How do you make a "realistic" sports game based on a sport that isn't, well, real? Yukes and THQ seem to have found an answer with WWE's
Smackdown vs. Raw 2011, but the problem is they just could not quite pin it to the mat for the three count.
SvR 2011 is ailed by repetitive and uninspired core gameplay that is unable to overshadow some great peripheral features of the game.
As per usual with this series,
SvR 2011 takes steps back in certain areas by recycling the in-ring action. And while the new WWE Universe mode is tremendously cool, one wonders if the developers will ever entirely focus on improving what needs to be improved.
That being said, this is the biggest year-to-year improvement the series has gone through in ages.
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