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Old 10-10-2010, 01:40 PM   #73
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2k11 = a 10 to me
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Old 10-10-2010, 03:10 PM   #74
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Haven't played NBA 2K11 yet myself, but I've been reading a lot of posts with many people saying it's the greatest sports game this generation. Does it outshine MLB The Show? If so, why only a 9, and not a 9.5 to 10? If it's truly the greatest? If the greatest only earns a 9.0 at OS, then what does that say about the rating system?
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Old 10-10-2010, 03:19 PM   #75
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Re: NBA 2K11 Review

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Originally Posted by Rimfro
I agree with BlackRome, in part, on the issue of controls. I played PG in JH, JV, and Varsity levels in school, and can tell you with all certainty, that when the lane opened up in front of me, like Moses parting the Red Sea, I could fly straight to the basket for an easy lay-up. I can't tell you how many times I have seen the defense blow their coverage of the paint, and I immediately go to move straight at the basket, for what should be an easy two points, only to have my player do some weird u-turn maneuver, or hesitate, instead of finishing the play. Then the defense gets time to fill the paint, and my player gets contacted by the D, and the basket is blown. Sometimes it just feels like you are playing in a foot of water.

If Wade has an open lane, he will use his speed, and finish every time. He was called flash for a reason, after all. The were times in the Jordan challenge that I couldn't beat Danny Ainge, because out of nowhere, Jordan lost the ability to size-up his defender, but felt it necessary, without me pushing the LT button, to try to back him down from the three-point line. That happens constantly. There is no benefit to having a speed guy. Basketball is a game of quickness, yet Derrick Rose, at times, handles like a Hummer when attacking the basket. I never had to do a wide turn to make a quick cut. If this game is a realistic interpretation of the NBA, then I chose the wrong Career path. I should quick everything I am doing now, and get to the nearest NBA practice facility, and see if I can walk on.

That animation that forces the bump, and you to bounce off, and turn your back to the guy, while tryin to face him to use a crossover, or cut, is making me want to shelf this game. They did nearly everything right, but there is no way that Steve Blake could keep D Wade in front of him. The controls are sluggish, not always, but an open lane, with a guy like Lebron holding the ball would always result in a quick, easy basket. In 2k11 it isn't the case. You can hold the stick in one direction, and watch the guy zig-zag on his own. It is a little disappointing to see this again this year.
I completely agree. It's somewhat frustrating when I get someone to bite on a pumpfake, and instead of taking a clean cut to the basket, my player goes through this sluggish wide turn animation and causes the original defender (not the help defense, mind you) to recover and regain position. This doesn't happen all the time, but it happens more times than not.
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Old 10-10-2010, 03:28 PM   #76
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Re: NBA 2K11 Review

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Originally Posted by Valdarez
Haven't played NBA 2K11 yet myself, but I've been reading a lot of posts with many people saying it's the greatest sports game this generation. Does it outshine MLB The Show? If so, why only a 9, and not a 9.5 to 10? If it's truly the greatest? If the greatest only earns a 9.0 at OS, then what does that say about the rating system?
In comparing NBA 2K11 to MLB 10 The Show, I'd say they're neck and neck. You can argue that they're the best in their respective areas for this gen, but I'd say the 9.0 score is spot on. 9.5?? Not so much. To many prevailing issues to warrant that IMO. But then again, I didn't feel that The Show was a 9.5 neither due to the subtle changes.
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Old 10-10-2010, 03:32 PM   #77
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Like I said, ratings should have four categories: "Must Buy", "Favorable", "Mediocre", and "Bomb".
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Old 10-10-2010, 03:54 PM   #78
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Re: NBA 2K11 Review

I know exactly what you mean. That was another point that I was going to bring up. That happens way too frequently. I think that all of these issues stem from the same problem regarding the animations of players getting off that first step. It is frustrating when you get the guy to bite on the fake, which in basketball, leaving your feet as a defender is a basic no-no, then your player doesn't effectively cut around him. He either hesitates, pulls too wide, or the contact animation triggers (which would be a foul if the defender contacted a player while biting on a fake) allowing the defender, who bit on the fake, getting back to the ground to continue to defend you. This has been a 2k issue for a long time. Like you, I'm not saying that always happens, but it happens a majority of the time for me. It just shouldn't feel so sluggish.
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Old 10-10-2010, 04:25 PM   #79
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Re: NBA 2K11 Review

So you gave it a 9 rating? So your saying in your view, the game is = to Madden 11? I say this because you gave Madden 11 a 9 also.

Sorry, once again I see bias scores given out IMO.

I can accept a 9 score for 2k11. I can accept, although highly disagree Maddens a 9. I can't accept Madden=2k11, and that they were given the same rating score. lets be real. One game needs polished, the other needs a complete over haul. I just don't get it...sorry
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Old 10-10-2010, 05:14 PM   #80
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My biggest complaints are too many missed shots. They still seem to miss a ton of lay-ups and even if you get good ball movement for a wide open jumper good shooters (Mayo,Korver) still clank them off the rim for me. I thought it might be might shot stick timing but looking at my vip profile it says I have a generally good release. The other thing that is annoying is even when I haven't used my dribble of estabished my pivot foot the cpu still telepathically cuts me off.
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