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Old 10-02-2010, 11:08 AM   #825
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I have a question for whoever has the game:
I see that association mode has really been upgraded, and that trades and everything is more realsitic so my question is tthis: is the simming of games accurate? what i mean by this is can you play association like a basketball version of football manager, where if you sign dwight, kobe, lebron, amare, and cp3, you'll have a great record? i feel like this wasnt really done well in 2k10, where the W/L was more randomized than based on skills
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Old 10-02-2010, 11:38 AM   #826
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Re: NBA 2K11 Q&A (Those That Have it Early, Confirmed)

Quote:
Originally Posted by Slinky O
Kind of bumping my question again since it hasn't been addressed (and I have something new I'd like to ask with it). Can assistant coaches become head coaches, can retired players become coaches, and do head coaches retire when their contract is up again (Sloan, Karl, Adelman, and Jackson seemed to always retire because of contract length in my previous association experiences). I'd like to know since coaches have always been my gripe with association...
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I'm with you man; anybody with the game; please let us know.
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Old 10-02-2010, 11:43 AM   #827
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Re: NBA 2K11 Q&A (Those That Have it Early, Confirmed)

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Originally Posted by bigluca
I have a question for whoever has the game:
I see that association mode has really been upgraded, and that trades and everything is more realsitic so my question is tthis: is the simming of games accurate? what i mean by this is can you play association like a basketball version of football manager, where if you sign dwight, kobe, lebron, amare, and cp3, you'll have a great record? i feel like this wasnt really done well in 2k10, where the W/L was more randomized than based on skills
I have only simmed one season so far, and Miami went 61-21 and won the NBA Championship, and LeBron won the MVP.
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Old 10-02-2010, 11:47 AM   #828
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I have only simmed one season so far, and Miami went 61-21 and won the NBA Championship, and LeBron won the MVP.
nice thanks!
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Old 10-02-2010, 11:51 AM   #829
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Re: NBA 2K11 Q&A (Those That Have it Early, Confirmed)

scoring in the paint is difficult this year . i love it, it makes the mid range game much more useful.
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Old 10-02-2010, 12:17 PM   #830
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Re: NBA 2K11 Q&A (Those That Have it Early, Confirmed)

One thing that I've noticed is that unless you call a play, your players don't seem to move very much on the offensive end. Is anyone else with the game seeing this as well?
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Old 10-02-2010, 01:00 PM   #831
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Re: NBA 2K11 Q&A (Those That Have it Early, Confirmed)

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Originally Posted by JoeDog10
One thing that I've noticed is that unless you call a play, your players don't seem to move very much on the offensive end. Is anyone else with the game seeing this as well?
I set play calling to automatic so that there is always a play called...but if the play breaks down, you're screwed from what I've seen. I picked up my dribble near the free throw line and was closely guarded (that goes without saying, the defense is smothering) and just sat there for literally 8 seconds and not one of my teammates moved an inch. They all stood near the blocks down low and did nothing. That is extremely frustrating. The offensive AI of your teammates is just flat out dumb most of the time. If I try to throw a pass to a teammate who is barely moving and angled slightly towards the passer, the pass ends up leading the receiver to stand RIGHT BESIDE ME. Like WTF, lead the receiver anywhere but 6 inches away from me, please. Then the passer just stands there and doesn't get out of the way causing a major traffic jam.

Basically my biggest problem with the game at this point.
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Old 10-02-2010, 01:04 PM   #832
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Re: NBA 2K11 Q&A (Those That Have it Early, Confirmed)

One thing that bothered me last year but wasn't too big of a deal was the play calling in My Player mode. Do you still need the ball in your player's hands to initiate the play calling?

EDIT: Sorry, I see this was answered

Last edited by TheRain; 10-02-2010 at 01:08 PM.
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