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NASCAR The Game 2011 Exclusive Interview with Ed Martin

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Old 10-17-2010, 02:39 AM   #41
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Re: NASCAR The Game 2011 Exclusive Interview with Ed Martin

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As far as mechanical failures, yep, those absolutely happen. It can happen in the AI car, and it can happen in a human car also if you turn that [option] on. By default we give you visual damage, but if you turn on full damage anything can happen, including mechanical failures. What’s very cool with our damage though -- and this is something that is completely new -- is that we have the most advanced damage model to ever don a racing game. Every time you bump into the wall or bump into a different car, your damage is literally based off of what just happened. There will be cracked fiberglass if you interact with another car and damaged pieces can fall off. If you run over a piece of sheet metal on the track and you have full damage on, you're going to cut a tire.
Sounds awesome.

My interest in this game is def. peaking...will be following it from now on and I'm sure it'll be a must buy for me by Feb.
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Old 10-17-2010, 01:55 PM   #42
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Re: NASCAR The Game 2011 Exclusive Interview with Ed Martin

Does anyone know if in career mode we will be able to drive as real drivers or will it have to be created drivers?
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Old 10-18-2010, 03:43 PM   #43
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Re: NASCAR The Game 2011 Exclusive Interview with Ed Martin

Nevermind I found the answer on the website
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Old 10-19-2010, 08:43 PM   #44
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I have a few questions, that maybe the OP can ask the devs.

1. Are there more then 23 tracks that you can race on, in non-career races. Such as, historic tracks no longer used by Sprint Cup, or used exclusively by the Nationwide serries, ex. Smoky Mountain Raceway, Old Dominion Speedway, Rockingham,Huntsville Speedway, Bowman-Gray Stadium, Toronto, Mexico City, ect. As well as perhaps a few fantasy tracks?

2. Will there be more then 43 drivers in the games database? For instance, will some drivers have to qualify on time, thus risking not qualifieing at all. It would get pretty boring with the same 43 every week.

3. How many seasons will career mode last?

4. Do some drivers retire, in career mode?If so, do they get replaced by rookies?

5. Do drivers have viewable -- real life, and in-season -- career stats?

6. Are there viewable driver ratings and atributes, so you can distinguish the great drivers from the not-so-great?

That's all I have for now.
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Old 10-20-2010, 09:12 AM   #45
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At the risk of violating anti-stalking legislation, is there an ETA for part 2?
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Old 10-20-2010, 09:13 AM   #46
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Originally Posted by GreenReign86
I have a few questions, that maybe the OP can ask the devs.

1. Are there more then 23 tracks that you can race on, in non-career races. Such as, historic tracks no longer used by Sprint Cup, or used exclusively by the Nationwide serries, ex. Smoky Mountain Raceway, Old Dominion Speedway, Rockingham,Huntsville Speedway, Bowman-Gray Stadium, Toronto, Mexico City, ect. As well as perhaps a few fantasy tracks?

2. Will there be more then 43 drivers in the games database? For instance, will some drivers have to qualify on time, thus risking not qualifieing at all. It would get pretty boring with the same 43 every week.

3. How many seasons will career mode last?

4. Do some drivers retire, in career mode?If so, do they get replaced by rookies?

5. Do drivers have viewable -- real life, and in-season -- career stats?

6. Are there viewable driver ratings and atributes, so you can distinguish the great drivers from the not-so-great?

That's all I have for now.
Excellent questions.
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Old 10-20-2010, 11:25 AM   #47
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Re: NASCAR The Game 2011 Exclusive Interview with Ed Martin

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Originally Posted by mwjr
At the risk of violating anti-stalking legislation, is there an ETA for part 2?
The piece is done guys, but I am trying to confirm a couple of items with Eutechnyx. Ed is in England right now, and hopefully we will have the last bits confirmed and the article up no later than tomorrow!

Sorry for the delay, but we are trying to answer as many questions as possible....and keep it accurate.
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Old 10-20-2010, 12:37 PM   #48
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Looks good, can't wait for part II and the game itself.
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