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Madden NFL 11 Title Update #4 Details

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Old 10-20-2010, 11:37 AM   #113
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Re: Madden NFL 11 Title Update #4 Details

if they would only add an intro slider, a predetermined weather slider, a presentation slider, and a franchise mode slider i would in good shape.

the problems i have with the game have nothing to do with the sliders and whether or not i use them.
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Old 10-20-2010, 11:56 AM   #114
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Re: Madden NFL 11 Title Update #4 Details

I play the cpu a lot. I find realism an enjoyable experience and with sliders I get that. I do wish more gameplay tweaks are being made. An some audio problems are fixed and that helps the immersion factor however the qb intros were a problem in later years in franchise. It would often refer to last season stuff that's no longer relevant past year 1 in franchise. For play now games it should always give the good intros. I would like to hear them all but I may get them 1 out of 5 games if I'm lucky.
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Old 10-20-2010, 12:09 PM   #115
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Re: Madden NFL 11 Title Update #4 Details

Quote:
Originally Posted by falconfansince81
i don't even know anyone who actually plays the cpu

Obviously, you feel your 3 friends and you represent the entire Madden community, and sadly EA's obsession with online modes seems to indicate they do too.

To me, online is simply the "land of cheese" and always will be, a HUGE number of Madden players play the game the way they did before online existed - in franchise mode, building their franchises over multiple seasons, against the CPU. No cheese, none of the frustration of scheduling games with others.

How EA could be aware of all the community's input - they DO monitor boards like this - and blow off the three most often cited issues is beyond me : 1) QB intros, 2) field & uni degradation, and 3) gameplay bugs created by their own patch.

You want to ask who plays certain things, ask yourself how many play the incredibly lame Ultimate Teams - designed solely as a money generator? How many play the absurdly thin Superstar Mode for more than an hour or two? EA consistently burns precious development time on cutesy stuff that generates so little interest instead of just focusing on the core game modes.

Been frustrating for years and will continue to be so.
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Old 10-20-2010, 12:11 PM   #116
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Re: Madden NFL 11 Title Update #4 Details

Quote:
Originally Posted by falconfansince81
wow, all you guys who defend the game with your slider theory fail to realize a large majority of the madden community plays online...particularly online franchises where you can't further 'tweak' the game.

i don't even know anyone who actually plays the cpu, which is why i find it profound that so many people refer gameplay issues over to their slider solutions. its the cpu...its not like its a challenge to destroy it even on all madden...and nothing will be realistic about it no matter how good your slider settings are.

i can live with the game as it is though, and adapt as well since we all know its a video game...plays like one, and is not meant to be an nfl simulator by any means. there are no slider fixes to stop a sproles animation that sends him trucking though albert haynesworth so lets focus on what CAN be fixed and what IS being addressed.

i am glad to hear they have possibly addressed the online franchise D/C issue as now its become so bad we are lucky to get 25% of our games completed. 9 franchises in our sim community league are putting the game on hiatus hoping the patch makes it possible to continue the league we worked on so hard for years to create...
I feel similar to you. I only play online. Because of that, sliders are irrelevant to me every year. I need the game playing well at default sliders. Have you ever got around to getting your D up? I used to go in spurts against bad opponents, but against anyone similarly matched or better than me - it's 30+ points on 10 minute quarters. Being a guy who got 4 shutouts last year and averaged giving up around 10 points per game... this is hard to stomach.

That's the gameplay issue - if you play online, especially in sim leagues, it's frustrating to see these inflated scores. Our league regularly saw/sees scores nearing a combined 100 points. That's just ridiculous. In the NFL it's much tighter than in college. Our averages aren't even close. Now, some of that goes upon the user. Even so, there doesn't seem to be that opportunity to have a low scoring game when both players are competent on offense and similarly matched.
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Old 10-20-2010, 12:17 PM   #117
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Re: Madden NFL 11 Title Update #4 Details

Quote:
Originally Posted by metallicatz
Wow, Madden news certainly brings out all the melodramatic babies in full force. No wonder Ian never comes around anymore. I imagine it got old really quick wading through all the childish, agenda-based whining in order to get to the occasional diamond in the rough post that's actually worth a damn from a constructive criticism standpoint. For years you people have whined about "not enough post-patch support". They give it to you and you whine. "why can't they offer regular tuner adjustments like the NHL series?". They give it to you and you whine. You complain about correct 3rd jersey uniforms and stupid jersey patches. They give them to you and you whine. And you wonder why they want nothing to do with you? LOL.

