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Community Feedback for Fight Night Champion

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Old 10-28-2010, 02:40 AM   #25
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Another thing this game needs is way more current fighters the classic fighters are cool ,but it alot of good current fighters out there also .There needs to b lots of fighters.Also u shold be able to come out to your own custom music, and mayweather is a must,presentation, and #1 really great SIM gameplay.
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Old 10-28-2010, 02:44 PM   #26
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Re: Community Feedback for Fight Night Champion

I THINK U SHOULD BE ABLE TO EDIT ALL BOXERS TO THE WAY U WANT THEM TO BE. FROM ATTRIBUTES TO WHAT TYPE OF PUNCHES THEY THROW TO THE KIND OF PERSONALITY THEY HAVE ETC. AND THE COUNTER WINDOW NEEDS TO BE TURNED OFF. THEY ALSO NEED TO WORK ON THE FOOT WORK BIG TIME. AND ALSO THEY NEED TO FIX THE JAB. THE JAB NEEDS TO BE MORE AFFECTIVE, ESPECIALLY FOR GUYS LIKE ALI AND LENNOX LEWIS.
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Old 10-29-2010, 08:26 AM   #27
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Re: Community Feedback for Fight Night Champion

During training I hope they change the attire instead of already wearing whay they will be wearing during the fight. Maybe you can change it to something casual like jogging pants, hoodies, sleeveless shirts, etc...Also add a jump rope training sim as well.

Thanks!
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Old 10-29-2010, 11:36 AM   #28
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Re: Community Feedback for Fight Night Champion

Another thing I thought about, you all remember Knockout Kings? In 2001 I believe there was a button that unleashed a set of quick lightning combos. What would be nice is if you could actually perform those quickly, but only manually. I don't see how we could get that with analog controls, it would seem to have to go back to buttons. Meaning, you have the ability to throw super quick combos, at the expense of some good stamina loss.

People brought out the need for better foot movement. Something definitely needs to be worked here. I'm thinking a little like UFC where fighters can run to and away from their opponent. I don't think it needs to be that drastic, but FN needs to have better retreat/charge opponent maneuvers. I'm thinking about some Tyson fights or just general fights where an opponent gets one punch that dazed him for a second, then Tyson would run and charge him with multiple bombs. Have some lunging charging punches and retreating defensive punches. There should be a lot of different scenarios here too. FN always has this canned thing where I dazed my opponent. Ok, now I just try to KO him with punches while he just tries to block. How about mixing up the outcomes? Like, my opponent got dazed, and his only way out is to run this time, but he can actually bolt out of there this time. Or my opponent got dazed and he can't move at all, so he has to clinch. Or maybe he's Frazier or Tyson and he can only bob and weave this time to regain stamina. Offensively, you should also have an ability to explode on your opponent when you sense he is dazed. I don't want to migrate over to you, I want to run/explode on you.

The jab was important as well. There should be a lot more variety to what we see happen with the jab. The first Fight Night, in my opinion, represented real punches better even though it was a simpler game. They were much faster, but the jab snapped the guy's head back a little. But at least it felt more sim to me. You even saw sweat pop out here and there. The parrying was there, but not overdone. Flash counter was not there either. But I don't think there's enough pop or variation to the punch angles in general in FN4. You have these highly detailed boxers in FN4 but it seems like every punch comes from the same angle every time. This gives it a robotic, Mechwarrior feel. I would like to see a jab have a variety of effects on guys, based on the fighter of course. Some jabs might have a lot more pop, or it might move the guy's entire body. It may turn the guy left or right and open up different angles.

One other thought is I did enjoy Teddy Atlas in FN4 as commentary. It would be cool to maybe get him involved in the training or career coaching for boxer development.
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Old 10-29-2010, 05:28 PM   #29
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Re: Community Feedback for Fight Night Champion

Honestly they need to copy what Hajime no Ippo 2: Victorious Road does with their career mode. Until then, they are just punching at the air...
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Old 10-29-2010, 10:30 PM   #30
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Re: Community Feedback for Fight Night Champion

id like to see a ref in the ring and the ref breaking up holds this is vital to simulation boxing since it happens so often, if they dont have this feature maybe u could mention it to them
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Old 10-30-2010, 11:55 PM   #31
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Re: Community Feedback for Fight Night Champion

Just got back in about 2 hours ago. Will put up a blog about the experience come Monday hopefully.
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Old 10-31-2010, 11:57 PM   #32
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Re: Community Feedback for Fight Night Champion

Quote:
Originally Posted by Phobia
Just got back in about 2 hours ago. Will put up a blog about the experience come Monday hopefully.
Looking forward to it
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