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Madden Developer Podcast

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Old 11-06-2010, 07:55 AM   #17
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Re: Madden Developer Podcast

Nice to see you guys reaching out to the community. And cheer's for putting Matt Stafford on the first post.

I wouldn't mind hearing about the development of some of the current features, or maybe the presentation. I think you guys did a great job with that this year, and I hope to see that continue.
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Old 11-06-2010, 09:19 AM   #18
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Re: Madden Developer Podcast

Quote:
Originally Posted by Jono078
Good initial podcast.

Especially the insight into why it's difficult to get bigger rosters and fix IR and stuff.

Promising to hear Ian talk about working on the fundamental modes as well, assuming that means Superstar and offline Franchise mode

Can't wait til the next one, how often do you guys plan on doing a podcast?
My tweet: "Are you hoping do this once a week, once a month? Thanks!"

Ian's tweet: "pretty regularly...not weekly but consistent. We should get it hooked up with iTunes soon."

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Old 11-06-2010, 10:31 AM   #19
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Re: Madden Developer Podcast

Phil,

Nice job. Thanks for keeping us informed.

I'll let the other hardcore gamers comment on the gameflow and franchise improvements required, but I'd like it if you guys could address one area of the game that I know is very tempting for you to delve into, but full of obstacles.

If you look at this thread, there are over 13,000 hits ---> http://www.operationsports.com/forum...oster-set.html

It deals with classic teams and players. Already I know you are about to click to the next page! LOL. However, can your team give some thought on how it would make it easier for the gamers to edit rosters to get these classic players and/or teams into the game? Your team would not have to even offer any teams or players...all we need is a more "open" editor that allows for full current team editing (so we don't have to create thousands of classic players from scratch). That's really all that is required.

Icing o the cake would be more classic uniforms as offered in past Madden games, and maybe the ability to change team names (ie: '85 Bears rather than Chicago Bears).

It's a long shot, I know. But there are ways to give the community a way to do this themselves without exposing your company to any lawsuits by former players or ruffling the NFL's feathers.

I'd love to hear a discussion about that on an upcoming podcast.

Thanks for listening.

C

Last edited by capa; 11-06-2010 at 10:38 AM.
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Old 11-06-2010, 10:53 AM   #20
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Re: Madden Developer Podcast

Are you sure the link is working???
410-Gone was my answer...

Either way, I hope they immediately dove back into working on the game after filling us in.
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Old 11-06-2010, 12:40 PM   #21
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Re: Madden Developer Podcast

I really really liked it.

Like mentioned before i know they cant talk details but it was nice to get the official word on the direction they want to take and answered good questions.

GO Franchise M12!

The more podcast the better keep them cumming!
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Old 11-06-2010, 01:49 PM   #22
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Re: Madden Developer Podcast

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Originally Posted by roadman
Exactly. Plus, he mentioned marketing is in on the decision making process.
That's very unfortunate. In my Utopian dream world, marketing would be 100% answerable to the design and/or gameplay team with zero imput on new features or modes.

Its my opinion that marketing has been a big fat albatross around the neck of EA's football and basketball development teams.
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Old 11-06-2010, 02:30 PM   #23
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Re: Madden Developer Podcast

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Originally Posted by jfsolo
That's very unfortunate. In my Utopian dream world, marketing would be 100% answerable to the design and/or gameplay team with zero imput on new features or modes.

Its my opinion that marketing has been a big fat albatross around the neck of EA's football and basketball development teams.
Does 2K's marketing department weigh in on development?
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Old 11-06-2010, 02:47 PM   #24
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Re: Madden Developer Podcast

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Originally Posted by stp2081
Does 2K's marketing department weigh in on development?
And how is that relevant to the discussion? It's apples and oranges because they are different companies with a difference in a number of employees.

We don't know the organizational charts of either company.
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