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NHL 11 Patch Coming November 9th (for PS3, 360 Delayed by MS)

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Old 11-05-2010, 11:28 PM   #73
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Re: NHL 11 Patch Coming November 9th

Quote:
Originally Posted by Tomba
RedShirt_EA...

I just want to know why the development team never thought to put much emphasis into a broadcast cam?

Do they not feel authentic tv presentation be important?

Games like NBA 2k11 etc seem to perfect this and it just makes it all the more real to watch.

My father was over one day and i wanted to show him NHL 11 and how it played. He instantly commented on why it didn't have a tv broadcast angle?
Honest truth. Totally random without me or anyone mentioning it yet he mentioned it.

This can't be overseen yet again by the games producers.

I've since not played the game in hopes you'd have been able to patch a customizable version of your broadcast camera angle but news is it's not possible this year. It was something sorely needed not this year but probably two years ago...

It comes down to a prioritization. The side to side view doesn't mesh as well with the right stick controls as the up and down views, so they are not used as much and thus cannot be the top priority.

Last edited by Redshirt_EA; 11-05-2010 at 11:32 PM.
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Old 11-06-2010, 12:37 AM   #74
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Re: NHL 11 Patch Coming November 9th

Quote:
Originally Posted by Redshirt_EA
It comes down to a prioritization. The side to side view doesn't mesh as well with the right stick controls as the up and down views, so they are not used as much and thus cannot be the top priority.
Hope it makes itself a priority someday...
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Old 11-06-2010, 01:15 AM   #75
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Re: NHL 11 Patch Coming November 9th

FWIW, Microsoft released VISTA...........enough said!!! Even multi-billion dollar companies release buggy products and your CPU operating system not running correctly can cause a lot more damage than my NHL players showing up in the minors.
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Old 11-06-2010, 01:57 AM   #76
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Re: NHL 11 Patch Coming November 9th

Are we going to get that patch list?
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Old 11-06-2010, 02:40 AM   #77
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Re: NHL 11 Patch Coming November 9th

Quote:
Originally Posted by FootballForever
Are we going to get that patch list?
Here are my notes on the changes for gameplay. This is not the full set of patch notes, just the stuff I'm directly involved with, i.e. just gameplay related stuff.


-Fixes for several rare crashes during gameplay.
-Fix problem that resulted in attributes of players who drop from OTP/EASHL games not being reset to the default attributes for AI players.
-Prevent push puck while holding the pass button (prevents an exploit).
-Prevent the face-off deke move from being done on a backhand face-off grip.
-Eliminated several situations where the puck could be poked out of the goalie's glove as he is getting up or covering the puck against the side of the net.
-Allow shots that are blocked without using the shot block control to count in shot block stats (but they will not contribute to teamplay scores in Be A Pro, Online Team Play or EASHL modes).
-Fix some situations where a puck off the skate was incorrectly being considered a deliberate kick and resulting in goals being disallowed that should not have been.
-Fix for cases where the goalie would sweep the puck into his own net when attempting to clear it.
-Fix problem that prevented the opposing team from being able to pick up slap passes in some situations.
-Prevent fake shot from being used when doing protect puck.
-Force self-boardplay pin to have a minimum duration to prevent an exploit.
-Fix for a case where broken or dropped sticks would disappear from the ice.
-Fix problem where the first powerplay forward line was being put out following a delayed penalty, regardless of what line the user selected.
-Prevent stick lifts from working on a player while he is doing the "jump over" deke.
-Fix problem where injured players could get stuck on the ice.
-Fix problem allowing hard passes off of a face-off.
-Fix problem that sometimes caused a defenseman to be positioned on the wrong side for short-handed defensive zone face-offs.
-Increase the effect of the stick checking attribute on stick lifts.
-Prevent flip dump from being used directly on a face-off.
-Prevent situations where a player could go directly from being down on the ice into a slapshot windup.
-Improve defensive awareness attribute effect on interceptions.
-Cause players to slow down more while skating using protect puck control.
-Add additional pass error to the AI players to balance the fact that humans players have imprecise controller input.

There are also several bug fixes made possible by the patch that will be activated through the next tuning update, these include:
-Enabling auto-backskate setting to work in online games.
-Reducing the ease of losing an edge and falling down while skating without the puck.
-Fix problem where players will fall easily again immediately after losing an edge a first time.
-Increase how aggressive AI defenders are on the rush making it less easy to gain the zone by skating wide on them every time.
-Increase friction when diving and reduce the effectiveness of diving poke checks at knocking the puck away from the puck carrier.
-Increase the acceleration and top speed of a player using push puck, which had been lowered to prevent the push puck exploit (mentioned above).

That tuning update will also include other gameplay tuning, details to follow. It is possible it will be broken up into two separate updates if the patches for PS3 and 360 do not come out at the same time because the auto-backskate fix has to happen for both at once because they get the same tuning file and without the patch the change will cause problems.

Last edited by Redshirt_EA; 11-06-2010 at 03:46 AM. Reason: Fixed typo
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Old 11-06-2010, 02:49 AM   #78
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Re: NHL 11 Patch Coming November 9th

My husband purchased this game for both of use to play. After paying $65 for this game, we also had to buy an online pass to play the game online (we have separate xbox live accounts, and play on two different machines.) We own both a PS3 and a 360, and we purchased the game for 360 because most of our friends play online with the 360.

We both mainly play this game for BAGM mode and we were both hoping the update would be released sometime next week, after the games original release on September 7th. Now we are told that a delay may be coming. I totally understand the delay because of the Kinect release, but I am also disappointed.

I still do feel that this game should have been tested more thoroughly. If people can find errors within the first week of release, QA should have been able to find the same problems. And having to wait two months or more for fixes to these problems is unacceptable.

But what can I do? I guess I will have to wait for the patch just like everyone else. I do know next year I will wait to purchase a new NHL game, if I decide purchase a new hockey game. Whether its from EA Sports or the new 2K hockey game.

Last edited by cjames720; 11-06-2010 at 02:54 AM.
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Old 11-06-2010, 03:16 AM   #79
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Re: NHL 11 Patch Coming November 9th

Whoa Jason...so far that's one helluva nice patch for game play fixes/adjustments. Thanks EA.

For me personally, the two that I'm most pleased with are...

1. Decreased AI pass accuracy.

2. Increased AI defensive aggressiveness when on the rush, trying to gain the offensive zone, when going wide. [along the boards.] Ie...more difficult to gain the offensive zone by just skating up the boards. Dig these two adjustments a lot!
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Old 11-06-2010, 04:29 AM   #80
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Re: NHL 11 Patch Coming November 9th

Quote:
Originally Posted by Tomba
RedShirt_EA...

I just want to know why the development team never thought to put much emphasis into a broadcast cam?

Do they not feel authentic tv presentation be important?

Games like NBA 2k11 etc seem to perfect this and it just makes it all the more real to watch.

My father was over one day and i wanted to show him NHL 11 and how it played. He instantly commented on why it didn't have a tv broadcast angle?
Honest truth. Totally random without me or anyone mentioning it yet he mentioned it.

This can't be overseen yet again by the games producers.

I've since not played the game in hopes you'd have been able to patch a customizable version of your broadcast camera angle but news is it's not possible this year. It was something sorely needed not this year but probably two years ago...

If there was ever a "like" button available on OS, it would have been pressed right now. No one has ever said it better. I trust that the dev team will make it a priority for future releases...
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