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NBA 2K11 Video: Strategy Session: Volume 1 - Defensive Settings

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Old 10-01-2010, 04:09 PM   #41
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Re: NBA 2K11 Video: Strategy Session: Volume 1 - Defensive Settings

It would be nice if having a low awareness caused a player to occasionally "forget" his assignment.

If I assign a player with low awareness to guard Ray Allen and set off ball to "Deny Ball" I would like to see that defender occasionally not actually do that if his awareness is low enough.

Or if their "hustle" rating is low they may be a bit lackadaisical once in a while in fighting through screens or leave the shooter open in another way.
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Old 10-01-2010, 06:27 PM   #42
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Nice stuff! I like seeing those small tweaks since i last played. Also happy to hear that defensive ratings matter this year too. It looks all in all like a real basketball game, not a video game.
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Old 10-01-2010, 07:00 PM   #43
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Re: NBA 2K11 Video: Strategy Session: Volume 1 - Defensive Settings

Preferred Matchups for the win.

I sure hope those don't work like the "Defensive Matchups" last year. In 2K10, if you assigned Kobe (SG) to guard Rondo, expect the bench SG's who will be put in the game to be guarding the opponent's other PG's as well. It was position-based not player-specific.

Czar, can you confirm that Preferred Matchups is player-specific?
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Old 10-01-2010, 07:05 PM   #44
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Re: NBA 2K11 Video: Strategy Session: Volume 1 - Defensive Settings

Preferred matchups are a HUGE game changer for me if they work properly.

Last year if you changed the players your starting 5 matched up against it would lead to complete confusion on the defensive end and usually resulted in an easy bucket or uncontested 3.

From all the positive vibes coming from the defensive AI logic this year, gotta believe that you can actually match up how you would in real life.
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Old 10-01-2010, 07:23 PM   #45
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Big ups to you Czar!

Every day that passes I get a little more anxious to play this game! Now I can jump for joy that the Cheeze will get burned like a big fat Saganaki!!! CHEA BABY!
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Old 10-01-2010, 07:45 PM   #46
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The question I repeat is does the CPU take advantage of this when a gamer plays against the CPU?
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Old 10-01-2010, 08:22 PM   #47
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Originally Posted by fcabanski
The question I repeat is does the CPU take advantage of this when a gamer plays against the CPU?
How do you mean ? Be more specific ?

I am away from the game I will answer those matchup questions when I get back



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Old 10-01-2010, 08:32 PM   #48
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