You do realize a substantial part of EA's customer base are KIDS, right? You expect to deal with immaturity when you decide to put together a business to make millions off the backs of kids. There are many intelligent, mature posts in this thread, however, by older customers very effectively detailing the feeling that this final patch failed to address the main community issues while managing to address a bunch of frill modes or issues most could care less about.
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Old 10-20-2010, 01:13 PM   #118
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Re: Madden NFL 11 Title Update #4 Details

Quote:
Originally Posted by falconfansince81
wow, all you guys who defend the game with your slider theory fail to realize a large majority of the madden community plays online...particularly online franchises where you can't further 'tweak' the game.

i don't even know anyone who actually plays the cpu, which is why i find it profound that so many people refer gameplay issues over to their slider solutions. its the cpu...its not like its a challenge to destroy it even on all madden...and nothing will be realistic about it no matter how good your slider settings are.
hate to burst bubbles, but only a slim majority of players play the game online, and of those, roughly half are exclusively online. A minority of THAT minority play online franchise. It is not near as big as you think. Everyone else is a vs. CPU "play now: game or Player vs. Player "play now" game. Of those, roughly half play franchise mode. An even slimmer majority play franchise mode longer than three years.
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Old 10-20-2010, 01:31 PM   #119
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Re: Madden NFL 11 Title Update #4 Details

Quote:
Originally Posted by debauchlord
hate to burst bubbles, but only a slim majority of players play the game online, and of those, roughly half are exclusively online. A minority of THAT minority play online franchise. It is not near as big as you think. Everyone else is a vs. CPU "play now: game or Player vs. Player "play now" game. Of those, roughly half play franchise mode. An even slimmer majority play franchise mode longer than three years.
i used to strictly play offline as well until the mode became stale to me and ai far less adaptive, but rather static.

"Those playing Madden NFL 11 have averaged more than 2 million online connected game sessions each day, with nearly a fifth of all online play on a new feature that allows fans to play 3-on-3 with or against friends. "

-The Wall Street Journal

2 million people is a small minority? really??

offline franchise hasn't been the focus for years now, and its clear where EA is heading...towards a demographic that will generate revenue and increase stock value. i'm simply adjusting with the times and trying to get the most out of what we have to work with.

i don't waste my time in the lobby's, or playing ultimate team. i enjoy a sim experience vs. a human opponent because i love competition, something for ME the cpu can't provide. EA recognizes this as well, and is doing what is in the best interest for the company to be profitable while they still can...sorry to say but offline franchises aren't going to bring in the money.

you offline guys trying to patronize me are sorely missing the big picture...

Last edited by falconfansince81; 10-20-2010 at 01:36 PM.
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Old 10-20-2010, 01:33 PM   #120
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Re: Madden NFL 11 Title Update #4 Details

Quote:
Originally Posted by Old School SD Fan
Obviously, you feel your 3 friends and you represent the entire Madden community, and sadly EA's obsession with online modes seems to indicate they do too.

To me, online is simply the "land of cheese" and always will be, a HUGE number of Madden players play the game the way they did before online existed - in franchise mode, building their franchises over multiple seasons, against the CPU. No cheese, none of the frustration of scheduling games with others.

How EA could be aware of all the community's input - they DO monitor boards like this - and blow off the three most often cited issues is beyond me : 1) QB intros, 2) field & uni degradation, and 3) gameplay bugs created by their own patch.

You want to ask who plays certain things, ask yourself how many play the incredibly lame Ultimate Teams - designed solely as a money generator? How many play the absurdly thin Superstar Mode for more than an hour or two? EA consistently burns precious development time on cutesy stuff that generates so little interest instead of just focusing on the core game modes.

Been frustrating for years and will continue to be so.
I agree 100 percent i think online is alot of cheesers alot. So offline frnachise is the way to go always has i play online sometimes but its generally for someone who has to win at any cost and they are ot playing real footv\ball so its pretty boring to me..why play someone who cheeses all the itme. however i do find some games that are nioce onlione but i choose to run my own franchise


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