old 11-12-2010, 06:24 PM   #23
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Can I use this program playing an Offline Franchise? If not is it possible to do a 1 person online franchise?

Thanks
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Old 11-13-2010, 05:45 PM   #24
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Originally Posted by Sausage
Can I use this program playing an Offline Franchise? If not is it possible to do a 1 person online franchise?

Thanks
no you cant use this offline u could but it pointless since stats wont be put in and u have to purge stats i guess

for online franchise yes you can start a online franchise up and just be u in it can be up to 1 person in a online franchise or 32 people in a online franchise
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