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EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

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Old 09-30-2010, 05:14 PM   #337
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

I wonder if you can alter rules to have a stand up only match like K-1

how bout a K-1 type league in career mode...

Career mode looks fun
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Old 09-30-2010, 05:20 PM   #338
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Quote:
Originally Posted by SA1NT401
LOL...No kidding.
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Quote:
Originally Posted by sb24
Yea I was using the time to learn things about the game (parry) instead of dominate him. If I tried to hard he would have quit playing. I am liking the game the more and more I play it, but I still have issues with the AI.

Yea I think the AI is not perfect, but EA is great about post release patches so we should see them do their best to correct community issues that are really being talking about a lot.


Thanks! I thought everytime I have used the stand up button we would stand all the way back up, but I am not sure I ever tried it from full guard. In full mount you can also just press the normal transition button to posture up. Also didnt realize the direction of the LS made a difference so thanks again.
Learning the ground game is not hard, it is just not very in your face as far as what you can do. But once you learn the moves it is no different than UFC's moves


I am starting to understand the parry system better now. I am not a huge fan of it, but I guess that just means most of my fights will be on the ground. Normally I like to stand and bang but I am not going to risk the KO.
Use the parry system on the ground also. Its makes a HUGE difference!!
Quote:
Originally Posted by jugganott
Yes. That was one of the FIRST things that I noticed. It's really good to be honest. You can kinda get a visual of what they are trying to do and counter. You can really understand what's going on because of how realistic the movements are, they are spot on to me. As I understand what's going on I'm doing more and understanding what I should be doing. The visual aspect of the game is really great.
The visuals are top notch. The animations are a whole other level compared to UFC's rigid, robotic movements.

Small detail are also there. I saw Jake Shields lock in a triangle on me last night. I have seen quite a few in the time playing the demo. Most throw their legs over and lock it in. This one was different, he threw his legs over, then grab his ankle and repositioned this leg so it was positioned over the neck and THEN locked the other leg over for the choke.

Such a small detail but you see it all the time in real MMA.
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Old 09-30-2010, 05:22 PM   #339
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Jukeman
I wonder if you can alter rules to have a stand up only match like K-1

how bout a K-1 type league in career mode...

Career mode looks fun
That would be cool.
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Old 09-30-2010, 05:26 PM   #340
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Jukeman
I wonder if you can alter rules to have a stand up only match like K-1

how bout a K-1 type league in career mode...

Career mode looks fun
EA Full Contact Kyokushin Karate?

Even though it isn't an MMA game, the Fire Pro Wrestling series offers you that feature. You can do pro wrestling matches, MMA style fights, K-1/Boxing matches, and shoot-style pro wrestling matches with knockdowns and 10 counts, among numerous others.

I can't recommend Fire Pro Wrestling Returns high enough.
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Old 09-30-2010, 05:27 PM   #341
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Quote:
Originally Posted by jshmoopy
I played a few matches of this last night, but I'm not sure how I feel about it yet. It was fun, but I was having a difficult time due to the UFC Undisputed controls being drilled into my head.

One of the things I like is the total punch control. I really liked this system in Fight Night and I think it is a much better system then using the face buttons. This system is very fluid to me. What I don't like about the system, and this is just a temporary setback, is the learning curve. In order to kick to the body I have to hold the left trigger and the right bumper, then flick the stick. This will take some time to get used to, but will eventually become second nature as the game is played more.

The striking also seems a bit weak. It seems like the punches aren't hitting hard enough. The jabs and crosses seem so weak. The leg kicks look weak. The punches and knees in the downed positions look better, but when you are wailing on a guy's head from full mount it still doesn't look how I'd expect. Even though it seems a bit weak though, it is very smooth. These guys do not look like robots and that is a HUGE plus in my eyes.

Some of the animations when striking and being taken down look off. For example, when I was Overeem, the AI Lashley began charging to do a take-down right as I punched. Instead of my punch whiffing air and being taken down, my punch just got cancelled and it stopped halfway and I got taken down. It looked awkward. Maybe they were trying to simulate canceling the punch and working on the take-down?

I recently watched a video explaining some of the ground controls and the depth in the take-down and counter systems. The more I see of that, the more I like it. At first I felt that a ton of control was taken from me in that I only pressed A, then Overeem would pass in some kind of way. But now I know that you can press the left stick in a certain direction and choose which way to go and certain people have major transitions also. I will need to play with this further but it is definitely growing on me.

The submission system is a big improvement over Undisputed's shining method. I always disliked tapping systems and systems that relied on twitch movements because just tapping faster will win, where is the skill in that? I feel more in control and it feels like I'm doing more than just wearing out my controller. The choking system took a few tries for me to figure out on my own, but I got it after losing a few times.

I don't like the way fights are finished. When you make a guy tap or ground and pound someone out, it doesn't have any impact. You guy from swinging like a maniac to just stopping. The ref really needs to be there to jump between you and the opponent. In fact, I don't remember seeing Big John in the cage. I remember seeing him before the fight, but after that I don't see him (I may be wrong about this, maybe he just does a good job at staying out of the way).

