10-10-2010, 03:19 PM
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#75
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Rookie
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Re: NBA 2K11 Review
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Originally Posted by Rimfro |
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I agree with BlackRome, in part, on the issue of controls. I played PG in JH, JV, and Varsity levels in school, and can tell you with all certainty, that when the lane opened up in front of me, like Moses parting the Red Sea, I could fly straight to the basket for an easy lay-up. I can't tell you how many times I have seen the defense blow their coverage of the paint, and I immediately go to move straight at the basket, for what should be an easy two points, only to have my player do some weird u-turn maneuver, or hesitate, instead of finishing the play. Then the defense gets time to fill the paint, and my player gets contacted by the D, and the basket is blown. Sometimes it just feels like you are playing in a foot of water.
If Wade has an open lane, he will use his speed, and finish every time. He was called flash for a reason, after all. The were times in the Jordan challenge that I couldn't beat Danny Ainge, because out of nowhere, Jordan lost the ability to size-up his defender, but felt it necessary, without me pushing the LT button, to try to back him down from the three-point line. That happens constantly. There is no benefit to having a speed guy. Basketball is a game of quickness, yet Derrick Rose, at times, handles like a Hummer when attacking the basket. I never had to do a wide turn to make a quick cut. If this game is a realistic interpretation of the NBA, then I chose the wrong Career path. I should quick everything I am doing now, and get to the nearest NBA practice facility, and see if I can walk on.
That animation that forces the bump, and you to bounce off, and turn your back to the guy, while tryin to face him to use a crossover, or cut, is making me want to shelf this game. They did nearly everything right, but there is no way that Steve Blake could keep D Wade in front of him. The controls are sluggish, not always, but an open lane, with a guy like Lebron holding the ball would always result in a quick, easy basket. In 2k11 it isn't the case. You can hold the stick in one direction, and watch the guy zig-zag on his own. It is a little disappointing to see this again this year.
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I completely agree. It's somewhat frustrating when I get someone to bite on a pumpfake, and instead of taking a clean cut to the basket, my player goes through this sluggish wide turn animation and causes the original defender (not the help defense, mind you) to recover and regain position. This doesn't happen all the time, but it happens more times than not.
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