I love the roster and the variety of venues. I watch a ton of DREAM and Strikeforce so I am definitely pumped to play as Nick Diaz, Joachim Hansen, Shinya Aoki, Gilbert Melendez, Fedor, Overeem, Mousasi, King Mo and the list goes on. I actually really like the roster. Also, the character models look great. They have a slight exaggeration to them, but it's not huge so it looks good. I'm hoping that each fighter's different style is utlized well and every fight doesn't turn into a kickboxing match. I don't think this will be a problem though. Lashley was going for take-downs like a mad man

I am definitely going to play this demo a bit more before I decide whether or not I am going to buy it. I want it (UFC 2010 was very disappointing to me), but I need to know that I'm going to be playing it for a while. I can still pull out Fight Night Round 4 and play it from time to time, hopefully this will be more of the same.
Loved your review Moopy. This is what guys like biizz can learn from someone like you. State what you dislike but it is in a constructive manner and also state what is good in your opinion. Not just constant random hate.

I agree with basically everything you mentioned and completely agree with the Ground and Pound striking and finishing of a opponent by using GnP just looks BAD right now. Hopefully the full game has smoothed this out some.
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Old 09-30-2010, 06:03 PM   #342
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Even tho the ref doesnt dive in and stop a fight like in UFC's game, I find the finishes I had (KO or TKO) more "realistic" in EA MMA, I pray the fight night gameplay is similar to this game...

It just feels organic to me, I like!!!
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Old 09-30-2010, 06:24 PM   #343
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Big John is in the ring, he just stands way off. Usually way off to the top or side somewhere. I use the whole ring when I fight so I always see him moving out of the way.

Far as the punching not looking hard enough, I don't know if that is because of the visual or is it more so of the sound effect they use. Maybe it is a combination of both.

But I do know sound of something greatly impacts how something looks visually. Like the diving punch into guard. You can clearly hear it and sounds like your face just got broken.

However the sound from ground n pound, with punches anyway sound like taps. Elbows on the ground sound a tad bit better then punches that is for sure. I guess the best way to describe it is that they need more THUMP like you get when you hit a heavy bag, instead of the sound you get when you hit a speed bag.

So more observations......

Anybody perform or seen a leg lock yet ?

Out of all the submissions move I did or seen in the demo, they are the following.

1. 3 variations of the arm bar from full guard
2. 2 variations of the kimura
3. Guillitine
4. Darce
5. Americana
6. Arm triangle
7. 3 variations of the triangle from full guard
8. Triangle from mount
9. Arm bar from back mount
10. RNC
11. Omaplata

Haven't been able to do or seen any knee bars, ankle locks, achille toe hold, peruvian neck ties, anaconda, gogaplata, kimura from full guard bottom, kimura from half guard bottom.

Also noticed there isn't a north south position.

I did notice though people with BJJ skills do go for submissions often on the ground, like Mayhem, so that is a very good thing.

I do wonder though how come Shields can do submission chains but Mayhem can't ?

But anyway grant it though none of the fighters in the demo are high level BJJ guys like a Jacre, so maybe thats why I haven't seen certain submission moves yet.
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Old 09-30-2010, 07:47 PM   #344
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Gotmadskillzson
Big John is in the ring, he just stands way off. Usually way off to the top or side somewhere. I use the whole ring when I fight so I always see him moving out of the way.

Far as the punching not looking hard enough, I don't know if that is because of the visual or is it more so of the sound effect they use. Maybe it is a combination of both.

But I do know sound of something greatly impacts how something looks visually. Like the diving punch into guard. You can clearly hear it and sounds like your face just got broken.

However the sound from ground n pound, with punches anyway sound like taps. Elbows on the ground sound a tad bit better then punches that is for sure. I guess the best way to describe it is that they need more THUMP like you get when you hit a heavy bag, instead of the sound you get when you hit a speed bag.

So more observations......

Anybody perform or seen a leg lock yet ?

Out of all the submissions move I did or seen in the demo, they are the following.

1. 3 variations of the arm bar from full guard
2. 2 variations of the kimura
3. Guillitine
4. Darce
5. Americana
6. Arm triangle
7. 3 variations of the triangle from full guard
8. Triangle from mount
9. Arm bar from back mount
10. RNC
11. Omaplata

Haven't been able to do or seen any knee bars, ankle locks, achille toe hold, peruvian neck ties, anaconda, gogaplata, kimura from full guard bottom, kimura from half guard bottom.

Also noticed there isn't a north south position.

I did notice though people with BJJ skills do go for submissions often on the ground, like Mayhem, so that is a very good thing.

I do wonder though how come Shields can do submission chains but Mayhem can't ?

But anyway grant it though none of the fighters in the demo are high level BJJ guys like a Jacre, so maybe thats why I haven't seen certain submission moves yet.
You are definitely right on the sound issue, the sound when you do that diving punch into guard is nasty. Maybe a bit too nasty.
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